Marvel: Ultimate Alliance 2

Strategy Guide/Walkthrough/FAQ

Review

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  • Cheat mode

    Enter one of he following codes at the indicated screen to activate the corresponding cheat function. Note: Achievements and saving are disabled when most cheats are activated. You must restart the game and reload a previously saved game to enable achievements and saving again.

      All Dossiers

      At the main menu, quickly press Down(3), Right(2), Left, Down, Start to unlock all Dossiers.

      All movies

      At the main menu, quickly press Up, Left(2), Up, Right(2), Up, Start to unlock all movies.

      All diaries

      At the main menu, quickly press Left, Right(2), Left, Up(2), Right, Start to unlock all diaries.

      Extra money

      At the "Hero Details" menu, quickly press Up(2), Down(2), Up(3), Down, Start.

      Invincibility

      While playing the game, quickly press Up, Down, Up, Down, Up, Left, Down, Right, Start.

      All Fusions

      While playing the game, quickly press Right(2), Up, Down, Up(2), Left, Start to unlock all Fusions.

      All powers

      While playing the game, quickly press Up(2), Down(2), Left, Right(2), Left, Start to unlock all powers.

      All characters

      While playing the game, quickly press Up(2), Down(2), Left(3), Start to unlock all characters.

      All costumes

      While playing the game, quickly press Up, Down, Left, Right, Left, Right, Start to unlock all costumes.

      Play as Hulk

      While playing the game, quickly press Down, Left(2), Up, Right, Up, Down, Left, Start to unlock Hulk.

      Play as Jean Grey

      While playing the game, quickly press Left(2), Right(2), Up, Down, Up, Down, Start to unlock Jean Grey.

      Play as Thor

      While playing the game, quickly press Up, Right(2), Down, Right, Down, Left, Right, Start to unlock Thor.

  • Legendary mode

    Successfully complete the game on the Heroic or Super Heroic difficulty. Go to the Briefing Console to get the option to start a new game in Legendary mode with all previously unlocked heroes, level, and abilities.

  • Bonus characters

    Successfully complete the indicated task to unlock the corresponding character:

      Deadpool: Successfully complete the Washington D.C. level.
      Green Goblin: Defeat Green Goblin and Venom at the end of Wakanda: Act 3.
      Hulk: Collect all five Gamma Regulators.
      Iron Fist: Choose the Rebel side.
      Jean Grey: Collect all five M'Kraan Shards.
      Luke Cage: Select Anti-reg when given the choice, or get him after Iron Man grants amnesty to the Anti-reg.
      Ms. Marvel: Successfully complete the New York City level.
      Nick Fury: Successfully complete the game.
      Penance: Defeat him in the portal room to the Negative Zone.
      Reed Richards: Select Pro-reg when given the choice, or get him after Iron Man grants amnesty to Anti-reg.
      Songbird: Choose the Register side.
      Thor: Collect all five Asgardian Runes.
      Venom: Defeat Green Goblin and Venom at the end of Wakanda: Act 3.

  • Alternate costumes

    Successfully complete the indicated task to unlock the corresponding costume. Note: Nick Fury does not have an alternate costume.

      Captain America (Classic): Defeat 50 enemies with Captain America after choosing Anti-Reg.
      Daredevil (Secret War): Defeat 50 enemies with Daredevil after choosing Pro or Anti-Reg.
      Deadpool (Unmasked): Defeat 50 enemies with Deadpool after choosing Pro-Reg.
      Gambit (Horseman of the Apocalypse): Defeat 50 enemies with Gambit after choosing Pro or Anti-Reg.
      Green Goblin (Hob Goblin): Defeat 50 enemies with Green Goblin after choosing Pro or Anti-Reg.
      Hulk (Red): Defeat 50 enemies with Hulk.
      Human Torch (Ultimate): Defeat 50 enemies with Human Torch after choosing Anti-Reg.
      Iceman (Bobby Drake): Defeat 50 enemies with Iceman after choosing Pro or Anti-Reg.
      Invisible Woman (Ultimate): Defeat 50 enemies with Invisible Woman after choosing Anti-Reg.
      Iron Fist (Bei Bang-Wen): Defeat 50 enemies with Iron Fist after choosing Anti-Reg.
      Iron Man (Classic): Defeat 50 enemies with Iron Man after choosing Pro-Reg.
      Jean Grey (Marvel Girl): Defeat 50 enemies with Jean Grey.
      Luke Cage (Secret War): Defeat 50 enemies with Luke Cage after choosing Anti-Reg.
      Mr. Fantastic (Ultimate): Defeat 50 enemies with Mr. Fantastic after choosing Pro-Reg.
      Ms. Marvel (Warbird): Defeat 50 enemies with Ms. Marvel after choosing Pro-Reg.
      Penance (No Costume): Defeat 50 enemies with Penance.
      Songbird (Screaming Mimi): Defeat 50 enemies with Songbird after choosing Pro-Reg.
      Spider-Man (Iron Spider): Defeat 50 enemies with Spider-Man after choosing Pro-Reg.
      Storm (Astonishing): Defeat 50 enemies with Storm after choosing Pro or Anti-Reg.
      Thing (Ultimate): Defeat 50 enemies with Thing after choosing Pro or Anti-Reg.
      Thor (Reborn): Defeat 50 enemies with Thor after unlocking.
      Venom (Eddie Brock): Defeat 50 enemies with Venom.
      Wolverine (Secret War): Defeat 50 enemies with Wolverine after choosing Anti-Reg.

