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Alien Rage Review for Xbox 360

Alien Rage Review for Xbox 360

Rage Is Just One Way to Describe It!

“What the world needs now…is another vanilla, sci-fi shooter,” said no one.

There’s no doubt that shooters are a huge part of our gaming hobby. Some people utterly detest them, and there are others who almost exclusively play them. I suppose I fall somewhere in the middle. I imagine my skill is comparable to many of you, who are good enough to hold your own in games with friends online and can easily blow through most campaign modes on their normal settings with little issue. I’m good enough to feel like I’m enjoying myself, and my kill-to-death ratio is pretty good. The point I’m making here is that anyone of average FPS skill should be able to pick up a title such as Alien Rage and have a good time with it.

I didn’t. This game should have been called Alien Rage-Quit.

During the opening cinematic, I was actually looking forward to getting the game started. The cutscenes did their job in orienting me to the world, but they didn’t go into any great detail with things such as characters or backstory (the game addresses those through the audio log system…but more on that later). The gist of the game revolves around a fuel source that is used by humans and alien worlds alike, and it takes place a few hundred years in the future. A giant asteroid containing the substance, known as Promethium, is found. Earth sets up a mining colony there, claiming it as our own. Then, when an alien race descends, we attempt to share the find, until they decide they’ll just take it for themselves. However, being that we’re the United States of ‘Merica, we claim that “if we can’ have it, neither can they.” Now, that last line was not just made up…it’s actually in the game. It’s not only cheesy, but also a pretty petty reason for us to engage in an intergalactic space war, right? Well, this sets the tone for the rest of the storytelling in the game. Sprinkled throughout will be attempts at humor and little references that are supposed to make you stop and say, “Hey, this game just mentioned that other game! How awesome!” Most of the time, though, you’ll just wish you were playing those other games instead.

Let’s talk a little bit about the overall game design. I can tell you, as soon as the game dropped me into the map after the initial cutscene, I had the following thought: “Wow, this looks like a Covenant level from Halo 2 .” Now, that may not sound like a bad thing per say, but Halo 2 came out in 2004. This won’t be the last time I reference a Halo comparison. Believe me, it’s not because I’m unfairly comparing them, but because I’m thoroughly convinced that many of the design elements were pulled directly from it. OK, let’s ignore the opening map that I’ve already described as Covenant-esque. Let’s also ignore your helpful female counterpart that bears no resemblance to Cortana ( sarcasm ). All you have to do is walk into the first big hanger you find in the game to prove my point. There were no less than five Halo Wraith tanks sitting in there, with little more than a re-skin.

Alien Rage Screenshot

If I’m lyin’ I’m dyin’… and I’ve never felt better.

You’ll also find similar concepts lifted from other games. For instance, the main character pretty much looks like he fell off the Gears of War space truck and floated into this game instead. Problem is, they didn’t take the same approach with other aspects of the game. Take the enemies for example, who each look like they are rejects from the space villain gallery of rogues. There’s nothing particularly interesting or unique about them, as they all pretty much run together as you progress through the game. I can’t remember any single enemy that really stands out in my mind.

Alien Rage Screenshot

Now, I’m already feeling a little bad for pounding the game so severely, so let me focus on a positive. I do think the graphics are good. Not great, mind you, but being that it’s powered by the Unreal engine, it definitely has a decent look to it. Unfortunately, there’s not much of a “wow” factor to it. It could be because it’s so very ordinary in its presentation (let’s face it, we’ve seen this before). This sort of ended up as a backhanded compliment, I know, but for what amounts to a $20 PC shooter ($15 on Xbox Live and PSN), it’s certainly not bad. There wasn’t any issues that jumped out at me; everything seemed pretty tight, and I can honestly say that I was pretty satisfied with my visual experience on my HDTV. On my TV, the explosions were nicely animated, the characters were nicely animated, and…OK, now I’m clearly just fishing for more nice stuff to say. Let’s get back to the real meat of the matter.

