Strategy Guide/Walkthrough/FAQ - Hitman: Blood Money
Strategy Guide/Walkthrough/FAQ - Hitman: Contracts
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
- 1st mission complete (10 points): Silent Assassin: You completed the first mission on any difficulty level.
- Silent Assassin (10 points): Silent Assassin: A Silent Assassin rating has been awarded.
- 5 Normal Silent Assassins (15 points): Silent Assassin: 5 Silent Assassin ratings awarded on Normal difficulty.
- 5 Expert Silent Assassins (15 points): Silent Assassin: 5 Silent Assassin ratings awarded on the Expert difficulty.
- 5 Professional Silent Assassins (45 points): Silent Assassin: 5 Silent Assassin ratings awarded on the Professional difficulty.
- Normal mode complete (10 points): Silent Assassin: Completed normal difficulty.
- Expert mode complete (15 points): Silent Assassin: Completed expert difficulty.
- Professional mode complete (45 points): Silent Assassin: Completed Professional difficulty.
- All firearms collected (45 points): Silent Assassin: All firearms collected and displayed in the Hideout.
- All melee weapons collected (15 points): Silent Assassin: All melee weapons collected and displayed in the Hideout.
- All hand guns collected (15 points): Silent Assassin: All hand guns collected and displayed in the Hideout.
- All heavy weapons collected (15 points): Silent Assassin: All heavy weapons collected and displayed in the Hideout.
- All assault rifles collected (15 points): Silent Assassin: All assault rifles collected and displayed in the Hideout.
- All shotguns collected (15 points): Silent Assassin: All shotguns collected and displayed in the Hideout.
- All sniper rifles collected (15 points): Silent Assassin: All sniper rifles collected and displayed in the Hideout.
- 1st kill (10 points): Silent Assassin: A successful kill has been performed.
- 47 kills in a mission (45 points): Silent Assassin: A mission has been completed with precisely 47 kills.
- Headshot (15 points): Silent Assassin: A successful headshot has been performed.
- Killed the wrong guy (10 points): Silent Assassin: An innocent person has been killed.
- 1st mission complete (10 points): Contracts: You completed the first mission on any level.
- Silent Assassin (10 points): Contracts: A Silent Assassin rating has been awarded.
- 5 Normal Silent Assassins (15 points): Contracts: 5 Silent Assassin ratings awarded on Normal difficulty.
- 5 Expert Silent Assassins (15 points): Contracts: 5 Silent Assassin ratings awarded on Expert difficulty.
- 5 Professional Silent Assassins (45 points): Contracts: 5 Silent Assassin ratings awarded on Professional difficulty.
- Normal mode complete (10 points): Contracts: Completed normal difficulty.
- Expert Mode Complete (15 points): Contracts: Completed Expert difficulty.
- Professional Mode Complete (45 points): Contracts: Completed professional difficulty.
- All firearms collected (45 points): Contracts: All firearms collected and displayed in the training room.
- All melee weapons found (10 points): Contracts: You have found all melee weapons.
- All hand guns collected (10 points): Contracts: All hand guns collected and displayed in the training room.
- All heavy weapons collected (10 points): Contracts: All heavy weapons collected and displayed in the training room.
- All assault rifles collected (10 points): Contracts: All assault rifles collected and displayed in the training room.
- All shotguns collected (10 points): Contracts: All shotguns collected and displayed in the training room.
- All sniper rifles collected (10 points): Contracts: All sniper rifles collected and displayed in the training room.
- 1st Kill (10 points): Contracts: A successful kill has been performed.
- 47 kills in a mission (45 points): Contracts: A mission has been completed with precisely 47 kills.
- Headshot (15 points): Contracts: A successful headshot has been performed.
- Killed the wrong guy (10 points): Contracts: An innocent person has been killed.
- Poisonous (15 points): Contracts: You poisoned a victim.
- Firey Fire (15 points): Contracts: You used explosives on a victim.
- Silent Assassin (10 points): Silent Assassin: A Silent Assassin rating has been awarded.
Additionally, there are ten secret achievements:
- Samurai Gaijin (15 points): Silent Assassin: Obtained a katana from a ninja.
- Call the caddy (45 points): Silent Assassin: Killed 18 people using the golf club.
- Humanist (20 points): Silent Assassin: Successfully used anesthetic.
- Jack the Ripper (20 points): Silent Assassin: Killed using all three knives: scalpel, kitchen and combat knife.
- Redrum (20 points): Silent Assassin: Killed using the fire axe.
- Double Eagle (10 points): Contracts: You picked up the Gold Desert Eagle Dual.
- Minigun (10 points): Contracts: You picked up the minigun.
- Floater (10 points): Contracts: You drowned someone.
- Termination (45 points): Contracts: You retrieved the SPAS-12 from the florist.
- Ghost Buster (45 points): Contracts: You killed the ghost.
- Call the caddy (45 points): Silent Assassin: Killed 18 people using the golf club.
Hitman 2: Silent Assassin
At the main menu, press RT, LT, Up, Down, X, Y, B.
While playing the game, press RT, LT, Up, Down, A, click Left Analog-stick, press B, A, B, A. Enable this code immediately after starting a level to complete it with a "Silenced Assassin" rank.
While playing the game, press RT, LT, Up, Down, A, RT, LT, RB, LB.
While playing the game, press RT, LT, Up, Down, A, Up, X, A.
While playing the game, press LT, RT, Up, Down, A, Up, RT(2).
While playing the game, press RT, LT, Up, Down, A, Up, Down.
While playing the game, press RT, LT, Up, Down, A, RB(2).
While playing the game, press RT, LT, Up, Down, A, RT(2). Restart the level to disable the effects of this code.
While playing the game, press RT, LT, Up, Down, A, LT(2).
While playing the game, press RT, LT, Up, Down, A, Up, LB.
While playing the game, press RT, LT, Up, Down, A, LB(2). Weapons will pin people to walls when this code is activated.
While playing the game, press RT, LT, Up, Down, A, Up(2).
While playing the game, press RT, LT, Up, Down, A, Up, LT.
Successfully complete a level with a "Silent Assassin" rank to get the silenced ballers gun.
Successfully complete two levels with a "Silent Assassin" rank to get the sawed-off shotgun.
Successfully complete five levels with a "Silent Assassin" rank to get the M4. Alternately, complete the Shogun Showdown level with a "Silent Assassin" rank.
You can still get a "Silent Assassin" rank on a mission if you are spotted. To get a "Silent Assassin" rank, there has to be nothing in the aggression bar. You can make sure of this by only using chloroform on guards and eliminating the target with just one shot.
If you are near a stack of ammunition but are notified by the game that you cannot pick it up, use the following trick to get almost twice as much normal ammunition. For example, if you have a shotgun with full ammunition and are next to a pile of shotgun ammunition, fire one shot, reload, then pick up the ammunition. You will now have almost double the ammunition.
Pick a lock, look at your map, and exit. The lock will be picked.
Enable the "Nailgun mode" code and pin a person to the wall. Try to drag them and their arms will stretch like elastic.
On the motorcade level, you need to clear the town quickly and grab the supplied rifle. Shoot your target. This will cause the UN guards to stop and run on foot to your position. Wait until they get through the gates, then dodge their shots and put them in the cross fire from the remaining troops outside. Since you cannot hurt them, do not shoot. They will soon shoot their own men. Then, just run up and grab an M4. This may not be easy, but it does work. To get the M4 easier, just use the fiber wire on the UN guards.
The .22SD is well hidden in the castle level where you have to kill Hayamoto senior. It is one of the items that is displayed in his museum.
When holding the Uzi, take out the Ballers. The Uzi will be fully holstered, like a pistol.
Throughout all the levels you will run into many different types of guns. Whenever you see a gun that you do not already have, pick it up. After you complete the level on which you found the gun, the gun will now be available at your house. You will have ammunition in the room for you to use if desired. However, there are many guns that are too big to carry inside your clothes and therefore must be held in the open. You will not be able to pick up a gun of the same size or greater without dropping the one you are holding. You will find other guns on the same level that you cannot pick up because you are already holding one, and the gun you want is simply too big to conceal. In this case, you will have to decide which gun you want more then finish the level with it. You can always replay that level to get the other gun that was left behind.
Start the level by running into the city and move in a general direction to the left until you reach a building. On your map, this is the bottom right building with a silver icon. Go in there and a man will talk to you. After that, walk up behind him (there is no need to sneak), and use some Anesthetic on him. Take his clothes then get out of the building. Then, go to your map. Note: This is very hard to describe in detail because the position of the agent is different each time. Look for the small red weapon pick-up icon. Go in, and a man sitting at a chair will fire two shots in the air, but no one will be alerted. After the intermission sequence, look at your map and find the yellow icon that is stationary (another one will be moving). The stationary icon will be somewhere in one of the two main plaza areas. Wherever the stationary icon is, go into the storage thing under it, and go up the stairs. Sneak up on the man at the window and Fiber Wire him. Take his Sniper Rifle, and take out the other yellow icon. Then, take pictures of the two dead men. Take the pictures back to the agent, and follow your map to the exit.