  • Team Boosts

    Search the following locations to find the corresponding Team Boosts with the indicated effects:

    Advanced Combat

      Conductive I: Electric attacks deal 5 more damage. (DC: Capitol Offense, complete the optional objective)
      Conductive II: Electric attacks deal 10 more damage. (Guard Duty: Hit 'Em High, water tower across from the first munitions dump)
      Conductive III: Electric attacks deal 10% more damage. (Chem Plant: Cloaked, defeat Bullseye on Legendary)
      Disruption I: +5% damage against Nanite-infected foes. (Prison: Hold The Line, defeat Whirlwind)
      Disruption II: +10% damage against Nanite-infected foes. (Showdown: To The Core, defeat Colossus)
      Disruption III: +30% damage against Nanite-infected foes. (Prison: Going Negative, defeat Equinox on Legendary)
      Energized I: Energy attacks deal 5 more damage. (Chem Plant: Cloaked, defeat Wonder Man)
      Energized II: Energy attacks deal 10 more damage. (Chem Plan: Faceoff, defeat Iron Man)
      Energized III: Energy attacks deal 20% more damage. (Ambush: Faceoff, defeat Luke Cage)
      Frosty I: Cold attacks deal 5 more damage. (NYC: Factory Floor, upper floor in the back corner of a room with one of the munitions piles)
      Frosty II: Cold attacks deal 7 more damage. (Convoy Strike: Rooftops, near to the 5th AA gun inside a water tower)
      Frosty III: Cold attacks deal 10% more damage. (Showdown: Ground Assault, down the hill from the first breakable wall)
      Inferno I: Fire attacks deal 5 more damage. (Latveria: Reactors, next to a hologram of Tinkerer after the three capacitors)
      Inferno II: Fire attacks deal 10 more damage. (Showdown: Warp Zone, defeat She-Hulk on Legendary)
      Laceration I: Wounding attacks deal 5 more damage. (Guard Duty: Road Work, behind one of the trucks)
      Laceration II: Wounding attacks deal 10 more damage. (Chem Plant: Cloaked, under the fourth "smoke screen" tank; you must stand on the grating to activate it, as it is underneath the floor)
      Laceration III: Wounding attacks deal 10% more damage. (Prison: Riot Gear, defeat Bullseye)
      Overpower I: Crushing attacks deal 5 more damage. (NYC: Missing Marvel, defeat Shocker)
      Overpower II: Crushing attacks deal 10 more damage. (Ambush: Faceoff, defeat Captain America)
      Overpower III: Crushing attacks deal 20% more damage. (Prison: Hold the Line, defeat Diamondback on Legendary)

    Attribute

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      Attributes I: +1 to all Attributes. (Guard Duty: Hit 'Em High, defeat Prodigy)
      Attributes II: +2 to all Attributes. (Prison: Hold the Line, defeat Diamondback)
      Attributes III: +3 to all Attributes. (Chem Plant: Cloaked, defeat She-Hulk on Legendary)
      Focused I: +1 Focus for faster Stamina refill. (Latveria: Reactors, defeat Tinkerer’s Tankbot)
      Focused II: +3 Focus for faster Stamina refill. (DC: Capitol Offense, next to the subway exit of the level)
      Focused III: +5 Focus for faster Stamina refill. (Wakanda: Tribal City, defeat A-Bomb)
      Focused IV: +9 Focus for faster Stamina refill. (Latveria: Reactors, defeat Tinkerer’s Tankbot on Legendary)
      Striker I: +1 to Strike, improving Melee damage. (Hideout Raid: Dock Work, on the cargo ship)
      Striker II: +3 to Strike, improving Melee damage. (Hideout Raid: Inner Base, defeat Hercules)
      Striker III: +5 to Strike, improving Melee damage. (Showdown: Warp Zone, defeat She-Hulk)
      Striker IV: +20% to Strike, improving Melee damage. (Latveria: Ascension, defeat Scorcher on Legendary)
      Super Tough I: +1 to Body, increasing HP. (NYC: Missing Marvel, behind a wall of breakable boxes next to the security door)
      Super Tough II: +3 to Body, increasing HP. (Guard Duty: Road Work, defeat Multiple Man)
      Super Tough III: +5 to Body, increasing HP. (Showdown: Ground Assault, behind a T-like structure at a dead end after the first teleported you must destroy)
      Super Tough IV: +25% to Body, increasing HP. (NYC: Factory Floor, defeat Grim Reaper on Legendary)
      Team Tactics I: +1 to Teamwork for more Fusion damage. (Latveria: Urban Warfare, right after the ambush with the Black Widow intel)
      Team Tactics II: +3 to Teamwork for more Fusion damage. (Ambush: Faceoff, defeat Luke Cage)
      Team Tactics III: +5 to Teamwork for more Fusion damage. (Latveria: Urban Warfare, defeat Electro on Legendary)
      Team Tactics IV: +9 to Teamwork for more Fusion damage. (Wakanda: Panther’s Lair, defeat Venom on Legendary)
      Wade's Fav: What more do you need to know? Just use it! (Showdown: Towering Rage, defeat Nick Fury on Legendary)
      Wade's 2nd Fav: +4 to all Attributes. (Showdown: Towering Rage, defeat Nick Fury)

    Basic Combat

      Destructive I: +1 damage to Melee attacks. Latveria: Ascension, go left when Nick Fury says go right)
      Destructive II: +3 damage to Melee attacks. (Use Aggressive 20 times in conversation)
      Destructive III: +5 damage Melee attacks. (Hideout Raid: Dock Work, defeat Spider-Woman on Legendary)
      Destructive IV: +20% damage to Melee attacks. (Hideout Raid: Inner Base, defeat Hercules on Legendary)
      Precision I: +5% to critical hit on Melee. (Latveria: Reactors, complete the optional objective)
      Precision II: +10% to critical hit on Melee. (Convoy Strike: Truckin’, defeat Lady Deathstrike)
      Precision III: +15% to critical hit on Melee. (Showdown: To The Core, defeat Whirlwind on Legendary)
      Precision IV: +20% to critical hit on Melee. (Use Aggressive 80 times in conversation)
      Strike True I: +5% Melee damage. (DC: Underground Politics, behind and on top of the crashed train, in the very back corner of the upper platform)
      Strike True II: +10% Melee damage. (Prison: Riot Gear, defeat Grim Reaper)
      Strike True III: +15% Melee damage. (Wakanda: Panther’s Lair, defeat Venom)