We now come to the gameplay aspect and also what amounts to the game’s fatal flaw. Remember when I told you I dropped into the world and started admiring the environment? Well, I can tell you for the rest of the game, I spent just as much time staring at the respawn screen as I did the game maps. The reason being, I found myself dying A LOT! There are many contributing factors to my constant deaths, but the largest is the diminutive health bar. You’re going to take only a few hits before you die. Taking cover won’t help, as you’ll find many of the enemies are able to shoot your surrounding environment to kill you. Many times, simply peeking out behind cover to try and pick off the enemy that has you pinned down results in death. Also, the lack of a radar system to track enemy locations can be a problem, as they often appear behind you without you realizing it.

Many instances resulted in my death from enemies I never knew were there, and by the time I swung around, I was toast. Much of the game is trial and error, which becomes tedious. One of the easier ways to kill enemies (especially later in the game as their numbers grow) is to look for those orange barrels of Promethium strategically placed throughout the world. The designers clearly intend for you to use this as a weapon as much as possible (often setting up multi-kills based on your ability to shoot the first barrel, thus creating a domino effect). As a result, the game also could have been called Acme-Barrel Rage, as you’ll find these along every step of the way (often times accidently killing yourself by being too close, a la Wile E. Coyote).

Alien Rage Screenshot

I wish I could tell you the controls and sound are where this game really shines. Frankly, I found myself struggling to hit the targets I was aiming at (especially over long distances), and the recoil makes it seem like I’m shooting from a pogo stick. The promotional material for the game states, “…weapons come with two firing modes and you’ll need all of them!” I found this to be true, as I kept looking for a better weapon to help me against this merciless onslaught of cheap deaths, and would spend most my time spamming the secondary fire modes (e.g., grenades). As for sound, there isn’t really anything good or bad that sticks out in my mind. As I said earlier, there are nice little audio logs you can find throughout the game that use VO to try and expand on the story. Unlike In a game such as Arkham Asylum (you know, where the Joker’s backstory is told via audio recordings you find in various places), you’re not really invested enough in Alien Rage’s story to track these little tidbits down. Most people will probably never even know they are there to be found.

You’ll find that many of the complaints I have regarding this game seem very “middle of the road.” I found that when I wasn’t being infuriated with things such as cheap deaths or sluggish controls, I was indifferent. There weren’t any particular moments of the game that really impressed me. In most cases, a game should really boil down to fun factor, right? After all, that’s what we’re here for. Even though it’s a cheap buy ($15-$20), some folks may be on a budget. This isn’t a game I can tell you, in good conscious, to spend your money on (especially with so many other titles available in that price range that you WILL enjoy).

I can say this honestly; I just didn’t have fun playing Alien Rage . I thought after the growing pains of the first few levels, the game and I would fall into our groove and things would improve.

Try as I might, it just never happened.

RATING OUT OF 5 RATING DESCRIPTION 3.9 Graphics
I know a team worked hard on this game to make it look good, and I can appreciate that. 2.5 Control
Lining up and hitting targets is cumbersome 3.9 Music / Sound FX / Voice Acting
The sound effects and voice acting are good, even if the script is not. 2.0 Play Value
I don’t know about the game itself, but I got really good at the “Restart Checkpoint” mini-game 1.9 Overall Rating – Avoid
Not an average. See Rating legend below for a final score breakdown.

Review Rating Legend
0.1 – 1.9 = Avoid 2.5 – 2.9 = Average 3.5 – 3.9 = Good 4.5 – 4.9 = Must Buy
2.0 – 2.4 = Poor 3.0 – 3.4 = Fair 4.0 – 4.4 = Great 5.0 = The Best

Game Features:

  • Player-triggered destruction of environments and cover helps to advance through levels
  • Strong thru-the-gun experience with 10 powerful weapons each with two firing modes
  • Huge boss fights–over 21 enemy types including 8 beastly sized bosses to challenge and destroy throughout 14 levels

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