
| System: X360, PS3, PSP | Review Rating Legend | |
| Dev: EA Montreal | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Electronic Arts | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Jan. 12, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Mature | 3.5 - 3.9 = Good | |
Team Tactics are still valuable and can be used incredibly effectively at some points. At other times, solo players will definitely miss a real-life partner as they struggle to coordinate the computer's attacks with your own. As a general rule, Army of Two: The 40th Day is made for co-op. When you come across enemies who have taken hostages, things are a bit easier. You can order your partner to take a commanding officer hostage (or take him yourself) as you tie up his soldiers or use your mask's GPS to tag enemies and then snipe them together. Not so tough.

Some of the other tactics, fake surrender for example, are a lot tougher to execute and time on your own. The game's partner commands are already tough to employ in real time as you try to dodge enemy fire, but when you consider that your enemies are still coordinating their attacks as you feign defeat and try to tag all your enemies and aim your gun, things can get hectic, fast. Now, it's very likely that you will survive these moments with ease, but the fact that the game slows these "quick draw" moments down and it's still difficult to get a few clean kills is frustrating. I imagine in real life pulling a maneuver like this off would be just as hectic, but it's still no fun to reload from a checkpoint just so you can get into the weapons locker behind your foes.
From what I've seen the story and the main characters, are a bit more palatable this time around and, without giving anything away, there are some really cool moments that allow you to choose how the world will see you and your partner. These are accompanied by watercolor-style comic cells that seem to tell little epilogues for the characters involved in these decisions. At least I think so, they go by pretty fast, and there are no words to accompany the cells, but it still looks cool.
All the major draws of the original Army of Two have found their way back, weapons customization, partner tactics, aggro, etc., and many have been improved. The controls are familiar to fans and accessible and natural to anyone who's played a shooter on a next-gen console. All in all, EA delivers a solid, not groundbreaking, action experience for its fans. If you like to shoot stuff, and your friend does too, you've got a winner.
By
Leon Hendrix III
CCC Freelance Writer
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