    Counter Tactics

      Battle Tested: Crits deal +20% damage/-20% Stamina regen. (Sim Mission: Basic Training, silver)
      Boxer: +15% crit, -99% Power damage. (Sim Mission: Wanton Destruction, silver)
      Brain Trust: 50% Max Stamina, -15% Melee damage. (Sim Mission: Heavy Metal, bronze)
      Brawn Trade: +10% Power damage, -10% Melee damage. (Sim Mission: Countdown, gold)
      Diluted: +20% Stamina regen, -5% Power damage. (Sim Mission: Basic Training, gold)
      Infinity Formula: +20% Stamina Regen. (Heroic Deed: Nick Fury)
      Liberty: +20% Power damage. (Heroic Deed: Nick Fury)
      Mob Rule: 15% increase in Melee damage, -15% Focus. (Sim Mission: Pinned, gold)
      Play To Win: 2% chance Powers use no Stamina for 2 seconds. (Sim Mission: Breakout, silver)
      Security: +20% Melee damage. (Heroic Deed: Nick Fury)
      Slow, Steady: Immune to stun, reduce damage dealt by 10%. (Sim Mission: Search and Destroy, gold)

    Defensive

      Adaptive: Reduce all incoming damage by 3. (Ambush: Containment, defeat Multiple Man on Legendary)
      Deflection I: +7% to deflect projectile attacks. (NYC: Missing Marvel, blow up everything in the room where you find Ms. Marvel)
      Deflection II: +14% to deflect projectile attacks. (Hideout Raid: Inner Base, defeat Cable)
      Deflection III: +21% to deflect projectile attacks. (Convoy Strike: Jacked Up, defeat Yellowjacket on Legendary)
      Deflection IV: +28% to deflect projectile attacks. (Prison: Riot Gear, defeat Grim Reaper on Legendary)
      Evade I: +3% to evade, avoiding all damage done. (Use Defensive 4 times in conversation)
      Evade II: +11% to evade, avoiding all damage done. (Use Defensive 36 times in conversation)
      Evade III: +14% to evade, avoiding all damage done. (Ambush: Faceoff, defeat Captain America on Legendary)
      Physicality I: +10% resistance to all Physical damage. (Showdown: Ground Assault, defeat Wonder Man)
      Resist Impact I: +15% resistance to Impact damage. (Latveria: Castle Doom, inside one of the windows that enemies jump out of)
      Resist Impact II: +30% resistance to Impact damage. (Prison: Going Negative, after you battle Equinox, look in one of the side rooms that was previously closed off)
      Riposte I: When dodging, deal 10% of damage avoided. (Use Defensive 56 times in conversation)

    Elemental

      Dry Heat: +20% to all Fire damage. (Ambush: Containment, defeat Patriot on Legendary)
      Fire Strike I: +1 Fire damage to each Melee attack. (NYC: Factory Floor, complete the optional objective)
      Fire Strike II: +3 Fire damage to each Melee attack. (Sim Mission: How Are De Ducks?, gold)
      Fire Strike III: +5 Fire damage to each Melee attack. (Chem Plant: Cloaked, defeat Molten Man)
      Fire Strike IV: +9 Fire damage to each Melee attack. (Chem Plant: Cloaked, defeat Molten Man on Legendary)
      Ice Strike I: +1 Cold damage to each Melee attack. (NYC: Factory Floor, defeat Grim Reaper)
      Ice Strike II: +3 Cold damage to each Melee attack. (Ambush: Containment, defeat Firestar)
      Ice Strike III: +9 Cold damage to each Melee attack. (Base Def.: Overloaded, defeat Bishop on Legendary)
      Ionic Attack I: +1 Energy damage to each Melee attack. (Hideout Raid: Dock Work, defeat Spider-Woman)
      Ionic Attack II: +3 Energy damage to each Melee attack. (Base Def.: Overloaded, defeat Bishop)
      Ionic Attack III: +5 Energy damage to each Melee attack. (Ambush: Containment, defeat Dagger)
      Ionic Attack IV: +9 Energy damage to each Melee attack. (Chem Plant: Cloaked, defeat Wonder Man on Legendary)
      Shock Smash I: +1 Electric damage to each Melee attack. (Base Def.: Safe Harbor, defeat Black Widow)
      Shock Smash II: +3 Electric damage to each Melee attack. (Chem Plant: Cloaked, defeat Bullseye)
      Shock Smash III: +5 Electric damage to each Melee attack. (Showdown: Warp Zone, defeat Firestar)
      Shock Smash IV: +9 Electric damage to each Melee attack. (NYC: Missing Marvel, defeat Shocker on Legendary)

