Alien Rage Review
Alien Rage Box Art
System: Xbox 360
Dev: CI Games, City Interactive
Pub: CI Games
Release: October 18, 2013
Players: 1 (2+ Online)
Screen Resolution: 480p-1080p Blood, Strong Language, Violence

Many instances resulted in my death from enemies I never knew were there, and by the time I swung around, I was toast. Much of the game is trial and error, which becomes tedious. One of the easier ways to kill enemies (especially later in the game as their numbers grow) is to look for those orange barrels of Promethium strategically placed throughout the world. The designers clearly intend for you to use this as a weapon as much as possible (often setting up multi-kills based on your ability to shoot the first barrel, thus creating a domino effect). As a result, the game also could have been called Acme-Barrel Rage, as you’ll find these along every step of the way (often times accidently killing yourself by being too close, a la Wile E. Coyote).

Alien Rage Screenshot

I wish I could tell you the controls and sound are where this game really shines. Frankly, I found myself struggling to hit the targets I was aiming at (especially over long distances), and the recoil makes it seem like I’m shooting from a pogo stick. The promotional material for the game states, “…weapons come with two firing modes and you’ll need all of them!” I found this to be true, as I kept looking for a better weapon to help me against this merciless onslaught of cheap deaths, and would spend most my time spamming the secondary fire modes (e.g., grenades). As for sound, there isn’t really anything good or bad that sticks out in my mind. As I said earlier, there are nice little audio logs you can find throughout the game that use VO to try and expand on the story. Unlike In a game such as Arkham Asylum (you know, where the Joker’s backstory is told via audio recordings you find in various places), you’re not really invested enough in Alien Rage’s story to track these little tidbits down. Most people will probably never even know they are there to be found.

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You’ll find that many of the complaints I have regarding this game seem very “middle of the road.” I found that when I wasn’t being infuriated with things such as cheap deaths or sluggish controls, I was indifferent. There weren’t any particular moments of the game that really impressed me. In most cases, a game should really boil down to fun factor, right? After all, that’s what we’re here for. Even though it’s a cheap buy ($15-$20), some folks may be on a budget. This isn’t a game I can tell you, in good conscious, to spend your money on (especially with so many other titles available in that price range that you WILL enjoy).

I can say this honestly; I just didn’t have fun playing Alien Rage. I thought after the growing pains of the first few levels, the game and I would fall into our groove and things would improve.

Try as I might, it just never happened.

By
Jason Messer
Contributing Writer
Date: October 21, 2013

RATING OUT OF 5
RATING DESCRIPTION
3.9
Graphics
I know a team worked hard on this game to make it look good, and I can appreciate that.
2.5
Control
Lining up and hitting targets is cumbersome
3.9
Music / Sound FX / Voice Acting
The sound effects and voice acting are good, even if the script is not.
2.0
Play Value
I don’t know about the game itself, but I got really good at the “Restart Checkpoint” mini-game
1.9
Overall Rating - Avoid
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Player-triggered destruction of environments and cover helps to advance through levels
  • Strong thru-the-gun experience with 10 powerful weapons each with two firing modes
  • Huge boss fights–over 21 enemy types including 8 beastly sized bosses to challenge and destroy throughout 14 levels

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