At the start, wait for the guard at the side door of the gates to urinate then sneak in. Run straight to the cellar steps then sneak up to the kitchen. Save the game at this point. Check your map and wait for the Don to enter his bedroom. When he does, the guard outside his room should leave and go to another room. Quickly get up there. You can take the Don out with the silenced 9mm. Aim at his head. Take his keys and jump off the balcony to the yard. Save the game at this point. Hurry to the pool and wait until the coast is clear. Next, enter the side door to the house and run to the kitchen. Sneak down to the basement, making sure that the cook does not see you. Go to the only room in the basement where 47 will say that Victorio is not there. From here, check your map and wait until the guard urinates again. Then, run to the tool shed/car garage. Once there, get the sniper rifle. Wait until he is done urinating and leaves to chat with his the guard at the kitchen steps. Run out the door and make for a clean get away through the front gates where you first saw the postman enter.
You begin this level with a 9mm Pistol SD, Fiber Wire, Anesthetic and the Ballers. When you start, ignore the mail man and just go to the side door. Stand outside, but to the right of the door so the guard that comes out does not spot you.. When he goes out, he will take urinate. Get under stealth and sneak up to him slowly and quietly. Use the Anesthetic on him. Take his clothing and hand gun. Equip your 9mm SD and put it in your holster.. Get the body and drag it just inside the door, or the guard that walks outside will spot him. You have to make sure that no one is alerted or killed besides the target throughout this entire level. Once you drop the body, walk casually all the way to the back of the yard (on the right side of the house). Avoid getting too close to the guards because they might shoot you. As you reach the back of the yard, open your map and see where the Don and driver are located. If they are walking towards the back to urinate, run in quickly, take a left as you walk in the door, and climb the ladder without getting spotted. As soon as you get on the roof, run to the office and enter the first door you encounter. The Don will now enter the house and be on his way to the office. Pull out your silenced 9mm pistol. Walk to the other exit of the office, which is directly across from the door you entered. Open the door, go out slightly, and do a 180 turn so that you are facing the office. This is done so that there is less of a chance that the Don will spot you when he walks in. Get a good shot and take him out with one head shot. Once he walks in, he will not spot you and will walk to his desk. Aim for the head and shoot. Make sure that you shoot with the silenced 9mm pistol so you will not be detected. Walk up to his body and pick up the revolver and room key. Drag the body to the door you entered from. Put your hand gun in your holster. Save the game at this point. You must exit that room, but the guards will almost always see right through you. Walk through the left door (as if you were looking towards the front of the house) and walk casually. The guard just outside will be extremely cautious and the meter will be flashing red. Do not panic. Just keep walking and take a left. If he shoots, pause game play then load from your previous save and try again. When you take that left, go through the door to your right. You will be able to pick up some ammunition in that room, but you will not really need it as you cannot shoot anyone to get the Silent Assassin rank. As soon as you enter that that room, there will be another door that will be on your left that leads to the kitchen. Check your map and make sure that no guard is there. If there is only a green circle in your map, it is the cook and she will not be alarmed. Run down the stairs quickly, walk in the kitchen, and walk towards the basement stairs. From there, you can run to the door where your main objective is located. Once you open the door, you will find no one and walk out the other door (left of the door you just opened). Save the game at this point. Once you climb up those steps, you will be in the main yard again. You have to exit through the door you came in through. The guard should still be knocked out. There will be two guards in front of the house looking around. Try and walk closer to the wall to decrease the chances of being spotted. Run as fast as you can through the door and main exit and you will get a Silent Assassin rank. If you get a message that the guards are alarmed, start over from your last save point. If they call you and are close and chase you. they will see the knocked out guard which will alarm them and you will have to start from the last save point. If you take too long, the mail man will deliver the flowers, the maid will go to the Don's office and see that he is dead which will also fail the Silent Assassin rank.
If you have a sniper rifle that you can start with, use it. If not, when you start all you need is the Anesthetic. From the hill you begin at, run down at a right diagonal. You should be next to a door with a guard inside. He will exit and start to urinate. When he does, use the entire bottle of Anesthetic on him. Take his clothes and gun and walk inside the door. Next, walk over to the back garage door entrance. Go in and get the sniper rifle. Walk back to the hill you started at. If you look in your scope, you will see the Don playing golf on his deck. Snipe him. Drop the rifle and run back to the door. Then, walk over to where to Don is located. Pick up the key and walk to the other side of the house, down into the cellar. Open the door, walk in the room, and immediately walk back out. Walk out of the cellar and out the door you came in. If the coast is clear, run to the exit and you are done.
Go down to the side door and hide just to the right of the door. In a minute, a thug will come out to urinate. When he does, sneak in the door behind him (use stealth mode). Run to the basement stairs, wait until the grocery boy starts to go up the stairs, then run after him. When you get to the stairs, enter stealth mode and use Anesthetic on the thug by the kitchen door. Then, run to the doorway that leads to the pool. Save the game at this point. Check your map to see when the two men leave to urinate. When they do so, use the ladder. When you reach the roof, go to the door facing the roof you are on. Once inside the office, go to the door directly across from the one that you are in. Stand in the doorway. Take out your 9mm SD (first person view recommended for better aiming). When the Don reaches his desk, shoot him in the head. Collect his room key, then drag him to the door where you first came in. Do not take him all the way outside. Save the game at this point. Check your map. When the two men by the pool go inside (this takes a while), drag the Don over the peak of the roof. When the guys go onto the balcony, they will not see him. Next, run to the edge of the roof and look to the right. You will see a little ledge that runs along the side of the building. Run along it until you are above the basement stairs. Drop down into them. Then, go into the room where Vittorio is supposed to be at. Diana will say here bit. Check your map. When the man by the side door where you first came in goes to chat with his friend at the kitchen stairs, run for the side door then on to the exit. You are now done with Silent Assassin rank. Note: If the thugs are alarmed at all, you will not get the ranking.
Start out on the hill. If you have a sniper rifle, turn about 45 degrees to the right and zoom in with it. You should see a man that is the Don. You will notice him because he is swinging a golf club. Kill him, then go down the hill. Hide behind the trees and snipe the two guards at the gates. Go in and hide behind trees. Snipe all the men that you can see. Go towards the garage. Be careful as there are more men out here. Snipe them, then go to the door along the wall that leads to the pool. Climb the ladder there and kill that target. Drop your sniper rifle to a place where you will not forget it. Take a guard's clothes and get a 9mm out. Take the key from the guard that you just killed. Go in the house, to the Don's room. There is a small door leading to the outside where the don was located. Take what he has and follow the remainder of mission as instructed.
Start by running to the door nearest to you. When the guard comes out to urinate, use the Anesthetic to knock him out and take his clothes (and gun if desired). Then, go inside. Go to the right until you reach the stairs to the basement, then go inside. Wait until only the cook is in the room above, then walk up the stairs and enter the door. Go through the door directly in front of you and close it once outside. There should be an opening to the left of the door. Walk through it, making sure you hug the wall. Once you reach the balcony of the Don's office, walk to the door on the right. Sneak while opening the door. Shoot the Don with a silenced weapon, take the keys and whatever else, then walk through the ledge back. As you walk on the ledge, the door to the basement should be under you. Carefully drop, enter, do what you need to do, and simply walk out through your entry point to leave.
As you start out, run down and stand out of sight on the opposite side of the small wall to the right of the door (that the one the man exits from to urinate). When he does, sneak up and strangle him with the Fiber Wire. Drag his body through the door and drop it on the other side. Take his clothes and gun. Go to the back of the garage and move north toward the villa house. Walk past the kitchen door and go north to a door with the pool area on the other side. Look at the map screen, and wait for two guards to walk to the northern field on the other side of the door. You may have to wait a while, but they will go there. You also may not see them at first, as they go inside. Once the guards stop in the field, go through the door and run left to the ladder leading to the roof. Climb it up and run across the roof. Then, go across a board to the balcony. Do not go through the door on the other side of the board. Instead, go around to the door on the other side of the balcony. Look through the keyhole and wait for the Don to walk into the room and stand facing in the other direction. If you see a message anytime before this point that states "The Don has been alarmed", there will be a man packing a shotgun on the other side of the door. If this happens, restart the level and try to stay further away from all the guards. When the Don walks in the room, sneak up behind him and strangle him with the Fiber Wire. Take his keys and exit the room through the door in the northeast corner. Move east across the roof, turn right, and walk along the edging of the building for a bit. Drop down to the grass just in front of the stairs leading to the basement. If you land on the stairs, you will hurt yourself and perhaps die. Go down into the basement, open the first door to the right to release Vittorio. The room is empty. Diana tells you he was moved before you arrived. Exit the basement through the door you entered, then run to the door where the man whose clothes you stole is laying. If anyone sees you running and starts shooting, ignore them and keep running. If you fire back, you will not get a Silent Assassin rank. Exit the villa grounds through that door, then run to your right along the road through which the postman enters at the beginning. Exit to complete the mission.