    Fusion

      Cape Killer I: +50% more Fusion after hitting a Boss. (Chem Plant: Cloaked, defeat War Machine on Legendary)
      Cape Killer II: +100% more Fusion after hitting a Boss. (Use Aggressive 56 times in conversation)
      Fusion Star: An addition Fusion Star. (DC: Underground Politics, straight forward from the entrance past the intersection where Deadpool turns to go fight)
      Fusion Combo I: Raise Fusion on pop-up, trip, stun by 1. (Use Diplomatic 80 times in conversation)
      Fusion Combo II: Raise Fusion on pop-up, trip, stun by 2. (Guard Duty: Hit 'Em High, defeat Prodigy on Legendary)
      Fusion Combo III: Raise Fusion on pop-up, trip, stun by 3. (Chem Plant: Cloaked, defeat Mr. Fantastic on Legendary)
      Hands On I: Raise Fusion on grappling by 1. (Base Def.: Safe Harbor, behind the building the helicopter crashes into)
      Hands On II: Raise Fusion on grappling by 2. (Chem Plant: Cloaked, defeat Iron Man on Legendary)
      Kinetic Melee: +3 Energy Melee, +1 Fusion on throws. (Heroic Deed: Gambit)
      Momentum I: +50% more Fusion on destruction, KOs. (Use Diplomatic 20 times in conversation)
      Momentum II: +100% more Fusion on destruction, KOs. (Sim Mission: Heavier Metal, gold)
      No Mercy: +2 to Teamwork. (Heroic Deed: Iron Man)
      No Surrender: +3% Energy resist, +3% to crit. (Heroic Deed: Captain America)
      Play Rough: +3 to Teamwork, +1 Fusion on grabs. (Heroic Deed: Daredevil)
      Rebel Yell: +10% resistance to Mental damage. (Hideout Raid: Inner Base, defeat Cable on Legendary)
      Synchronized I: +50% more Fusion on double Powers hit. (Use Diplomatic 36 times in conversation)
      Synchronized II: +100% more Fusion on double Powers hit. (Use Diplomatic 56 times in conversation)
      Vay-Yay: +2 to Teamwork, +25% Energy damage. (Heroic Deed: Gambit)

    Powers

      Draining I: Absorb 10% of Melee damage as Stamina. (Latveria: Castle Doom, in plain sight after the area where enemies jump out of windows)
      Draining II: Absorb 15% of Melee damage as Stamina. (Convoy Strike: Rooftops, defeat Songbird)
      Draining III: Absorb 20% of Melee damage as Stamina. (Ambush: Showdown, defeat Iron Fist)
      Power Up I: +5% damage with Powers. (Use Aggressive 4 times in conversation)
      Power Up II: +10% damage with Powers. (Use Aggressive 36 times in conversation)
      Power Up III: +15% damage with Powers. (Ambush: Containment, defeat Iron Fist on Legendary)
      Power Up IV: +20% damage with Powers. (Prison: Hold the Line, defeat Molten Man on Legendary)
      Powerful I: +1 to Powers damage. (Hideout Raid: Going Deep, inside the second garage on a fly-only walkway)
      Powerful II: +3 to Powers damage. (Wakanda: Jungle, after the 4th mercenary cannon, immediately to the right in the shrubs after the barrier)
      Powerful III: +5 to Powers damage. (Prison: Riot Gear, defeat Bullseye on Legendary)
      Powerful IV: +9 to Powers damage. (Latveria: Ascension, defeat Wizard on Legendary)
      Reserves I: +18 max Stamina. (DC: Hallowed Ground, defeat Titanium Man)
      Reserves II: +32 max Stamina. (Ambush: Containment, defeat Multiple Man)
      Reserves III: +46 max Stamina. (Chem Plant: Faceoff, defeat Mr. Fantastic)
      Reserves IV: +100% max Stamina. (DC: Hallowed Ground, defeat Titanium Man on Legendary)

    Resistance

      Elementalist II: Reduce incoming Elemental damage by 20%. (Showdown: Ground Assault, defeat Spider-Woman on Legendary)
      Fire Proof I: Resist 15% of Fire damage. (Latveria: Ascension, blow up everything in a circular area to uncover it)
      Fire Proof II: Resist 30% of Fire damage. (Prison: Hold the Line, defeat Molten Man)
      Physicality II: +20% resistance to all Physical damage. (Ambush: Containment, defeat Dagger on Legendary)
      Resist Cold I: Resist 15% of Cold damage. (Prison: Going Negative, defeat Equinox)
      Resist Cold II: Resist 30% of Cold damage. (Ambush: Containment, defeat Firestar on Legendary)
      Resist Crush I: Resist 15% of Crush damage. (Latveria: Urban Warfare, after the Black Widow intel, go up the ramp after you drop onto the electric wire covered street)
      Resist Crush II: Resist 30% of Crush damage. (Showdown: Warp Zone, defeat Colossus)
      Resist Electric I: Resist 15% of Electric damage. (Latveria: Urban Warfare, under the Doom statue that gives you the achievement)
      Resist Electric II: Resist 30% of Electric damage. (Base Def.: Push Back, defeat War Machine)
      Resist Energy I: +15% resistance to Energy damage. (Chem Plant: Faceoff, defeat She-Hulk)
      Resist Energy II: 30% resistance to Energy damage. (Base Def.: Push Back, defeat War Machine on Legendary)

    Special Combat

      Critical Pain I: +10% to critical damage. (Guard Duty: Road Work, behind the transport The Thing throws)
      Critical Pain II: +25% to critical damage. (Guard Duty: Road Work, defeat Multiple Man on Legendary)
      Critical Pain III: +40% to critical damage. (Convoy Strike: Rooftops, Defeat Songbird on Legendary)
      Critical Pain IV: +55% to critical damage. (Guard Duty: Traffic Jam, defeat Goliath on Legendary)
      Devouring I: +1 hot point after knocking out a foe. (Prison: Jail Break-In, second room past the teleporter room when chasing Cmdr. Hill)
      Devouring II: +5 HP after stunning a foe. (Wakanda: Panther’s Lair, defeat Green Goblin)
      Devouring III: +5 HP after a pop-up. (Showdown: Warp Zone, behind a breakable object in the hallway Colossus throws things at you in)
      Devouring IV: +5 HP after tripping a foe. (Ambush: Containment, defeat Colossus on Legendary)
      Elementalist I: Reduce incoming Elemental damage by 10%. (Wakanda: Jungle, defeat Havok)
      Personal Space: Immune to grapple. (Sim Mission: Heavy Metal, gold)
      Second Wind: While blocking, regenerate small % of HP. (Showdown: Ground Assault, defeat Wonder Man on Legendary)
      Untouchable I: While blocking, attackers take 1 damage. (Use Defensive 20 times in conversation)
      Untouchable II: While blocking, attackers take 3 damage. (Wakanda: Tribal City, behind the large circular pond, hidden among some crates and a tree)
      Untouchable III: While blocking, attackers take 5 damage. (Showdown: Ground Assault, defeat Spider-Woman)
      Untouchable IV: While blocking, attackers take 9 damage. (Use Defensive 80 times in conversation)
      Vampiric Melee: +4 HP with every Melee attack. (Showdown: To The Core, defeat Colossus on Legendary)

