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Bionic Commando Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox 360

Bionic Commando Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox 360

Bionic Commando

Prequel bonuses

Successfully complete Bionic Commando: Rearmed and the following tasks to get codes to unlock the “Prototype Weapon”, “Purple Matrix”, and “Retro Oufit” in Bionic Commando . Note: The codes are different between Xbox 360 consoles.

    Prototype Weapon: In Bionic Commando: Rearmed , find the floating FSA icon in Area A. It is located behind an electrical barrier you must backtrack to after removing. This will unlock the code in the Database.

    Purple Matrix: In Bionic Commando: Rearmed , go to Area 0, and look for the open Yashichi door after collecting all twelve Yashichis. Collect the “Purple Matrix” inside. This will unlock the code in the Database.

    Retro Outfit: Download Bionic Commando: Rearmed to unlock the code in the Database.

Retro costume

Successfully complete the game to unlock the Retro costume.

Upgrades

Successfully complete the indicated task to unlock the corresponding upgrade:

    Ammunition Upgrade 1: Use a grenade to kill one Grunt. This increases ammo capacity.
    Ammunition Upgrade 2: Kill an enemy with a “Death From Above”. This increases your ammo capacity.
    Faster Reload 1: Defeat one Biomech. This decreases the reload rate of the Yelena.
    Faster Reload 2: Use the Kite ability on fifteen Grunts and kill them in the air. This decreases the reload rate of the Yelena.
    Firestorm: Kill three Grunts with one Bulldog shot. This increases the blast radius for the Bulldog.
    Hip Shot: Kill ten Grunts. This increases shot accuracy for Tungsten.
    Hollow Point: Destroy one Polycraft. This increases Tungsten damage (one of two).
    In Your Face: Kill two Grunts with a single Hiker shot. This increases the rate of fire on the Hiker.
    Light Armor: Kill a Grunt in hand-to-hand combat. This increases how much damage you can take.
    No Clipping: Defeat the Mohole. This increases ammo capacity for the SJMG.
    Precision: Shoot an enemy while zoomed in with the pistol. This decreases the bullet spread when zoomed-in with the Tungsten.
    Red Matrix: Defeat the Mohole. Red Matrix doors can now be opened.
    Reloaded: Kill two Grunts with the Bulldog while swinging. This decreases the Bulldog reload time
    Six Shooter: Destroy the Buraq. The Tarantula can now lock on to six targets simultaneously.
    Sledgehammer: Kill three Grunts with the Hiker while swinging. This increases Hiker damage.
    Super Charges: Kill one Grunt with a Whip Spin attack. This increases Tungsten damage (two of two).
    The Bullet Hoser: Kill three Biomechs in hand-to-hand combat. This increases the rate of fire for the SJMG.
    White Matrix: Defeat the Constructor. White Matrix doors can now be opened.

Challenges

Successfully complete the indicated task to complete the indicated challenge. Available challenges can be viewed at the “Information” screen.

    Arm and Wire Action: Leap Up!: Perform a leap up.
    Arm and Wire Action: Barrage: Kill three enemies at the same time with a death from above.
    Arm and Wire Action: Feel the beat, y’all!: Kill 30 grunts in hand-to-hand.
    Arm and Wire Action: First Swing: Perform a swing.
    Arm and Wire Action: Hand-To-Hand: Kill a grunt in hand-to-hand combat.
    Arm and Wire Action: Incoming!: Kill an enemy with a death from above.
    Arm and Wire Action: Jabberman: Kill 10 grunts in hand-to-hand combat.
    Arm and Wire Action: Kick In The Back: Perform two zip kicks on an enemy.
    Arm and Wire Action: Monkeyman: Swing longer than 30 meters without touching anything.
    Arm and Wire Action: Pull!: Kill an airborne enemy with a throw attack.
    Arm and Wire Action: Receiving End: Throw an object at an enemy.
    Arm and Wire Action: Reel In: Reel in three times.
    Arm and Wire Action: Speed Swinger: Complete five consecutive speed swings.
    Arm and Wire Action: Swinger: Complete three consecutive swings.
    Arm and Wire Action: The Pinball Effect: Kill two enemies with one throw.
    Arm and Wire Action: The Pitcher: Kill 50 enemies with the throw attack.
    Arm and Wire Action: Train Block: Pull down the vehicle that is blocking your way.
    Arm and Wire Action: Train Wreck: Pull down three train cars.
    Arm and Wire Action: Worthy foe: Kill three biomech in hand-to-hand combat.
    Enemy Combat: Anti-Air Measures!: Destroy one polycraft.
    Enemy Combat: Biomech Sweeper: Defeat 15 biomechs.
    Enemy Combat: Blood Trial: Kill 10 grunts.
    Enemy Combat: Cracker: Defeat five biomechs.
    Enemy Combat: Fair Fight!: Defeat one biomech.
    Enemy Combat: Headshot Bonanza: Kill 50 grunts with a headshot.
    Enemy Combat: Nemesis: Kill 350 grunts.
    Enemy Combat: Poly Cruncher: Destroy 10 polycraft.
    Enemy Combat: Slayer: Kill 25 enemy grunts.
    Enemy Combat: The bold approach: Hit one biomech with a single death from above.
    Enemy Combat: Torn Into Pieces: While in the air, destroy one polycraft.
    Weapon Usage: Air To Surface: Use the Tarantula to kill six enemies while swinging.
    Weapon Usage: Close up: Shoot an enemy while zoomed in.
    Weapon Usage: Drive By: Kill three grunts with the hiker while swinging.
    Weapon Usage: Explosive Delivery: Kill two grunts with the bulldog while swinging.
    Weapon Usage: Kaboom: Use a grenade to kill a grunt.
    Weapon Usage: Let The Dog Out: Kill three grunts with one bulldog shot.
    Weapon Usage: Man Locked Up: Use the Tarantula’s lock-on ability to kill one infantry unit.
    Weapon Usage: Rocket Man: Use the Tarantula to kill 10 enemies.
    Weapon Usage: Stroke Of Luck: Kill one enemy by using the bulldog.
    Weapon Usage: The River: Kill five grunts with a single grenade.
    Weapon Usage: The Turn: Kill four grunts with a single grenade.
    Weapon Usage: Two Hit Wonder: Kill two guards with a single hiker shot.