This trick only requires the Anesthetic and 9mm SD pistol. When the level starts, run down the hill you are standing on towards the side door. Stay to the right side of the door or the guard that exits to urinate will spot you. When he appears, sneak up to him. Knock him out with the Anesthetic and take his clothes. Go straight towards the cellar, and when inside save the game. Go to the kitchen and go through the door to your right when you are upstairs. Check the map and run towards the study. Grab the degeal then check your map again. Go towards the stairs which leads to the left side of the Don's bedroom. Wait at the stairs where the guard cannot see you, but you can still see him. Wait until the guard moves aside and goes to another hallway. Go into the Don's bedroom and hide behind his bed. Wait until the Don enters and goes to the balcony then returns. At this point, use your 9mm SD to take out the Don with just one head shot. Pick up the revolver and the room key from his body. Then, jump out of the balcony and get back to the cellar unnoticed. Check the only room in the basement, then go to the garage. Grab the sniper rifle and escape through the door you entered the house. Run towards the exit to finish the mission.
Use the following trick to get the W2000, which is best sniper rifle (the only one that is silenced). Start the mission with a rifle and take out the guards in your sight. Follow the road and be ready for the "Sniper has acquired target" message. After this, quickly run back a few yards, and he will probably lost you. The snipers are at towers to your left. At your left it is a hill that helps give you cover. The first sniper at the tower at the right is an easy target. After him, you will see another one at a higher tower. Do not shoot him. Walk back and save the game. His rifle is very fast and powerful. Use your sniper rifle to shoot him, but do not try to kill him with a headshot. You must hit him lower than his rifle. If done correctly, you will see him dropping his rifle out the window while falling back. Do not run to take it, as another sniper is at a tower to your left. Use your map to find him. Kill him, then find the rifle. It is a custom version of W2000 with very powerful shot and is silenced. You can kill multiple enemies with one shot. Note: Do not stop trying if he does not drop the rifle; try to hit him at the correct spot.
You need to bring Anesthetic. Once you have started the level, go into the men's restroom. It is located on the left side of the map. If you look closely on the sign near the door, it should read "Gentlemen". Once inside, wait in any stall except the last one until the delivery boy enters to urinate. While he is doing so, sneak up behind and use your Anesthetic. Take his clothes and drop all of your guns in a different stall. Keep your Fiber Wire. Then, go to the food court. Go to the window and wait for the delivery boy to give you a pizza. Once you have it, go to the elevator while staying as far away from the guards as much possible. Once you are down there, go to the second basement and pick the lock. Once you are down there, watch out for chips on the floor. The man at the computer will hear them. After you get past the chips, strangle the man with the Fiber Wire. Then, head back upstairs and return to the bathroom. Change your clothes and hide in the stall with your guns. You must hide because once you get back up, the delivery boy should be telling the guards about someone taking his clothes. Wait for the police to stop entering the bathroom. Once this happens, go into the place with your stash. Go into it and get the Smoke Bomb. Then, go to the laundry room and drop the bomb into the chute. Next, go outside the fire department and wait until all the fireman have exited. Because of the Smoke Bomb, the fire alarm should have gone off. When they are out, go in, change into the fireman outfit, and grab an ax. Then, run down the fire stairs and enter the office where the stairs are to get to your target. Once there, use the fire ax or the gun in the cabinet to destroy the computer. Once that is done, go into the elevator.
You will only need the Anesthetic, 9mm SD, and the Fiber Wire. You will start in the little "booth". Check your map to see where the Hitman symbol is located and go to the area. Before going in the door, check your map to see if there are any guards walking in that room. If there are no guards, go in. Open locker #137 and only take the Smoke Bomb. Walk to the clothes shaft and drop the 9mm SD down one of them (while not being seen by any guards). Next, check your map and go to the men's bathroom on the other side of the level. Go in the bathroom stall that is second from the right. Stay there until the pizza delivery boy walks in. Then, go into sneak mode and use all five bottles of Anesthetic on him when he is going to the bathroom. You may want to shut the door before taking his clothes. Save the game at this point. Leave all your guns in one of the bathroom stalls. Go to the elevator, through the metal detectors. Take the elevator down to the basement. Walk to where the 9mm SD that you dropped down the shaft earlier is located. Take it, then walk to the area the kill target is at. Once you have picked the lock at the very bottom of the stairs, sneak all the way to the "Kill target". Be careful not to step on the potato chips, as this will alarm him. Stand behind him with the Fiber Wire and use it. Drag his body behind the desk. Save the game at this point. Drop the Smoke Bomb in this room. Stand outside of the police office for a short while. Once the fire alarm goes off, wait till the police run out of the office. Shoot the computer all the way to the left. Then, run into the elevator.
When the level starts, immediately run to the brown boxes and wait for the guard to go up the little "hill". Run towards the water and stay along it. Go into the sewer and look at your map. Find the way up the stairs. When you get there, do not go up the steps. There should be four walls that stick out. Find the one that is the darkest and go through it. Then, go up the ladder and head right into the room. Go left and keep running to the next room. The doctors will run, but just keep going. When you cannot go through any more doors, look on the bed and change into the clothes quickly. Go out the way you came from quickly and run. Some of the doors on your right have bathrooms. Find the one that does not have one. Walk out calmly and go to the supply room. Get the door key then go to where the lady you are supposed to kill. When you arrive, there should be two people sitting down. Wait for the nurse to get up and talk to you. Follow her up the stairs and she will take you to the lady in the green. Wait for the nurse to leave and the lady in the green goes to the window. While she is still talking, go up behind her and cut her throat or strangle her. After she dies, drag her out the door and watch out for any patients or innocents. Go straight across the circle so the guards do not see you. Go to the door on the right and put her inside. Walk out calmly and go back all the way you came from. When you reach the end of the sewer where you first entered, watch out for any guards that may be present. When it is clear, run to your motorboat, still in your doctor's clothing.
You need Anesthetic for this trick. As you start the level by the elevator, drop you axe and look at your map. You will see a room to your left side with an attention point. Move to the door on your left side, but do not open it. Wait until the guard moves aside, then open the door and move calmly towards the room. Pick the lock and open the door. Grab the keycard and save the game. Get out of the room and knock out the guard with the Anesthetic. Take his clothes and hide his body in one of the bathrooms. No one will find him there. Look at your map and you will see a room directly in front of the server room. Its door is marked red. Run towards that door and make sure that the guard does not see you. When you reach the door, open it with your keycard and put a bullet in the server cooler. This will overheat the server and cause the administrator to run towards the server room and enter it. When he does so, enter the room after him before the door is locked again. Knock him out with the Anesthetic, plant the bug, then calmly get out of the room. Save the game at this point. Run towards the great window leading to the skybridge. Smash it by puting a bullet into it. Ignore the guards outside and just run towards the exit to complete the level.
Run down the road that the Agency's pickup is down, heading west until you see a man wearing a tuxedo walking towards you. Knock him out with the Anesthetic and hide his body around the wall. Take his clothes and grab the invitation. Go to the front gate and show the guard your invitation. He will let you in. Go through the front door and go into the ballroom. Wait until General Zuphikov walks past the maid's room, then kill him with the Fiber Wire. Drag his body into that room. It is the one next to the maid's room, closest to the ballroom door. By now, the German ambassador should be walking up to the office on the second floor, alone. Follow him, and when he gets to the office, knock him out with the Anesthetic. Take his combination and use it to open the safe. Take the briefcase and go back downstairs. Walk out the front door and go through the front gate. Run back to your boat, and you should complete this level with a Silenced Assassin rank.
When you start, chloroform the waiter. Take his clothes and his key. Go to the agency pick-up and get the poison. Enter the right gate entrance (not the center one). Enter through the garage door. Carefully walk past the guards through the hallway and go into the kitchen. Get the champagne glass. Exit through the first door on the left. Go to the top of the stairs on the left. Put the poison into the glass. Enter the main room and wait for the general. Walk up to him and he will take the poisoned glass. He will cough and run into the bathroom. Follow him and watch him vomit to death. Then, carefully go upstairs and enter the secret entrance to the second floor balcony (go up the left staircase, go in south left south door, walk into the wall right in front of you, then open the door). Be careful, because there will be guard, a W2000 sniper rifle and a guest's clothes. Quickly put on the clothes and leave without the guard seeing you. Ignore the sniper rifle. Buy now the Spetsnaz has held up the ambassador. Quickly go to where the agent and the ambassador are located. Go into the connecting room. Sneak in behind the Spetsnaz agent and Fiber Wire him, slit his throat, or shoot him in the back of the head with the silenced 9mm; make sure he dies quickly. If he is not already dead, chloroform the ambassador. Get the suitcase and leave through the front door, then exit through the gate you first entered (not the center one) and proceed back to the boat.
