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Fallout 3

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  • Infinite XP

    Note: Using the "Infinite XP" glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.

    Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.

    Be at least level 10, and have a 60 Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select "Murder". You will not lose Karma and gain over 50 experience points. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game.

  • Easy Caps

    Note: This trick requires you take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property, and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the Caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton, and repeat the process.

    In the "Strictly Business" quest, capture Susan Lancaster, and get your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect the reward again. Grouse will think that you captured her again. You can repeat this as many times as desired to get 250 Caps and a slave collar each time.

    Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner, you can find an NPC that will buy those books for 100 Caps each. You will also get 10 experience points for each book you sold.

  • Easy Hacking, Speech, and Stealing bonuses

    Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.

  • Easy lock picking

    Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen, then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.

  • Getting the Xuanlong Assault Rifle

  • Hidden sniper rifle cache in Megaton

    You can find a sniper rifle and other supplies hidden in a rock near Megaton.

  • Secret weapons cache in National Guard Armory

    There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.

  • Early detection

    When wandering around the world or towns, use the following trick to get an early notification on enemies, encounters, or who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.

  • Finding Dogmeat

    Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Enter Scrapyard, and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you.

  • Jaeriko

    If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 Caps for supply money.

  • Bobblehead locations

    The hidden Vault-Tec Bobbleheads can be found at the following locations. Collect a Bobblehead to gain +10 to a skill or +1 to a stat.

    Stats

      Agility: Greener Pastures Disposal, in the small office covered in radiation.
      Charisma: Vault 108, in the Cloning Lab.
      Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
      Intelligence: Rivet City, on Dr. Li's table in the Science Lab.
      Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.
      Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
      Strength: Megaton, in Sherriff Lucas Simm's house.

    Skills

      Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
      Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
      Energy Weapons: Ravenhold
      Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern to find it.
      Lockpick: Bethesda Ruins, in Bethesda Offices East, on the top floor near the door to the bridge.
      Medicine: Vault 101, on your dad's desk when leaving.
      Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
      Repair: Aerefu, in Evan King's house.
      Science: Vault 106, from the living quarters, enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase.
      Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left, and enter the Armory door, then search the shelves.
      Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
      Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house).
      Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it.

  • Super Mutant Behemoth locations

    There are five Super Mutant Behemoths that can be found and killed. After they die, they will not respawn. You can find them at the following locations:

      Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed, the Behemoth will escape.

      Galaxy News Radio: This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).

      Jury Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know you are in the correct area if you see a teddy bear in a shopping cart.

      Takoma Industrial: Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.

      The Capitol Building: Use the west entrance, and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However, debris will force you to find an alternate route there.

  • Project Purity code

    The code to activate Project Purity at the end of the game is "216".

  • Vault 112 Failsafe code

  • Crashed UFO and alien location

    Move north and slightly to the west of Minefield. You will find the VAPL-66 Power Station. Follow the power lines north until you hear a radio signal Athena. While staying in range of that signal, search the surrounding rocky area until you find the ship.

  • Abraham Lincoln shrine in Arlington Cemetery North

    The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.

  • Getting both rewards in "The Replicated Man" quest

    When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own, and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad karma.

  • Defeating robots in the Wastelands

    Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.

  • Fear Factory reference

    Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end, it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved."

  • Easy "Silver-Tongued Devil" achievement

    Use the "Infinite XP" Speech trick to easily get the "Silver Tongued Devil" achievement.

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      Vault 101 Citizenship Award (10 points): Got the Pip-Boy 3000.
      The G.O.A.T. Whisperer (10 points): Took the G.O.A.T.
      Escape! (20 points): Completed "Escape!".
      Following in His Footsteps (20 points): Completed "Following in His Footsteps".
      Galaxy News Radio (20 points): Completed "Galaxy News Radio".
      Scientific Pursuits (20 points): Completed "Scientific Pursuits".
      Tranquility Lane (20 points): Completed "Tranquility Lane".
      The Waters of Life (20 points): Completed "The Waters of Life".
      Picking up the Trail (20 points): Completed "Picking up the Trail".
      Rescue from Paradise (20 points): Completed "Rescue from Paradise".
      Finding the Garden of Eden (20 points): Completed "Finding the Garden of Eden".
      The American Dream (20 points): Completed "The American Dream".
      Take it Back! (40 points): Completed "Take it Back!".
      Big Trouble in Big Town (20 points): Completed "Big Trouble in Big Town".
      The Superhuman Gambit (20 points): Completed "The Superhuman Gambit".
      The Wasteland Survival Guide (20 points): Completed "The Wasteland Survival Guide".
      Those! (20 points): Completed "Those!".
      The Nuka-Cola Challenge (20 points): Completed "The Nuka-Cola Challenge".
      Head of State (20 points): Completed "Head of State".
      The Replicated Man (20 points): Completed "The Replicated Man".
      Blood Ties (20 points): Completed "Blood Ties".
      Oasis (20 points): Completed "Oasis".
      The Power of the Atom (20 points): Completed "The Power of the Atom".
      Tenpenny Tower (20 points): Completed "Tenpenny Tower".
      Strictly Business (20 points): Completed "Strictly Business".
      You Gotta Shoot 'Em in the Head (20 points): Completed "You Gotta Shoot 'Em in the Head".
      Stealing Independence (20 points): Completed "Stealing Independence".
      Trouble on the Homefront (20 points): Completed "Trouble on the Homefront".
      Agatha's Song (20 points): Completed "Agatha's Song".
      Reilly's Rangers (20 points): Completed "Reilly's Rangers".
      Reaver (10 points): Reached Level 8 with Bad Karma.
      Mercenary (10 points): Reached Level 8 with Neutral Karma.
      Protector (10 points): Reached Level 8 with Good Karma.
      Harbinger of War (20 points): Reached Level 14 with Bad Karma.
      Pinnacle of Survival (20 points): Reached Level 14 with Neutral Karma.
      Ambassador of Peace (20 points): Reached Level 14 with Good Karma.
      Scourge of Humanity (30 points): Reached Level 20 with Bad Karma.
      Paradigm of Humanity (30 points): Reached Level 20 with Neutral Karma.
      Last, Best Hope of Humanity (30 points): Reached Level 20 with Good Karma.
      Weaponsmith (30 points): Made one of every custom weapon.
      Doesn't Play Well with Others (20 points): Killed 300 people.
      Slayer of Beasts (20 points): Killed 300 creatures.
      Silver-Tongued Devil (20 points): Won 50 Speech Challenges.
      Data Miner (20 points): Hacked 50 terminals.
      Keys are for Cowards (20 points): Picked 50 locks.
      One-Man Scouting Party (20 points): Discovered 100 locations.
      Psychotic Prankster (10 points): Placed a grenade or mine while pickpocketing.
      The Bigger They Are... (20 points): Kill all the Super Mutant Behemoths.
      Yes, I Play with Dolls (10 points): Collected 10 Vault-Tec Bobbleheads.
      Vault-Tec C.E.O. (30 points): Collected 20 Vault-Tec Bobbleheads.
  • The Daily Poll

    Presented by

    Do you ever buy third-party game accessories like controllers, headsets, batteries, etc.?
    I prefer to only use game accessories made by the company that makes the console(s) I use
    I have bought third-party accessories in the past and have been quite happy
    I have bought third-party accessories in the past and have been happy about half the time
    I have bought third-party accessories in the past and they have been mostly junk
    I think some third-party companies are good and some are very bad. You have to choose wisely
    I have not bought any, but I might because they are usually less expensive
    I have never bought any and I do not plan to
     
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