    Status Effects

      Deep Cold I: 10% to freeze a chilled target. (Showdown: To The Core, defeat Whirlwind)
      Deep Cold II: 25% to freeze a chilled target. (Convoy Strike: Truckin’, defeat Lady Deathstrike on Legendary)
      Killer Instinct I: +10% to critical damage on Melee. (Wakanda: Tribal City, defeat Justice)
      Killer Instinct II: +25% to critical damage on Melee. (Base Def.: Safe Harbor, defeat Black Widow on Legendary)
      Overload I: 125% more Fusion on trip, stun, pop-ups. (Hideout Raid: Detour, next to a White Star before the generators)
      Overload II: 200% more Fusion on trip, stun, pop-ups. (Base Def.: Overloaded, in the very first room you fight Bishop in)
      Precise Daze: 50% to stun foe on critical. (Convoy Strike: Jacked Up, defeat Yellowjacket)
      Precise Force: 50% to knockback foe on critical. (Guard Duty: Traffic Jam, defeat Goliath)
      Stunning Finish I: Stunned targets take 150% damage. (Wakanda: Tribal City, defeat Justice on Legendary)
      Stunning Finish II: Stunned targets take 200% damage. (Wakanda: Panther’s Lair, defeat Green Goblin on Legendary)

    Superior Training

      Aggressive Hits: +1 HP per KO, +3 Focus. (Heroic Deed: Songbird)
      Chaotic Melee: +5% to dodge, +1 Strike. (Heroic Deed: Deadpool)
      Combat Trained: +3% to critical, +3% dodge. (Heroic Deed: Ms. Marvel)
      Dense Skin: Reduce all damage taken by 3, +3 Body. (Heroic Deed: Luke Cage)
      Focused ChI: +5% to critical, +5% max Stamina. (Heroic Deed: Iron Fist)
      Fueled By Pain: +3 HP per KO, +7% max Stamina. (Heroic Deed: Penance)
      Hard To Hit: +3% to dodge, +1 Body. (Heroic Deed: Spider-Man)
      Hot Head: Resist 5% of Fire damage, +1 Body. (Heroic Deed: Human Torch)
      Icy Precision: +3% to critical, +5 Focus. (Heroic Deed: Iceman)
      Insight: Raise Power damage by 3%, +1 Focus. (Heroic Deed: Mr. Fantastic)
      Oppressor: +1 Strike, Melee deals 5 Crushing damage. (Heroic Deed: Hulk)
      Phoenix Force: +5% Powers damage, +5% Fire damage. (Heroic Deed: Jean Grey)
      Practiced: Raise max Stamina by 3%, +1 Focus. (Heroic Deed: Invisible Woman)
      Radiated Touch: +5 Focus, Melee deals 5 Radiation damage. (Heroic Deed: Green Goblin)
      Rock Skin: Melee deals 1 Crushing damage, +1 Body. (Heroic Deed: Thing)
      Savagery: Melee deals 3 Wounding damage, +5 Strike. (Heroic Deed: Venom)
      Storm Rager: +1 Teamwork, stunned foes take Electric damage. (Heroic Deed: Storm)
      Super Soldier: Resist 5% of Impact damage, +1 to Melee. (Heroic Deed: Captain America)
      Thunder God: Melee deals 3 Electric damage, +3 Strike. (Heroic Deed: Thor)

    Tactical Advantage

      Active Learner: Resist 5% of Impact damage, +3 Focus. (Heroic Deed: Iron Fist)
      Alien Hunger: +5 HP per KO, +7 Body. (Heroic Deed: Venom)
      Asgardian Vigor: Resist 5% of all damage, +3 Body. (Heroic Deed: Thor)
      Channel Agony: +7% of Energy damage dealt, +5 Focus. (Heroic Deed: Penance)
      Clever Fighter: +1 Teamwork. (Heroic Deed: Spider-Man)
      Cosmic Battery: +3% to Energy attacks, +5% vs Energy. (Heroic Deed: Ms. Marvel)
      Fantastic Team: Raise Fusion gain by 3%, +1 Teamwork. (Heroic Deed: Invisible Woman)
      Feral Rage: Power deal 3% more damage, +1 Strike. (Heroic Deed: Wolverine)
      Frost Strikes: +5% Powers damage, +5% to critical. (Heroic Deed: Iceman)
      Gamma Energy: +1 Body, +1% to rage during Melee. (Heroic Deed: Hulk)
      Good Memory: +3% XP, +3% max Stamina. (Heroic Deed: Iron Man)
      Hot Foot: Melee deals 1 Fire damage, +1 Focus. (Heroic Deed: Human Torch)
      Hungry Melee: +4 to Strike, Melee attacks drain 3 HP. (Heroic Deed: Green Goblin)
      Lethal Tactics: +5% to damage, +5% to critical. (Heroic Deed: Wolverine)
      Living Weapon: +1 to Body, Melee deals 1 Wounding damage. (Heroic Deed: Deadpool)
      Malleable: Raise Power damage by 3%, +1 Body. (Heroic Deed: Mr. Fantastic)
      Quick Learner: Raise XP gained by 5%, +3 Focus. (Heroic Deed: Daredevil)
      Strategist: Raise max Stamina by 5%, +3 Focus. (Heroic Deed: Songbird)
      Street Scrapper: +5% to stun on Melee, +3 Body. (Heroic Deed: Luke Cage)
      Thick As A Brick: Resist 3% of Impact damage, +1 Body. (Heroic Deed: Thing)
      Weather Mind: +3% Electric damage, +1 Focus. (Heroic Deed: Storm)