If you want to pick up the Sniper Rifle and the suitcase at the same time, holster any weapons you may be carrying and pick up the suitcase. It should be in your left hand. Then, pick up the rifle and you will drop the suitcase on the ground. Take out you 9mm SD and the rifle should go into your left hand. Holster you 9mm SD, then pick up the suitcase. You now have the suitcase in your left hand, and have shifted the rifle to your right. You can even use the rifle with one hand.
When the level starts, immediately hop over the railing next to you and enter the door. Go towards the two double doors that lead to the elevator hallway but do not go through either of them. Stand between them, next to the potted tree. If you are in the correct location, the guards will not see you when they enter. Once they have passed, calmly walk through the double doors and toward the Jacuzzi room. Enter it and stand behind the screen so that the bikini guards cannot see you. Wait for them to go to the bathroom then sneak up and rope Charlie Sidjan with the fiber wire. Quickly drag his body towards the door and position him and yourself so that when the door opens you will be hidden behind it. When the girls re-enter the room they will not see you. After they walk by, drag Charlie into the bathroom across the hall. By doing this, the girls will not find his dead body immediately. A male guard should now be heading your way. If desired, open the door and chloroform him as he turns and walks back from the end of the hall. Hide his body in the bathroom as well. Next, walk straight to the piano room where the expensive statue is, but do not take it. Exit the doors and wait outside, watching your map. When the computer woman turns around (green circle on map), enter her room then sneak up behind her when she has the wall safe open. Feed her some chloroform and take the money in the safe. Leave her body there -- no one will see it. Exit the other door in the room and cross the hallway to the next room. Smash the fuses so the power goes out. Head back, grab the statue, then wait for the technician to arrive in the elevator. Stay out of his sight. When he exits the elevator and heads for the fuse box, walk into the elevator and get your Silent Assassin rank. Note: You can optionally chloroform the second male guard in the dark when he cannot see you. Also, if you cannot see in the dark, turn up your brightness on your screen or get the nightvision (difficult to use) near the statue.
Note: This is the easiest level to complete with a "Silenced Assassin" rank. You will need the crossbow from the hidden valley at the Gates And Shogun Showdown level. Start by running to the dumpsters directly in front of you. Hide behind the box so that the patrolling guard does not see you. When he goes back behind the wall, run and get the car bomb. Then, run down the sewer that is visible when you run from your boat. Keep going to the left of the wall and you will eventually get to a turning. Go down here and you find a ladder that leads to the underside of the car. Place the bomb then climb down. Go to the ladder that is nearest to the radio tower and climb out. There will be a guard that will stay at the door of the tower for a long time. Go behind the wall. As soon as he goes past the wall, run up and pick the lock. Then, run to the right of the radio tower. Do not go up the ladder. Instead, hide as far behind the tower as you can. Wait for awhile until the guard goes behind the wall again then climb up the ladder. Save the game at this point. Look through the scope and you should see the two targets walking around the park. Do not shoot them the first time you see them. Wait until they come back and take out the man in the brown. Save the game at this point. Wait until the "Objective Updated" message appears then check which way the guard down at the bottom is facing. Drop the crossbow and go down the ladder. Run to the place that you hid at previously. He should return to his patrolling. When he goes behind the wall that you waited for him to go behind before, run out the door and to the manhole. Then, run back to the manhole you started from in the sewers and check where the nearest guard is located. Climb out and run to your boat.
The Anesthetic and custom rifle are recommended. Otherwise, you will be using the sniper rifle you will get at the pick up. When you start the level, wait for the limousine to pass by you without getting spotted. Check your map and make sure the guard is not heading towards the dumpsters where the weapon drop is located. Once the guard is walking the other way, run toward the dumpster and get your weapons. If you do not have the custom rifle, get the sniper rifle that was assigned for the mission. As soon as you get all your weapons, run to the street and go down the manhole. Once in the sewers, run all the way to the manhole next to the one you climbed down. If you check your map, it is located all the way to the left. Once you climb it, you be under the General's limousine. Set the car bomb and climb down. Open your map. You have to go to second man hole from your left . When you go up, you should be near the water tower. As soon as you are up on the streets again, run towards the building that is closer to the water tower. Stay on the side of the street, not the alleyway. Hide from the guard but make sure you can still see what he is doing. Save the game at this point. Once the guard is walking beside the water tower (away from the streets), run to the door, pick the lock, and run besides the water tower (on the side the guard is not on). Hide as close to the wall as possible near the corner, drop the sniper rifle, then take out your Anesthetic and have it ready. Get ready be ready to walk silently when the guard is near. The guard will pass right next to you, walking toward the street. When he passes by you, start walking towards him. As soon as he stops, use all your Anesthetic on him. Take his clothes, run and get your sniper riffle then climb the water tower. As soon as you are ready to shoot, save the game. Aim towards the park and shoot the Mafia leader. He will be wearing a brown outfit. If the Mafia leader cannot be seen because the General is in the way, take the shot at the General. It will go through and you will take out two men down with one shot. If you just shoot the Mafia leader, the General will run towards his limousine, which will explode with the car bomb you set. Go down the tower and run towards the manhole you came out from. Climb down and run toward the very first man hole you climbed down from (the one near the weapon pick up). Then, run toward your boat.
Get the two car bombs from behind the dumpster (and do not get spotted by the guard). Go into the sewers and go left. Go to the ladder that comes up under the limousine. You can tell which one is correct by comparing the sewer and street maps. Go up the ladder. You will see the bottom of the car. Place a bomb. Go back down the ladder and move to the far side of the sewer. Check your map for the manhole that exits behind the building by the Mafia man's limousine. Go up that ladder and wait for the limousine driver to urinate behind the building. When he does so, sneak up on him and use the Anesthetic. Take his uniform. You may want to save the game at this point. Walk up to the limousine and place the other bomb. If the guards start shooting at you, just reload from behind the building. Once the bomb is placed, walk back to the boat. Both men will try to leave and blow up in their cars. You will not have alerted anyone or fired a single shot.
You will need a rifle to do this. At the start, run behind the garbage dumpsters and wait for the patrolling guard to turn around. Then, run to the nearest Kirov Park entrance (specifically the one from which the limo came from). Stay on the opposite side of the road from the guards. Use the scope on your rifle to look into the park. Wait for the two targets to arrive and walk into the park. When they start hugging, shoot them with one shot and you have killed them both. Check your objectives to make sure you did this successfully. Run back to your boat to get a Silent Assassin rank. This trick works well if you have the Custom Rifle.
Walk over to get the sniper rifle that the agency dropped off for you. There is a building across from here that has stairs that only go up one story. Make sure you do not get spotted with the rifle in your hand and make you way to those steps, but do not go up them. Use them to hide behind. Set your aim to where you are still behind the stairs and have the last bit of road that the limousine will get to before entering the castle gates in view. This should leave you with a good shot at your target. Once you have scored the shot, drop the rifle and walk calmly to the exit. It may take a few attempts to hit the target. Note: Kneeling helps.
Start by clearing everyone out of the level. Then meet with the man that gives you the .50 caliber sniper rifle. Next, go to the gate that the motorcade drives through, Wait directly beside the gate until the motorcade comes through. Once you have your sight on the man you have to kill, shoot him then run off to the left of the level. Hide behind one of the buildings. Ditch the sniper rifle and do not leave any guns in your hands. Find a U.N. guard that you can sneak up on. Sneak up behind him and strangle him with the Fiber Wire. Note: You will not fail the mission when you use the Fiber Wire. Pick up the M4 and run to the exit.
You will need the 9mm SD pistol for this trick. When the level starts, move towards the lieutenant's quarters, but do not enter yet. Wait for the two guards to pass by, then pick the lock of the backside door of the quarters. Enter the sneak mode and open the door. Note: If you not get into sneak mode, the lieutenant will hear you and call for help. Get inside and move up the stairs. Take out your Fiber Wire and strangle the lieutenant and get the coordinates from him. Do not let your sneak mode guard down yet. Move cautiously downwards and leave without getting spotted by the guards who have entered the quarter. Then, move towards the bazaar. Check your map and you will see a ladder leading up. Wait for the two guards to patrol back to their positions, then climb the ladder. You are on the bazaar. The second lieutenant should now be under the first window to your left. Check the map to make sure. Save your game and take out the 9mm SD pistol. Move towards the window and finish the job with a headshot. Quickly climb down the ladder and save the game. Move calmly towards the bazaar and make sure there are no guards around the dead lieutenant. Grab his key, then get out of the bazaar. Move towards the exit to complete the level.
After you have killed all of the bodyguards, get a sniper rifle. Go into the confession booth and wait for the Sergei to appear. When he begins to come out, run across the church and hide behind the cross. When Sergei is in front of you on the second level, fire one shot to the head. Note: If you are in stealth mode when you open a door, no one will hear you.
