|System: Xbox 360, PS3|
|Dev: Vector Cell|
|Pub: Lexis Numérique|
|Release: January 11, 2012|
|Screen Resolution: 480p-1080p||Use of Drugs, Blood, Intense Violence, Language|
The sheer difficulty of doing mundane tasks over and over is the game's undoing. Aside from the ridiculous plot, the nonsensical controls, and the game's utter lack of focus, it is the little things here that get me the most. Running back and forth between two or three rooms and hoping to find a button prompt somewhere is maddening, and will make even the most tolerant of gamers want to chuck their controllers.
About the only part of the game that is somewhat satisfactory is the visuals. Character models are decent enough, and even though levels consist of hallway-like structures, at least there is some variation between each dead-end. Vocals also hit the satisfactory mark. They are by no means good, but when the rest of the game is this bad, I guess even the most mediocre element becomes noteworthy.
2012 may just be getting started, but AMY is already a contender for the worst game of the year. The game has no point, is extremely disorganized, and controls like three blind mice on Mars. Pretty much everything available on the Xbox LIVE Arcade and PlayStation Network is better than this. In fact I think staring at a wall would be a better way to spend your time, as boring definitely beats frustration in this case. Sure, you may think you've seen bad games before, or can handle frustratingly bad game design. But trust me, you don't know frustration until you've met Amy.
Amanda L. Kondolojy
Senior Contributing Writer
Date: January 13, 2012