    Utility

      Experienced I: Raise experience points earned by 5%. (Base Def.: Push Back, in the "main hub", around the back past where Bishop blows a hole in the blast door)
      Experienced II: Raise experience points earned by 10%. (Convoy Strike: Jacked Up, inside the crumbled building before you encounter Yellowjacket)
      Experienced III: Raise experience points earned by 15%. (Prison: Jail Break-In, the first corridor past the teleporter room when chasing Cmdr. Hill)
      Jackpot II: 5% chance orbs are multiplied by 20. (Use Diplomatic 4 times in conversation)
      Jackpot I: 5% chance orbs are multiplied by 10. (Convoy Strike: Truckin’, under a van in the area you fight Lady Deathstrike)
      Mighty I: Grants Might to the team. (Ambush: Containment, defeat Colossus)
      Mighty II: Grants Super Might to the team. (Chem Plant: Faceoff, defeat War Machine)
      Patriotic: +10% to all damage. (Ambush: Containment, defeat Patriot)
      Resist Recent: Resist 20% of last damage type. (Wakanda: Jungle, defeat Havok on Legendary)
      Run Speed I: Run 5% faster. (Prison: Hold the Line, defeat Whirlwind on Legendary)
      Run Speed II: Run 12% faster. (Wakanda: Tribal City, defeat A-Bomb on Legendary)

  • Team bonuses

    Create a team with the indicated characters to receive the corresponding bonus:

      Agents Of S.H.I.E.L.D. (+15% Max Health): Any four consisting of Daredevil, Iron Man, Mr. Fantastic, Ms. Marvel, Nick Fury, Wolverine
      Agile Warriors (+2 all Attributes): Daredevil, Deadpool, Iron Fist, Spider-Man
      Bruisers (+5 Striking): Any four consisting of Hulk, Luke Cage, Ms. Marvel, Thing, Thor, Venom
      Classic Avengers (+15% Max Stamina): Captain America, Hulk, Iron Man, Thor
      Fantastic Four (+35% Fusion Gain): Human Torch, Invisible Woman, Mr. Fantastic, Thing
      Femmes Fatales (+5% Damage): Any four consisting of Invisible Woman, Jean Grey, Ms. Marvel, Songbird, Storm
      Martial Artists (+5 Striking): Any four consisting of Captain America, Daredevil, Deadpool, Iron Fist, Wolverine
      Master Minds (+15% Max HP): Iron Man, Mr. Fantastic, Nick Fury, Spider-Man
      Masters Of Energy (+15% Max Health): Any four consisting of Gambit, Iron Fist, Jean Grey, Ms. Marvel, Nick Fury, Penance
      Natural Forces (+5% Damage Inflicted as Health Gain): Any four consisting of Human Torch, Iceman, Jean Grey, Storm, Thor
      Natural Leaders (+5% Experience): Any four consisting of Captain America, Jean Grey, Mr. Fantastic, Ms. Marvel, Songbird, Storm
      New Avengers (+10% to all Resistances): Any four consisting of Iron Fist, Iron Man, Luke Cage, Ms. Marvel, Spider-Man, Wolverine
      Pro-Reg Heroes (+15% Max HP): Any four consisting of Deadpool, Iron Man, Mr. Fantastic, Ms. Marvel, Songbird, Spider-Man
      Secret Avengers (+3 Teamwork): Any four consisting of Captain America, Human Torch, Invisible Woman, Iron Fist, Luke Cage, Nick Fury, Spider-Man, Storm
      Shut Up Already! (15% Extra Health): Any four consisting of Deadpool, Human Torch, Iceman, Spider-Man, Thing
      Think Tank (+15% Max HP): Any four consisting of Green Goblin, Hulk, Iron Man, Mr. Fantastic, Spider-Man
      Thunderbolts (+5% Damage): Green Goblin, Penance, Songbird, Venom
      Weapon Specialists (+5% Criticals): Any four consisting of Captain America, Daredevil, Deadpool, Gambit, Green Goblin, Thor
      X-Men (+15% Max Stamina): Any four consisting of Gambit, Iceman, Jean Grey, Juggernaut, Storm, Wolverine

    The following team bonuses require the bonus downloadable content:

      Agile Warriors (+2 all Attributes): Black Panther, Carnage, Daredevil, Deadpool, Iron Fist, Spider-Man
      Authority Issues (+35% Fusion Gain): Gambit, Magneto, Juggernaut, Wolverine
      Best Friends? (+15% Max Stamina): Cable, Deadpool, Spider-Man, Venom
      Classic Avengers (+15% Max Stamina): Any four consisting of Black Panther, Captain America, Hulk, Iron Man, Thor
      Defenders (+2 to Body, Focus, Striking, and Teamwork): Any four consisting of Hulk, Iceman, Luke Cage, Ms. Marvel, Wolverine
      Double Date (+35% Fusion Gain): Black Panther, Invisible Woman, Mr. Fantastic, Storm
      Femmes Fatales (+5% Damage): Any four consisting of Invisible Woman, Jean Grey, Ms. Marvel, Psylocke, Songbird, Storm
      Former Horsemen (+10% to all Resistances): Gambit, Hulk, Iceman, Wolverine
      Heroes For Hire (+10% to all Resistances): Deadpool, Hulk, Luke Cage, Iron Fist
      Martial Artists (+5 Striking): Any four consisting of Captain America, Daredevil, Deadpool, Iron Fist, Psylocke, Wolverine
      Marvel Knights (+5% chance for Critical Hits): Black Panther, Daredevil, Hulk, Spider-Man, Wolverine
      Master Minds (+15% Max HP): Any four consisting of Iron Man, Magneto, Mr. Fantastic, Nick Fury, Spider-Man
      Masters Of Energy (+15% Max Health): Any four consisting of Cable, Gambit, Iron Fist, Jean Grey, Ms. Marvel, Nick Fury, Penance
      Maximum Carnage (+5% Damage Inflicted as Health Gain): Any four consisting of Captain America, Carnage, Iron Fist, Spider-Man, Venom
      Natural Leaders (+5% Experience): Any four consisting of Black Panther, Cable, Captain America, Jean Grey, Magneto, Mr. Fantastic, Ms. Marvel, Songbird, Storm
      Repentant Killers (+5% Criticals): Jean Grey, Penance, Psylocke, Wolverine
      Secret Avengers (+3 Teamwork): Any four consisting of Cable, Captain America, Human Torch, Invisible Woman, Iron Fist, Luke Cage, Nick Fury, Spider-Man, Storm
      Secret Warriors (+5 Damage): Any four consisting of Captain America, Daredevil, Luke Cage, Spider-Man, Wolverine
      Think Tank (+15% Max HP): Any four consisting of Black Panther, Green Goblin, Hulk, Iron Man, Mr. Fantastic, Spider-Man
      Unrepentant Killers (+5% Damage Inflicted as Health Gain): Carnage, Green Goblin, Magneto, Venom
      Weapon Specialists (+5% Criticals): Any four consisting of Black Panther, Cable, Captain America, Daredevil, Deadpool, Gambit, Green Goblin, Thor
      X-Men (+15% Max Stamina): Any four consisting of Cable, Gambit, Iceman, Jean Grey, Juggernaut, Magneto, Psylocke, Storm, Wolverine