In order to fight the Boss, you have to eliminate all of the hitmen. This will make the Boss battle much easier. When you have killed all of the hitmen, enter the confession room on the left. This is the one that you pray in during the first level's loading screen. The priest will be in the confession room directly next to you, being held captive by the Russian general. The only way to get the general out is to crouch down and shoot a bullet at the heart on the confession booth's inside wall. A short intermission will start and the general will come out, firing an SP12. Use any automatic rifle and fire, making sure every bullet connects. Make sure you have the full amount of ammunition equipped in the gun. He should die within a few seconds.
After you have killed all of Sergei's bodyguards, return to the gun collection place. Select your M60 and full ammunition. Reload the gun and about five shouts from it should kill Sergei.
A sniper rifle is required for this trick At the Tracking Hayamoto level, add a sniper rifle to your inventory. When you complete that level, you will have the sniper rifle with you at the start of the Secret Valley level. When the level starts, take out the sniper covering the entrance to the tunnel with your sniper rifle. Wait until a cargo truck arrives. Look at your map and make sure that all of the men guarding the entrance are looking towards the alley before getting inside the back of the truck. Duck and wait until the truck stops. Get out of the truck and save the game at this point. Run until you reach the location where three guards are patrolling the way, up and down. Hide behind a pillar in the middle of the way and wait until the guard in front of you turns around and begins patrolling downwards. The guards are patrolling in a zigzag pattern. Do the same thing without getting spotted by the guard patrolling upwards. You will probably get spotted a few times before managing to do this successfully. Save the game after you have passed the guards and reach a safe location. Look at the map to see four guards blocking the way. Wait until a truck to arrive, but do not jump into it. The guards will check the truck and they will spot you if you hide inside it. Instead, wait until the truck reaches the guards, and they start to check it. Walk on the right side of the road and sneak by the guards while they are checking the truck. Save the game after you have passed the guards. Afterwards, you will reach a place with three guards patrolling up and down again. Use the same trick done previously and save the game afterwards. Look at your map to see many guards blocking the way out. Move towards the ladder at the upper corner at the map. Be careful, as a guard is patrolling the place. Do not kill or knock out the guard. Get past the guard and go up the ladder. Watch out for the sniper and avoid him at all costs by running towards the trees directly in front of you. Afterwards, just run to the exit and you will have completed the level with a Silent Assassin rank.
You will need Anesthetic for this trick. When the level starts, enter the door at the right side of the stairs leading to the courtyard. Walk up the stairs and enter sneak mode. When you reach the first floor, look through the keyhole. When the guard turns, open the door and stay behind a pillar. Note: Walking on the wooden floor makes noise, alerting the guard. Walk on the brown platforms connecting to the pillars to prevent this. Use the Anesthetic to take out the guard, Be careful not to step on the wooden floor. When the guard is unconscious, take his SMG and clothes. Remember not to exit sneak mode during this process. After taking the clothes, walk on the brown platforms and go down the stairs to your left (in sneak mode). When downstairs, take the door to the left. Walk to the next door, open it, and take the key card on the shelf next to you on the right side. Go back the way you came from and move to the lasers. Before deactivating them, save the game and exit sneak mode. Deactivate the lasers, walk past the guards, and move upstairs. Continue to walk upstairs until you reach the fourth floor. Look at the map. There are two women in this area, one moving and one that is not. Move to the woman that does not move. She will give you a key card. After that, go back the way you came from and move upstairs. Deactivate the lasers and move on. There should be three guards. Sneak past the guard standing in the middle of the room and do not allow him to see you, as he will check your ID. Move upstairs and you will see Hayamoto (the target). Wait until he moves towards the window, then put a shot in his head. When you do this, four ninjas will jump down from the ceiling and attack. To avoid the fight, after you kill Hayamoto tun towards him. Grab the key card he is holding and climb through the window. Outside the window is a walkway. Move through it. When you think you have reached the end, jump down. You will reach another walkway. Repeat what was done before and jump down when you reach the end. At the end you will find yourself in the courtyard. Avoid the guards at all costs and go to where you took out the guard with the Anesthetic. Deactivate the lasers again and go through. Move to the right to find stairs leading down. Go down and look at your map. Move down the stairs leading to the museum and get the guidance system. Also take the 22.SD pistol. It is one of the objets in the museum. Afterwards, go to the exit to get a Silent Assassin rank and the M4 rifle, if you do not already have it.
Do not directly get the sniper rifle from your locker when you begin the mission. If you do, it will alert a civilian and they will warn a guard. First, get a guard uniform. To get the bonus, you cannot kill the guard; you will need the Anesthetic. Go up the wide stairs forward and to the left of the insertion point. Follow the hallway, go up the escalator, and take the first left. There is a guard that patrols here. There are also some lockers that he steps behind. Wait until he goes behind the lockers, then pull your Anesthetic. Wait in sneak mode around the opposite side of the lockers, right near the corner. Save the game at this point, as it is fairly difficult to time the Anesthetic correctly, and it will prevent you from having to waste time running to the same spot. Make sure when you anesthetize him that you give him the full five bottles. Drag him behind the lockers, take his clothes, and take his gun. Run back down the escalators and ditch the gun as you are running. You do not need the AK -- you just do not want him to have it when he wakes up. Get your sniper rifle from the locker, and the civilians will not care that you are carrying a gun because you have a soldier's uniform. Run back to the room where you knocked the guard out and go through the door on your right. Pick the lock in the next room and follow the left wall until you reach a ladder. Climb up into the street and go to the building across from the meeting room. Run when you can, but do not make the guards too suspicious. Go right in the front door of the building -- it saves time and the guards are on patrol instead of just standing there. Go up, and make the sniper hit. Save the game, then start heading back the way that you came from. By now, the anesthetized soldier has probably awakened. When you are exiting the sewers, check through the keyhole of the second door. Watch for the guard (in his underwear) to go back behind the lockers. Open the door in sneak mode, then run onto the subway. The trick for the bonus, as always, is to have no aggression. If you kill anyone besides your target, you may still get the Silent Assassin rating, but you will not get the bonus. Also, you may find it easier to get the Silent Assassin rating on the next level if you keep that sniper rifle with you.
Use the Anesthetic on any of the cult members outside of the hospital and take his clothes. Get to the basement and shut off the generator. This will turn off the life support for the cult leader, killing him instantly. Then, return to the boat to complete the mission without firing a shot.
Use Anesthetic on one of the guards outside. Walk to the entrance of the hospital. Go in the front door and walk up the stairway on the left. Go into the nurse's office where your equipment is located. You may have to either kill or use Anesthetic on the nurse. Pick the lock, go in, and get the night vision goggles. Enter the next room, change into the doctor's clothes, and pick up the Anesthetic. Walk out of her office and take the elevator on the second floor down to the basement. Save the game. Once you get down to the basement, turn left and go to the consultant's office. Pick the lock, but make sure that there are no guards around. Pick up the scalpel from the storage room. Then, proceed to the room with the generator. Turning it off is an option, but shutting off the lights makes the job slightly easier. Put on the night vision and make your way to the surgery rooms. The cult leader could be in any of them. He is the only patient that is bald, and there are men with orange togas and guns in his room, not doctors. If you have the lights on, you cannot pick the wrong room, or the doctors will report you. Take out your scalpel and kill the cult leader. There will be one door on both ends of the surgery hallway, leading to the stairs. It does not matter which one you go through. Go to the bottom of the stairs and pick the lock. There is a clone at the bottom of the stairs near your boat shooting at you with ballers. Do not follow him when he tries to run from you. He has a trap set in the room he escapes to. Walk calmly back to your boat.
Start by waiting until all the nearby guards have turned around. Then, run towards the guard near the back of the house, but start sneaking once you get near him. Follow him until he stops. Bring out the Anesthetic and use it on him. Take his clothes, hide him, then go to the back of the house. Hide behind the rock near the bodyguard. Wait until he finishes talking to the other guard. Then, casually walk towards the door and enter. Go to the room with the exclamation point and cut the Fugu fish. Wait until the guard and the chef exit, then run to the nearest bowl of food you can find. Place the transmitter and the Fugu fish inside, then run to the other side of the table and to the second door you find. Take the chef's clothes and wait again until the guard has entered and left again. Go back to the door you came in and exit. Try to walk past the two guards talking outside, back behind the house, past the half-naked guard, to the exit. Make sure you do not let the two guards near the exit see you while walking. You could try walking close to the wall, and finally to the exit.
