|System: Xbox 360, PS3*, PS Vita, PSP|
|Dev: Arc System Works|
|Release: February 14, 2012|
|Screen Resolution: 480p-1080p||Blood, Language, Partial Nudity, Sexual Themes, Violence|
That's basically it; there isn't anything else to speak of here that wasn't already in the previous launch. What's truly annoying is the fact that BlazBlue: Continuum Shift Extend's balance changes are only available through buying a full $40 copy of Extend. You can't just download the balance changes on your existing copy of Continuum Shift. This basically means that BlazBlue gamers don't have a choice to remain with their previous version of the game if, say, they don't care much about story mode or Relius Clover. Instead, they are basically being strong-armed into purchasing another 40-dollar game just so that they can stay current with the build of the game that is used in the tournament scene. Oh, and by the way, the characters are changed so much that you cannot just train on an old version of the game. Moves operate in entirely new ways and jumping right into Extend will make you feel like you have to learn the game all over again.
Don't get me wrong, the main problem with Extend is monetary. If you have never played BlazBlue before, then this is an absolutely amazing game. It has tons of modes, interesting characters, and really good gameplay mechanics. Heck, its story is even compelling, a rarity in a fighting game.
The problem is that the "players who haven't yet played Blazblue but still want to" market is very small. We've already seen two versions of the game on both home and handheld consoles. If you haven't picked up the game by now, you probably aren't going to. Instead, this leaves much of the Blazblue fandom with nothing more than a slap in the face for faithfully supporting Arc System Works by purchasing their DLC characters, costumes, and content.
If Arc System Works, say, gave us a choice to purchase Relius and the new balance patches for 15 dollars, much like Capcom did with Super Street fighter IV, I would be far less angry. At least then, the fan base could keep current with the game without purchasing a whole new release that provides little extra in the way of content. Instead, this is a 40-dollar compulsory buy to stay within the BlazBlue scene, and with games like Street Fighter X Tekken, Skullgirls, Under Night In-Birth, Tekken Tag Tournament 2, and Persona 4: The Ultimate in Mayonaka Arena coming out, and games like Ultimate Marvel vs. Capcom 3, SoulCalibur V, Super Street Fighter IV: Arcade Edition, Mortal Kombat, and The King of Fighters XIII still strong in the fighting game scene, BlazBlue: Continuum Shift Extend just isn't worth the money.
Angelo M. D'Argenio
Date: February 21, 2012