Hidden ending message

Successfully complete the game. After the credits, a screen with red Morse code will appear. It translates into the German message “BESTAETIGE. AUSFUEHRUNG VON PHASE ZWEI VORBEREITET. AKTIVIERE PROJEKT ALBATROSS.” The English translation reads “CONSENT. IMPLEMENTATION OF PHASE TWO PREPARED. ACTIVATE PROJECT ALBATROSS.”

Resident Evil 5 reference

Towards the beginning of the game, after you exit through the big hole in the side of the building there is a Tricell billboard. This is a reference to Resident Evil 5 .

Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    Air to Surface (20 points): Complete “Air to Surface” challenge.
    Barrage (15 points): Complete “Barrage” challenge.
    Biomech Sweeper (25 points): Complete “Biomech Sweeper” challenge.
    Bionically Challenged (50 points): Complete all challenges in the game.
    Blood Trial (5 points): Complete “Blood Trial” challenge.
    Can you dig it? (40 points): Complete “Can you dig it?” challenge.
    Close Up (5 points): Complete “Close Up” challenge.
    Come Out and Play (20 points): Complete “Come Out and Play” challenge.
    Cracker (15 points): Complete “Cracker” challenge.
    Crowd Control (20 points): Complete “Crowd Control” challenge.
    Down To Earth (10 points): Complete “Down To Earth” challenge.
    Drive-by (20 points): Complete “Drive-by” challenge.
    End Game (50 points): Complete the final mission.
    Explosive Delivery (10 points): Complete “Explosive Delivery” challenge.
    Fair Fight! (10 points): Complete “Fair Fight!” challenge.
    Feel the Beat, Y’all! (25 points): Complete “Feel the Beat, Y’all!” challenge.
    Headshot Bonanza (25 points): Complete “Headshot Bonanza” challenge.
    I got Hard (75 points): Finish the game in Hard mode.
    I went Commando (100 points): Finish the game in Commando mode.
    Incoming! (10 points): Complete “Incoming!” challenge.
    Jabber Man (10 points): Complete “Jabber Man” challenge.
    Kaboom (5 points): Complete “Kaboom” challenge.
    Kick In The Back (10 points): Complete “Kick In The Back” challenge.
    Leap Up! (5 points): Complete “Leap Up!” challenge.
    Let the Dog Out (15 points): Complete “Let the Dog Out” challenge.
    Man Locked Up (5 points): Complete “Man Locked Up” challenge.
    Nemesis (25 points): Complete “Nemesis” challenge.
    Out of the Bush (30 points): Complete “Out of the Bush” challenge.
    Poly Cruncher (25 points): Complete “Poly Cruncher” challenge.
    Pull! (15 points): Complete “Pull!” challenge.
    Receiving End (10 points): Complete “Receiving End” challenge.
    Rocket Man (10 points): Complete “Rocket Man” challenge.
    Shellshock (25 points): Complete “Shellshock” challenge.
    Shoot ‘Em Up! (15 points): Complete “Shoot ‘Em Up!” challenge.
    Slayer (10 points): Complete “Slayer” challenge.
    Spence is in the Air (10 points): Complete “Spence is in the Air” challenge.
    Stroke of Luck (5 points): Complete “Stroke of Luck” challenge.
    Swinger (5 points): Complete “Swinger” challenge.
    The Collector (50 points): Find all collectibles in the game.
    The Pinball Effect (10 points): Complete “The Pinball Effect” challenge.
    The Pitcher (25 points): Complete “The Pitcher” challenge.
    The River (10 points): Complete “The River” challenge.
    Torn Into Pieces (10 points): Complete “Torn Into Pieces” challenge.
    Train Wreck (5 points): Complete “Train Wreck” challenge.
    Two Hit Wonder (10 points): Complete “Two Hit Wonder” challenge.
    Whip ‘Em Good (25 points): Complete “Whip ‘Em Good” challenge.
    Whoo-paah! (10 points): Complete “Whoo-paah!” challenge.
    Worthy Foe (10 points): Complete “Worthy Foe” challenge.

Additionally, there is one secret achievement:

    Choke on that (50 points): Kill Groeder – kill him for good.
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