Anesthetic is required for this trick. When the level starts, wait for the two guards directly in front of you to turn towards the level's exit. By then, the guard that is on the front steps should go back in. The other guard should also be walking away from you. Quickly run past the front entrance and stay along the garage doors. You may need to move silently here so that the last guard in front does not hear you. Then, go around to the side of the building and wait until there is only one guard out back. He will start walking towards you. Turn and walk more towards the back. When he does, quietly head to the door he was standing by, but do not go in. From here, run around to the very back of the restaurant to a door that is there. Wait until the chef comes out to urinate. Sneak up and give him a full dose of Anesthetic. Take his clothes and drag him just inside the gate near you. Then, walk inside and go down the hall to the left. Enter the door on your left. Quickly cut the poisonous fish. Then, walk out calmly and go to the plate on the left in the kitchen. Place the transmitter and the poisonous fish in it, then walk out the door you came in from. You may want to save the game at this point. Wait for the guard to walk towards the back of the area and run back over to the side of the building. Wait for the single guard to be walking towards the far right of the area on the map, then head back to where you started the mission. By now the transmitter should be planted and Hayamoto Jr. should be dead. Hide behind the rock until the two guards are walking to the right of the area. Crawl behind the bushes until you are sure that the two guards cannot see you, then sneak to the gate to finish the level with a Silent Assassin rank.
Start by waiting until the two guards in front of you turn around and have start to walk towards the exit. Then, run up to the entrance of the building and run along the wall. Get to the garage. Open the garage door, then close it when you get in. Check your map. There will be one guard just inside the door, and one guard patrolling. Take out your Anesthetic and get ready. When the patrolling guard moves back the other way, away from the door, go up and honk the horn. Run back to the door on the left side. When the guard goes to the car to check it, chloroform him. Take his clothes and gun. Enter through the door. Go through the door with the green sheet. Then, enter through the other green door. Wait for the patrolling guard to walk towards the garage door entrance and calmly walk along the wall. Enter the closest door to your right. Proceed to the room with the exclamation point. Change into the chef's clothes and put your gun away. Walk to the room where the fish is located. Cut it, then place the transmitter and fish in the sushi on the left. Turn around and walk out the door back to your rock. Wait for Hayamoto to die, then walk out the exit.
When the level starts, check your map and move to the ladder marked with a large red arrow and climb up. Use your Anesthetic on the guard standing behind the nearest crate. Drag him behind the crate and take his clothes and weapon. Get your equipment, then jump into the back of the truck and crouch so that the guards will not spot you when it leaves. When the truck reaches the headquarters. Jump out as soon as the truck stops and save the game. Follow the guard at a safe distance into the building. Take the elevator without being seen by the guard patrolling the place. When you reach the first basement, save the game again. There is a guard directly in front of you. Wait until he is at a safe distance and follow him. If any of the guards suspects you, just keep going. When you reach the control room, enter it and exit through the door in the upper corner of the room. Note: Do not enter the service room from the control room side. Open the second door and enter the service room from the other side. Put a bullet from your 9mm SD pistol into the machine in front of you. This will disable the surveillance. Get out of the room and look at your map. Go to the room with the attention mark. Pick the lock and change your clothes. Then. move to the sewer room. Arm and drop your bomb close to the wall and exit the room. Make sure the guard is not there. Note: Drop your AK there as well, as an officer does not carry a rifle. Next, move to the elevator and take it to the second basement. Save the game at this point. Walk towards the observation room and pick the lock. Move towards the table in the upper corner of the room and drop your personal pager near the it. Then, move and stand at the left side of the door and take out your phone. Make sure that the guard is not nearby. Press Fire to activate the phone. The personal pager will beep, and the general will enter the room to investigate. Take out your 9mm SD pistol and take him out with a headshot. Pick up his weapons and move into the next room. Free the prisoner and follow him to the elevator. Take it up, then go to the sewer room where you dropped the bomb. Remember to pick up your AK, then detonate the bomb with the remote. Run towards the exit to complete the level.
When you reach the place where the elevator to the second basement is located, save the game. To do this trick you do not need the lieutenant's uniform. You need Anesthetic. Look at your map and make sure no one is looking towards the elevator and that nobody is in the room except the guard sitting on the chair. Move behind him, knock him out with the Anesthetic (use the whole bottle). Then, take the elevator down. When the guards find him, they will only look around and get back to their positions. This is a safer way to achieve the Silent Assassin rank, as you only fire one bullet (to take out the target).
Hitman: Blood Money
Successfully complete any mission and earn as little money as possible. Save the game, then replay that mission again. Earn as much money as possible and create a save point immediately before escaping from the level. Then, escape from the level and the mission review screens will appear displaying your new account balance. Any additional money earned from playing the mission the second time will be added to your account balance. Next, go back to the first screen, then select to replay the mission. A message warning that your progress will be lost will appear. Ignore this message, as your save points and account balance will not be reset. When the mission begins again, load the save point created immediately before escaping from the level. Escape from the level and the additional money will be added to your account balance again. Repeat this process as much as desired to get an unlimited amount of money.
While saving during a mission on the Normal or Expert difficulty setting, press Start before the "Save Complete" message appears and it will not count towards your limit of saves. Note: This will not harm your saved game.
Purchase all the intel when a mission starts. Make a note of it, then pause the game and choose to restart the mission. You will have your original starting money, and the intel will now be available for purchase again even though you know what it contained.
Successfully complete the game to alternate the main menu background.
After completing a mission, the newspaper headline will vary depending on how you did. If you did poorly, the paper will say so in the paragraph. If you shoot very little and use mostly hand to hand it will say that there is not enough information to make a ranked description of you. If you completed the mission with high accuracy, it will state that you are a well trained marksman. Try completing missions differently to see different headlines.
Look at the license plates of cars in different levels. In the "A New Life" mission, the license plate of all the cars reads BADBLOD (Bad Blood). In the "A House Of Cards" mission, the license plate of the first limo at the casino reads "L1MONEY", or something similar.
In the final level "Requiem", Diana will give you the antidote to the death serum. You will fade in and out of life (power bar rises and drops to the beat of Agent 47's heart) while the credits roll. If you do nothing, the game will end. However, if you press the Left Analog-stick Up and Down (or any other buttons) repeatedly, you will come back to life and your mission will be to leave no witnesses.
Start the mission with no weapons except for your standard equipment. First, go to the back of the food truck when the delivery man is walking off. Pick up the donuts, then take them around the corner so that nobody can see you. Put them on the floor and then scroll through your inventory. Select the "Sedative Syringe", then look down at the donut box and inject the sedative into them. Pick up the donuts again, put the syringe away, then go back to the food truck. Drop the box of donuts on the floor directly behind it, then walk away. The delivery man will pick up the donuts and take them to the FBI van across the road. Wait a short time and an short intermission sequence inside the truck will appear, showing the FBI agents falling asleep. Go to the back of the truck, open the door when prompted, and go inside. When inside the FBI truck, suit up as an FBI agent, and steal the video tape, which should be on the left side of the van as you go in. Do not pick up any weapons. Leave the vehicle and go up to the front of the house and walk inside. Go out the back towards the shed, which is in the top right hand corner. Wait until there is nobody around. If the pool man goes in, do not try to follow him or your suspicion bar will go into the yellow. When there is nobody around, pick the lock, go inside, and pick up the lighter fluid. Exit the shed, go right, and then go towards the pool. Over to your right is a barbecue. Go up to it and you will get the "Rig the Barbeque" option. Select it, then go inside the house and wait under the stairs. Stand around for a short time and a short intermission sequence will show a woman being burned alive. When she is dead, go back outside and pick up the microfilm that she is wearing around her neck. Go back inside, then go up the stairs. Turn right across the landing, then go straight. Open the first door on your right, then go in and wait behind the L-shaped wall. If the main target is already there, wait for him to leave, then wait awhile for him to return. When he returns, make sure he has his back towards you, then fibrewire him. When he dies, drag his body to the place you were hiding (the L-shaped wall). Then, sprint out of the house towards your escape as quickly as possible. If done in a short time, you should get either a "Hitman" rating or "Silent Assassin" rank. Either way, you will get $100,000 and if you have already completed the game you can purchase an additional upgrade to your custom weapons whenever you select a mission.
You will need a minimum of ten headshots for this achievement as well as a silenced sniper rifle, and the foil case. In the A New Life mission, select your sniper rifle as your only weapon. Walk around to the tree house at the end of the street where you find the air rifle. It is at the exclamation point near the ladder in the middle of the map. Unpack your rifle and snipe every FBI agent that gets within your sights. Shortly afterwards, two cars will arrive carrying more agents. Snipe these as well, making sure not to hit any civilians or the dog. You should end up with two guards remaining in the surveillance van out front, one at the front door, and one at the back door. Pack your sniper into the foil case and walk back to the surveillance van, but turn into the open garage on the left. Unpack and assemble the rifle in the back corner, dropping the rifle on the floor of the garage. Walk to the other side of the street and poison the donuts when no one is looking. Wait for the caterer to deliver the donuts and watch the intermission sequence. Enter the van when the jogger is out of sight. Change into an FBI suit and use the phone to call the witness. Leave the van immediately and pick up your rifle. Snipe the guard at the front door and look to the left. You should see the witness on the phone in the living room window; snipe him as well. Enter the house through the door to the left of the garage. Walk north to the bedroom with the open window and climb out. Walk to the back corner of the yard and snipe the final FBI agent at the back door. Pack your sniper rifle up and enter the window again. Leave the case in the bedroom and get your sedative syringe ready. Find the wife of the witness running anxiously through the house and sedate her to take the microfilm necklace. Pickup your sniper case on the way out. Change back into your suit you left in the surveillance van, then proceed to the exit to gain the achievement and read an interesting headline.
