|
Imagination
Meets Xtreme Sports - but is it love at first site
or an awkward blind date? by
StewXX
November
19, 2005 - In
what can only be considered a semi-serious departure
from the previous games, Amped 3 might disappoint
those who were hoping for a continuation of the series
proper. Snowboarding is buried in here somewhere but
it's sandwiched between Mountain Dew 'tude', insane
fratboy party visuals and some gameplay completely
unrelated to snowboarding. Fans will be quick to lash
out at Indie Built for what they might consider a
dismantling of what is really the only realistic snowboard
game available these days, but most of the development
team at Indie Built worked on previous Amped games,
which means they should know better than to screw
with what works.

For
starters, Amped was known for it's innovative use
of the analog sticks for it's trick system. This has
been removed in favor of a more conventional face
button (ala Tony Hawk) configuration which might have
Amped purists up in arms. I can only assume the change
was implemented to make Amped's gameplay more accessible
to the average gamer. I know that personally it took
me hours to get the hang of the original Amped when
I first played it years ago. The only thing that kept
me coming back was the addictiveness of it all and
eventually I mastered the controls. The new control
isn't bad, but it is completely new and will throw
those familiar with Amped 1 & 2 for quite a bit
of a loop. Next is the removal of the online multiplayer.
I'm not sure why this was removed and I am definitely
mourning its absense. If it couldn't have been implemented
at this juncture the game should have been put on
hold until such time as online was ready. Was having
Amped 3 ready at launch that much of a dealbreaker?
|
"If
you give the new controls half a chance you'll
realize there is some depth here..."
|
If
you want to shred freestyle (sandbox) everywhere that
Amped 3 features - Snowbird, Northstar, Valle Nevado
to name a couple, but still no Whistler Vaughn (Vaughn
lives about an hour away from Whistler....lucky %$#@!)
you'll have to play Story Mode. Story Mode is filled
with classic objectives that you'll remember from
previous games in the series and you'll also have
to complete some interesting new ones. Once you complete
the Story mode you will gain a trail map that indicates
all of the lifts and runs on a particular mountain.
There are lots of real-world resorts and slopes in
addition to real-world gear and real-world snowboarders
such as Gigi Ruef and Marc Frank Montoya. Impressing
those around you has always been a consistent theme
in Amped and while the third game is no different
it does manage to take it to the Xtreme. Continue
to impress those around the slopes and your "awesomeness"
will start to show. Literally. Personally I thought
it was so ****ed up that I kinda dug the bizarre trails
of dimentia eminating from my boarder, but if you
don't share my insane tastes, the Awesomeness effect
can be turned off.

If
you give the new controls half a chance (sorry guys,
we checked and there is no "classic" control
config) you'll realize there is some depth here, but
it will be a shock to the system nevertheless. Using
the buttons for easy grabs only requires one button,
but attempting to execute harder tricks will have
you mastering a slew of button combos, not unlike
those you'd find in a fighting game like Tekken. The
availability to chain combos together with the butter
and carving moves adds a lot of strategy for those
who want to bust all of the insane trick scores. The
tweaking of the Left Analog stick has been retained
from previous games and getting air isn't a problem
thanks to the generous amount of moguls and other
natural and manmade obstacles that will provide you
with necessary height.
|