  • Special conversations

    You can have the following special conversations at the HQ with the corresponding characters:

      As Daredevil, talk to Black Widow.
      As Invisible Woman or Human Torch, talk to Mr. Fantastic.
      As Jean Grey, talk to Cable.
      As Spider-Man, talk to Green Goblin.
      While in HQ: S.H.I.E.L.D. Command, speak to Mr. Fantastic as Iron Man.
      While in HQ: S.H.I.E.L.D. Command, speak to Maria Hill as Iron Man.
      While in HQ: Stark Tower, speak to Iron Man as Captain America.
      While in HQ: White Star, talk to everyone as Captain America.

  • Easy Attitude points

    Talk to all characters in an HQ. Select the "Aggressive", "Diplomatic", or "Defensive" response. Save the game, quit, and reload that area. Repeat all the conversations with different responses to add to your previously earned Attitude points.

  • Defeating the final Boss

    Use Storm on your team when fighting the final Boss, especially in Legendary mode. She is immune to his elemental attacks, thus making the battle much easier.

  • Trivia answers

    The answers for the trivia mini-game are as follows in order:

    Act 1: Stark Tower

      1. Steve Rogers
      2. Daredevil
      3. Max Dillon
      4. Kinetically Charged
      5. Wonder Man's Brother
      6. A Gamma Ray Explosion
      7. Fly
      8. Breathe in Space
      9. Susan Storm
      10. Jetpacks
      11. An Experiment
      12. Scorcher
      13. Phineas Mason
      14. Whirlwind
      15. A Rich Industrialist
      16. Anthony Edward Stark
      17. Espionage Experience
      18. Frozen in Ice
      19. A Lawyer
      20. Remy LeBeau
      21. A Schoolyard Fight
      22. Create Force Fields
      23. Alcoholic
      24. Black Widow
      25. Bravo Team
      26. Electro
      27. Damage Control
      28. Super Soldier Serum
      29. Ben
      30. Wisecracks
      31. James
      32. Adamantium
      33. Cosmic Radiation
      34. Tribal Elder
      35. Plane Crash

    Act 2: White Star (Anti-Registration)

      1. Genetic Experiments
      2. Seen on Live TV
      3. Nitro
      4. Vibrating Air Blasts
      5. The Daily Bugle
      6. In A Refion Of Kenya
      7. Yancy Street
      8. Fantastic Four
      9. Diamondback
      10. Vibranium
      11. Sight
      12. Ice
      13. A Space Flight
      14. Educator
      15. Harlem
      16. Heroes For Hire
      17. Tranquilizer Darts
      18. Lincoln Memorial
      19. White Star
      20. Mr. Fantastic
      21. 16
      22. Short Temper
      23. Nathan Summers
      24. Tandy Bowen
      25. His Sister
      26. New York
      27. Ballet Dancer
      28. Advanced Devices
      29. Eric Williams
      30. Golden Mace
      31. Multiple Man
      32. New Warriors
      33. Herman Schultz
      34. Unknown
      35. He is in a Comic Book

    Act 2: Stark Tower (Pro-Registration)

      1. Scientific Acumen
      2. Maria Hill
      3. Air Force Pilot
      4. Atlantean Royalty
      5. Kree Technology
      6. Metallurgy
      7. Connecticut
      8. Ororo Munroe
      9. Trained Pilot
      10. His Natural Genius
      11. Not Related
      12. A Barge
      13. Baron Zemo
      14. Coldheart
      15. On Roosevent Island
      16. Wolverine
      17. Gamma Regulators
      18. Nuclear Physics
      19. Odin
      20. Elder God
      21. X-Men
      22. Phoenix Force
      23. Super-Villain
      24. Merc With A Mouth
      25. Sanity
      26. A Published Novelist
      27. Carol Danvers
      28. Ironfist
      29. Jessica Jones
      30. Heroes For Hire
      31. X-Men
      32. Daredevil
      33. Gambit
      34. Professional Thief
      35. Alternative Future

    Act 3: Secret Bunker

      1. A Life Model Decoy
      2. Robotic Duplicats
      3. Pym Particles
      4. Wolfgang Von Strucker
      5. James Rhodes
      6. Shocker
      7. Nobody
      8. Telekinesis
      9. Russia
      10. Cloak And Dagger
      11. Light Knives
      12. Molten Man
      13. Organic Doubles
      14. Reed Richards
      15. Patriot
      16. Negative Zone
      17. Being Ex-Shield
      18. Hydra
      19. Scientist
      20. High School Student
      21. Latent Mutation
      22. Ten
      23. Starktech Armor Suit
      24. Geffen-Meyer
      25. Skybird One
      26. 612
      27. Hydra Base
      28. A Sedative
      29. Western New York
      30. Capes
      31. K'un-L'un
      32. His Skeleton
      33. Cloak
      34. The Thing
      35. Robbie Baldwin