Kill everyone in the mission, even the dog, with the baseball bat to get the "Slugger" special rank.
Normally to get the FBI clothes, you would drug the donuts and feed them to the feds in the van. You would then see them get sick and pass out before entering the van again. You do not actually have to do this. As soon as you see them getting sick, you can enter the van. They will be so sick, they will not notice.
At the beginning of the mission, stick your mine in the catering case. The man will carry it out back later. When he is in the back, blow the case. The agents will crowd around and one will say "Damn, not another one. I hate having to do this." or something similar. He will then put the man in a body bag and drag him into another room.
You do not need any weapons for this mission; you only need the Anti Personnel Mine, Sedative Serum, and Coins. At the start of the mission, do not follow the tourists. Instead, go west along the outer wall. When you get to the corner you will see a broken truck. Check your map for guards. There should be one south of your location. Go around him using trees and bushes as your cover. You do not need to crawl, as he usually does not notice if you are a fair distance away. Once you pass him use the serum and sedate him from the back. Take his clothes and leave him there. Get in the rear compartment of the broken truck then get on its roof. From there, get on the storage room roof. Slowly crawl through there to the hole in the roof then jump in. The other guards will not pay much attention to you since you are wearing the guard's clothes. You do not need to worry about the alert level, even if it rises. Run out of the storage facility and across the square. Go to the right from the mansion and through the wooden door. Keep running straight and take the first door to the left that leads to the basement. You should see a guard as soon as you open the door. Place a mine next to him on the gadget with rope. Check the map until you notice a red blip (the target) enter a small square opening below you. As soon as this happens, get a few yards back from the explosive. Throw a coin on the ground so the guard comes to it. Detonate the mine once guard clears off. By doing this, the guard will not die and you will not suffer a penalty for an unnecessary kill. Wait for some guards to run to the place you are at, then make your way back to the mansion. Instead of the front entrance, use the small door on the left of it. This will lead you just a bit underground. Go to the door on the right and wait (with your map on) for the guard who is parallel to you to come by and turn around (starts marching back). Open the door, go to him and sedate him. Drag the guard to the nearest room to your right and take his clothes. He is a different type of guard who can move around the house freely. Dressed as a VIP guard, go to second floor and into the room with your target. Do not bother to crawl. Go to the balcony and throw a few coins on the ground to get his attention. Once he comes to check it out, get behind him and push him over the rail. Both targets are now dead. Check your map. There should be a "!" mark nearby, which is a window. Get out of it and down the roof. Get off the roof and go right behind the corner. There will be a narrow passageway down to the plane. Notice this is the place where the second target has landed. Do not forget to pick up his weapon on your way down. When you are near the plane, crawl by the one worker and two guards that are nearby. Ignore the worker and walk around the path. Get into the plane and complete the mission.
To play the piano, walk up to it and shoot it in different locations to make different sounds.
Start the mission with absolutely no weapons. Go into the east wing, pass the metal detectors, and move straight ahead. Pass the red ropes and go left to the bathroom. Prepare to use your sedative syringe. Go to the corner next to the door. Wait for the museum attendant to enter and use the bathroom. Sneak behind him and sedate him. Take his clothes and drag him to a corner. Get as close to it as you can. Failing to do so might result in getting the guards attention. Get out of the bathroom and go directly to the museum attendant entrance. Keep going, and at the end of the hall, go to the door on the left to get to the outside. Look for the Marine and get behind him. Take his clothes and do not worry about the M14. You will not need it and it only gets in the way. Go back inside and find the hallway to the main building. Towards the end of the hallway is a door that will take you to the roof. Go up, and find the scaffold into the main building. Go up, but stop before you reach the top, There will be two workers looking at the window. If they see you climbing, they will raise the alarm. Wait for them to turn around, then climb to the top. Go in the window. The room straight ahead has a camera. Avoid going in it. Instead, go left to the room being remodeled and keep going through doors until you find the next window. Make sure that the patrolling Marine is not in the room any more. Then, climb out the window and go down the next scaffold. When you are down there, turn left and get close to the edge to climb down the wall. There is a lattice that will take you to the garden. If you did this in a timely fashion you will be at the garden before the Vice President is there with his dog. There might be a Secret Service guard patrolling. Avoid raising suspicion. Walk, or if alone, run to the West Wing towards the only clear window in the Oval Office. Parchezzi is in the Oval Office and will get close to the window when the Vice President approaches it. Pull a wall mine from your inventory. Parchezzi might see you doing this, but he will not do anything about it. Set it up as close to the window as possible, then run back to the roof you came from. Climb up and be ready with the detonator. Make sure you are close enough to detonate. As soon as the Vice President is at the window, wait about two seconds and Parchezzi will come to talk to him. Detonate, then get rid of the detonator and climb back up the scaffold to the main building. Go back the same way you came from, avoiding the cameras. Go down the other scaffold, and go into the hallway. Walk out, but do not forget to put your suit back on. Your bar might show a little green or maybe even yellow, but it is acceptable. Just walk out through the metal detectors and escape.
There are two methods to take weapons such as the Silverballers, etc. through the White House and bypass the metal detectors. The first method is to go to the other end of the parking lot when you start. Look to the left when you get to the end and you should see a ICA storage box. Put your custom weapons in it, then go into the White House through the double doors at the front and walk through the metal detectors. Remember that fibre wire, syringes, mines, and the detonator will not activate metal detectors. Go to the other end of the lobby. There should be a guard behind a rope watching some double doors. Go into the door on his left (the toilet), and stand facing the corner furthest away from the door and the toilet. Wait for the museum member or staff to walk in and for the door to shut behind him. Take out a silent weapon (fibre wire or syringe) and use it on him before he opens the door. Take his clothes and hide him as best as possible against the corner furthest from the toilet, but closest to the door. Check the map. If there is an innocent person in the lobby looking in your direction, wait for him to start walking away before opening the door or he will see the body and you will be shot. Open the door when you get the chance. While staying behind the ropes, walk across the width of the lobby and through the door on the other side. Go directly to the other end of the next corridor and take the last door on the left. This should lead you outside. When you get the chance to take out the U.S. Marine who patrols here, do so then hide him behind the big steel block. Take his clothes and gun. Walk back out the front doors and you should beep when going through the scanner, but the guards will not shoot you. Take your weapons out of the storage box from the side of the building and conceal them. When you go back in you should beep, but once again the guards should ignore it as long as you have your M14 at the ready.
For the second method, do the same as above, but when the Marine is out of the way, do not take his clothes or his gun. Work your way back out the front doors and go to the storage box. Take out a weapon and hold the weapon so you can throw it. Aim up and past the fence, towards the White House wall. Bounce your weapon off the wall and it will land on the other side of the fence. Do this with all your weapons, then go back to the area where you incapacitated the Marine. Walk down the alley and pick up your guns, then conceal them. Make sure you are far enough behind the wall for the guards out the front not to see you or they will shoot at you. Note: This method is useful if the game glitches and the Marines shoot at you even when you look like one.
This trick requires that you have the scope for your Silverballer. When the mission begins, run up the steps and to the right. Toss a bomb and quickly pick the lock on the first door on the left. Walk in and explode the bomb. Wait a moment, then snipe the man up in his private box and the actor walking on stage. Put your gun away and get out of there. If done correctly, you will get a "Silent Assassin" rank in under a minute.
In the basement during the mission, there are three rats. Kill them and a keycard labelled "Rat Club" will appear on the nearby table. Go up to where you can find the keycard for the light control room and there will be a door with a keycard slot. Use the "Rat Club" keycard on the door. Inside are rats boxing (with gloves on) and playing poker.
As soon as the mission starts, you will see a guard shack. Run to the side door and enter. The cop inside will tell you to leave. Leave, then wait a moment and walk back in. He will be walking the other way and will not see you. Quickly sedate or kill him. Take his gun and clothes. Also, check the gun box next to the door for extra ammunition.
Get one of the disguises for the Salsa, Rock, or Blues bar. Then, move Agent 47 on the dance floor and allow the game to idle. After a few minutes, he will begin to dance. Note: If you move him around while he is dancing, he will stop; however, you can still move the camera around while he dancing.