    Act 3: Wakandan Palace

      1. Howling Commandoes
      2. An Alien Organism
      3. Hulk
      4. Chi Energy
      5. Bill Foster
      6. Pro Wrestler
      7. High Intensity Sonics
      8. A Rare Herb
      9. Ice And Fire
      10. Microwave Energy
      11. Alex Summers
      12. Rick Jones
      13. Cyclops
      14. A Vance Astrovik
      15. Angelica Jones
      16. Psychiatrist
      17. Speedball
      18. Pain
      19. Africa
      20. Grey and Cyclops
      21. Mjolnir
      22. Telekinesis
      23. Swanson
      24. Venom
      25. Thirty Seconds
      26. Portal
      27. Negative Zone
      28. District Attorney
      29. Jennifer Walters
      30. Engineering
      31. Mac Gargan
      32. Joseph
      33. His Brother
      34. WWI Pilot
      35. Lawyer

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      Mission Accomplished (5 points): Topple a dictator.
      Coalition of the Willing (20 points): Crash a castle.
      Oceans No Longer Protect Us (20 points): Protect a city.
      A House Divided (20 points): Defend your leaders.
      If You're Not With Us (10 points): Choose a side.
      Freedom Isn't Free (20 points): Raid a hideout.
      Defending Our Way of Life (20 points): Rescue a hideout.
      All Options on the Table (20 points): Defend a convoy.
      Collateral Damage (20 points): Stop a convoy.
      Fallen Star (20 points): Ambush your opponents.
      Iron and Blood (20 points): Fight back an ambush.
      Knowns and Unknowns (10 points): Repay a favor.
      Alliance Reborn (20 points): Break and enter.
      Grave and Growing (20 points): Free a country.
      A More Perfect Union (10 points): Finish what you started.
      I'm With Iron Man (30 points): Defeat all Act II and III missions as a Pro-Registration team.
      I'm With Captain America (30 points): Defeat all Act II and III missions as an Anti-Registration team.
      Legendary Schism (20 points): Defeat all Act I missions on Legendary Difficulty.
      Legendary War (30 points): Defeat all Act II missions on Legendary Difficulty.
      Legendary Alliance (30 points): Defeat all Act III missions on Legendary Difficulty.
      Rookie Squad (10 points): Complete a map in Co-Op.
      Experienced Allies (15 points): Complete 8 maps in Co-Op.
      Decorated Veterans (30 points): Complete 24 maps in Co-Op.
      Seek and Destroy (15 points): Complete all optional mission objectives.
      Uncontained Aggression (15 points): You or other players on your team must destroy 250 health containers.
      Undefeated Heroes (30 points): Defeat 12 mission bosses on Super Heroic or Legendary Difficulty without revival or map reload.
      Immortal Heroics (50 points): Defeat 25 maps on Super Heroic or Legendary Difficulty without revival or map reload.
      Back in Action (10 points): Perform 10 revivals.
      Tactical Training (10 points): Perform all 5 recommended training Fusions in Latveria.
      Heroes Unite (10 points): Perform 10 Fusions with another player-controlled hero in a Co-Op game.
      United We Stand (30 points): Earn 20 high scores for each type of Fusion: Targeted, Guided, and Clearing.
      Powers of Two (50 points): Perform all Fusions by combining every available pairing of 24 heroes.
      Old Friends (10 points): Have 10 special conversations between characters with a history while in an HQ map.
      Costume Collector (10 points): Unlock 23 alternate costumes.
      Distinguished Service (10 points): Collect 50 Team Boosts.
      Extraordinary Heroism (30 points): Collect 125 Team Boosts.
      Above and Beyond (50 points): Collect 200 Team Boosts.
      Listening In (20 points): Collect 30 Audio Logs.
      Superior Intel (20 points): Collect 125 Dossiers.
      Potential Evidence (10 points): Collect 10 Concept Art Bundles in HQ maps.
      Trivia Buff (10 points): Correctly answer 15 Trivia questions.
      Trivia Team-Up (15 points): Score 30 Trivia Fusions.
      Trivia Genius (30 points): Earn all Trivia rewards.
      Sim Team-Up (5 points): Earn Mission Succeeded on a Simulator Mission in Co-Op and return to the Simulator menu.
      Sim Amateur (10 points): Earn 4 Bronze Medals from Simulator Missions.
      Sim Expert (15 points): Earn 8 Silver Medals from Simulator Missions.
      Sim Champion (30 points): Earn 12 Gold Medals from Simulator Missions.
      Melee Training (10 points): Complete all melee training goals listed on the Stats page.
      Power Training (15 points): Complete all Power training goals listed on the Stats page.
      Every Trick in the Book (30 points): Complete all combat mastery goals listed on the Stats page.

    The following achievements require the bonus downloadable content:

      Walk It Off (35 points): Progress through "Insidious Alliance" without breaking any Health Containers.
      Low Deductible (20 points): Complete "Escort Duty" without destroying any turrets.
      Perfect Balance (50 points): Defeat 75 foes in "Balance."
      Old Foes (20 points): Defeat "Overload" with the X-Men.
      Blows Up Real Nice (40 points): Throw all the proximity mines in "Balance."
      No One Left Behind (30 points): Complete "Insidious Alliance" with all four heroes alive.
      Blitz (20 points): Defeat 2 foes within 10 seconds in "Insidious Alliance."
      Hotfoot (35 points): Complete "Escort Duty" without disabling any floor hazards.

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