No guns are needed in this mission; all you need are two poison syringes. Start the mission by heading towards the party. Wait for the drunk guest to vomit and go to the shed on the left. Follow him into it. Wait for him to sit and fall asleep, then take his party invitation. You do not need to take his clothes. Go to the main house and enter. Stay to the right of the stairs. If the bride is there do not talk to her, as this will take your time. Instead, keep going to the end of the foyer. To your right is the kitchen. Check your map to make sure no one is in it, or is going to it, or is behind you. When it is clear, go in the kitchen. You will find the wedding cake. Take out a poison syringe and inject the cake. Go into the room directly behind you. Stay next to the wall so when the priest enters he will not see you. Wait for the groom to come into the kitchen and take a bite from the cake. He will fall dead at the kitchen door. When you are clear, go back in the kitchen and drag his body. Hide him in the container at the corner of the kitchen. Get out of the kitchen using the same way you came in. Go straight for the bathroom. Make sure no one is in there and pick the lock on the door next to the toilet room. Do not go into the reception area. Instead, keep going straight to the bathroom. To the left is a door that is locked. Make sure no one is in the bathroom and pick the lock. There is a guard patrolling the next hallway. Make sure he is walking away from the door as you open it, then run straight for the door in front of you just to hide for a little while. Alternately, if you think you are fast enough and can make it for the stairs before the guard turns around, do that instead. Go up the stairs and to the left, staying as close to the wall as possible. There are guards just around the corner as you enter Pappy's room through the door left of the stairs. Go in the room and find the area where the TV is located. Get your syringe out and ready and enter the closet. Wait and Pappy will eventually come up to the room to watch television. Come out and inject him with the poison syringe. Then, go back down the same way you came up. Make sure the guard does not see you coming down the stairs, as no one is allowed to the second floor. Use the same way to get out -- through the bathroom, then directly to the outside. Walk, and do not run. Also, if you suited the drunk guest put your suit back on to avoid the overages of suit retrieval. If your bar is a little yellow, it is acceptable; you will still get the "Silent Assassin" rank.
In The Murder Of Crows mission, kill at least one police officer. At the end of the mission, the newspaper article will read "Police intend to put a low priority on investigating the deaths of the security officials. NOPD chief Wiggum states, 'The deaths of our fellow officers were tragic. We will find out who killed them.'", or something similar.
- Desert Eagle
- Slp.40 Pistol
- Snub Nosed
- Six Shooter
- Desert Eagle
- SP12 Shotgun
- SAF SMG
- SMG tactical
- Air Rifle
- Elephant Rifle
- Kazo Trg
- W2000 Sniper
- Elephant Rifle
No hideout weapons
- Ris handguard ($50,000)
- Low velocity ammo ($50,000)
- Butt stock ($50,000)
- Extra ammo ($75,000)
- Laser sight ($75,000)
- Rail mount ($75,000)
- Armor piercing bullets ($75,000)
- Silencer type 1 ($100,000)
- Pistol grip ($100,000)
- Double clip ($150,000)
- Red dot sight ($150,000)
- Silencer type 2 ($200,000)
- Drum magazine ($200,000)
- Scope type 1 ($200,000)
- Low velocity ammo ($50,000)
- Low velocity ammo ($50,000)
- Silencer type 1 ($50,000)
- Extra ammo ($75,000)
- Laser sight ($75,000)
- Rail mount ($75,000)
- Magnum ammo ($100,000)
- Dual action ($100,000)
- Long slide ($100,000)
- Red dot sight ($150,000)
- Large clip ($150,000)
- Silencer type 2 ($200,000)
- Full auto fire ($200,000)
- Scope type 1 ($200,000)
- Silencer type 1 ($50,000)
- Butt stock ($50,000)
- Low velocity ammo ($50,000)
- Extra ammo ($75,000)
- Rail mount ($75,000)
- Magnum ammo ($75,000)
- Rapid fire ($100,000)
- Short barrel ($100,000)
- Silencertype 1 ($100,000)
- Laser sight ($150,000)
- Double clip ($150,000)
- Silencer type 2 ($200,000)
- Red dot sight ($200,000)
- Low velocity ammo ($50,000)
- Butt stock ($50,000)
- Flechette ammo ($50,000)
- Extra ammo ($75,000)
- Reload boost ($75,000)
- 12 gauge slugs ($75,000)
- Short barrel ($100,000)
- Rail mount ($100,000)
- Laser sight ($150,000)
- Bigger magazine ($150,000)
- Red dot sight ($200,000)
- Silencer type1 ($200,000)
- Flechette ammo ($50,000)
- Pain killers ($50,000)
- 7x50 zoom binoculars ($50,000)
- Improved lockpick ($50,000)
- Kevlar vest ($75,000)
- Enhanced detonator ($75,000)
- Adrenaline ($100,000)
- Flak vest ($100,000)
- Extra mine ($100,000)
- Cratt Schultz lockpick ($150,000)
- Foil padded suitcase ($150,000)
- Flexible flak vest ($200,000)
- 7x50 zoom binoculars ($50,000)
At the main menu, press X, Y, B, Left, Up, Right, LT, RT.
While playing the game and a level first starts, press RT, LT, Up, Down, A, click Left Analog-stick, press B, A, B, A.
Start the training level, then enable the "Level skip" code. You will complete it with a "Silent Assassin" rank. Choose the training level again, and all the weapons in the game will be unlocked in the weapons storage area. This also will unlock the Cardboard Tube weapon.
When you are killed, the screen will turn black and white briefly. Try to shoot four people in the head while this is happening to resume playing with barely any health.
Successfully complete the indicated mission with a "Silent Assassin" rank to unlock the corresponding weapon:
- CZ 2000 Dual Pistols: Mission 1
- Micro Uzi Dual Submachine Guns: Mission 2
- Silverballer Silenced Dual Pistols: Mission 3
- Magnum 500 Dual Pistols: Mission 4
- Sawed-Off Shotgun Dual: Mission 5
- M4 Carbine Silenced Assault Rifle: Mission 6
- SG220 .S Dual Pistols: Mission 7
- MP5 Silenced Submachine Gun: Mission 8
- AK 74 Silenced Assault Rifle: Mission 9
- GK 17 Dual Pistols: Mission 10
- Micro Uzi Silenced Dual Submachine Guns: Mission 11
- PGM Silenced Sniper Rifle: Mission 12
- Micro Uzi Dual Submachine Guns: Mission 2
Go inside of the submarine. There are some Russians wearing radiation suits working on the dirty bomb. The translation of what they are saying are the following four phrases:
- "I hate this frozen wasteland."
- "Careful! Are you trying to kill us?"
- "Thank God there were 2 boxes of vodka on the plane this morning."
- "Help me a little."
- "Careful! Are you trying to kill us?"
Once the mission starts, run to the restaurant's basement where you cut the gas off. Grab the restaurant outfit and quickly run to kill the Red Dragon Negotiator. Dump him in the sewer, grab his amulet, and climb out. Next, head back to the basement. The guards will not know that you are not a restaurant employee. Cut the gas. Hide in the room where you got the outfit from and wait for the chef to go over to the gas thing. Quickly, yet quietly, exit the room and get behind the Chef. Note: Make sure you have the syringe out before you walk out the room. Just when he turns his head and spots you, stab him with the syringe. If done correctly, he should stand up and slowly walk away, leaving you in the motion as if you stabbed him. He will walk out the door, and get knocked out there.
Once you enter the hotel, turn right to the double doors. Go through them and there will be another set of double doors. Pick them, as they are locked. After that, go down past two doors and look quickly because the ghost goes into the wall.
Follow the same instructions to see the ghost in the hallway for this level, then go into the room that the ghost enters. Kill the guard in the bathroom and look in the mirror. The reflection will show the ghost, but if you turn around nothing is there.
Look for the ghost in the hall where the murder took place. Go into a room and look into the mirror. You see the ghost floating behind you. You can see him in any room of that hall, and not just the one he walks into.
In the part where the ghost appears and goes into the room in the dark hallway, enter that room and go back into the shower. The ghost will appear by the back wall. If you shoot it, blood with splatter on the wall. If you missed him the first time, just leave the room then return and he will reappear. You can do this as many times as desired. When you shoot him, it will seem as if time slowed down and speeds back up.
Go down to the hallway at the bottom floor of the hotel. You will see the ghost that walks through into a wall. Move to a dead plant in the corner of the hallway near to a locked door. Then, go back towards the hallway where you saw the ghost. Make sure you have your Fibre Wire out before continuing. Heading down the corridor, you will see the ghost who walks into the wall. Get your Fibre Wire ready then get behind the ghost before it disappears into the wall. If you are quick, you can strangle the ghost with your Fibre Wire, which now flickers on the ground. You can now drag the ghost around the hotel.
Go to your map in the level. There is a point of interest in the corner of the second or third floor. There is police tape and a guard there. Kill the guard, sneak in, and you will find a dead man on the bed. Go into the bathroom to see a bathtub full of blood. There is a sawedoff shotgun in front of it that can help you if you do not have any guns.