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Visually
CoD 2 is amazing in high def. How amazing? Let me
put it into perspective. I rented Call of Duty 2 for
the Xbox 360 around the launch, before I received
my review copy. At the time I was playing the 360
on my regular TV. About a week ago, I was walking
through Future Shop and saw some dudes standing around
playing the Xbox 360 kiosk. I had never seen the war
game they were playing and I thought to myself that
it was a new demo of a new game. Man it looked out
of this world! The best I'd ever seen. It wasn't.
It was Call of Duty 2 in high def. I immediately hunted
everywhere for the X360 VGA adapter and managed to
find the last one in Vancouver (they're all over the
place now...buy one if don't have an HDTV but have
a good monitor!) I couldn't believe the difference.
I'm no "graphics whore" by any stretch as
gameplay HAS to come first but wow, CoD'2 visuals
are mighty impressive. The varied environments from
the snowblown streets of Stalingrad, sandswept African
desert and the cobblestone roads of rural France,
every level has something else to marvel at. Running
at 60 FPS, CoD 2 never looks grainy, choppy or ugly
and unless you've got a super duper PC gaming rig
and a copy of the PC version I'm betting you haven't
seen this game look as amazing as it does on Xbox
360.

Before
you think CoD 2 is all beauty and no brains, take
note that Infinity Ward packed some pretty special
AI into the mix on both sides. While there were a
few occasions I would have loved to have been able
to command my fellow soldiers to do my bidding (ala
Brothers In Arms), for the most part my AI team held
their own against the German army. I noticed a few
occasions where they just couldn't manage to pick
off the bastard who was targetting me while I was
trying to do something important - like use the anti-aircraft
gun to shoot down attacking planes for example - and
while that was frustrating, I simply took matters
into my own hands and shot the sonuvablix myself.
The enemy AI on the other hand are a sneaky bunch.
They'll dive out of the way of grenades, duck for
cover and even manage to crack off a few shots in
your general direction before they're taken by the
hand of death. You can even watch them crawl along
the ground after being shot as even when they're mortally
wounded, they're always up to something.
Gamers
with a kick ass home theater system and no neighbors
within earshot to complain about it will be in audio
heaven. The sounds of war will rattle your home if
you give it the opportunity. The entire audio presentation
in CoD 2 is simply award-winning. Instead of pumping
you up with epic orchestral fanfares which would be
completely lost in a sea of gunfire, explosions, wind
and shouting, Infinity Ward provides the sounds of
war as your soundtrack. The constant chatter of your
mates is also noteworthy as there is quite a hefty
supply of dialogue and all of it echoes with the panic,
stress and jubilation you could imagine on the battlefield.

Where
CoD 2 stumbles is on the online battlefield. Unfortunately
I don't know anyone within driving distance who owns
an X360 so I couldn't investigate SystemLink LAN play
nor did I entertain the thought of playing splitscreen
which I consider to be for younger gamers who have
much better eyesight than this old dude. So naturally
I was pumped to jump online and shoot up cyberspace.
Online matches include Deathmatch, Team Deathmatch,
Capture The Flag, Headquarters and Search & Destroy.
The first few matches I played were so lag ridden
that before I could disconnect, the game did it for
me. I reconnected later that evening and online was
excellent with minor lag. Later that same evening
I went back online and was disconnected because my
connection was almost non-existent. That being said,
when I have been online I have had a great time. Granted
I can't compare this to the 64 players online that
the PC version of CoD 2 sports (that figure is off
the top of my head so apologies if I'm incorrect)
but when online works, it's an excellent time. The
advent of the Kill-Cam, which shows you exactly who
shot you and from where, helps to eliminate as much
as possible those who have nothing better to do than
camp and snipe at everyone from their special hiding
spot - at least their location is always revealed.
This gets them moving around to another location (if
they have a brain) after each kill which gets them
out onto the battlefield where you actually have a
chance at revenge. The environments used online are
completely opened up and don't feature as many obstructions
as the single player component which means they're
huge. That's actually a slight hinderance to the flow
of the online game as only 8 players are allowed at
once - which means any game becomes a cyber version
of hide and seek - especially if you're dealing with
one of those lowlife sniper types.
Call
Of Duty 2 is a great addition to your budding Xbox
360 but if you've already got the PC version happening
then there isn't any reason to defect, especially
since the online component of the PC version works
like a charm. Armchair soldiers of all ages (this
game is rated T for Teen) will dig its white hot,
white knuckle single player intensity and owners of
HDTV's and Dolby 5.1 will be in WW2 heaven. Sure beats
playing with those green plastic army men out in the
sandbox.
By
Vaughn Smith
CCC
Site Director
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Rating
out of 5
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Call
Of Duty 2 (Xbox 360)
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4.8
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Graphics
60 FPS, great particle effects (in fact,
the best I've seen!), excellent animation,
no ugly textures....it's all beautiful in
high res. |
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4.7
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Control
Extremely intuitive and uncomplicated. Even
gamers who haven't picked up a new fangled
controller in years will take to this very
quickly. |
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4.8
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Music
/ Sound FX / Voice Acting
Panicky chatter, threatening shouts, propoganda,
gunfire, house rattling explosions - it's
all topnotch. |
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2.5
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Online
Streamlined heavily from the PC version
and extremely finicky, online needs some
attention. When it does connect it's a blast,
but getting it to connect to a good ping
seems to be the problem. |
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4.0
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Play
Value
The single mission is definitely worth the
full price of admission, compared to games
where all of the emphasis is on the online
play. |
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4.6
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Overall
Rating -
Must Buy
Not an average. See Rating legend above
for a final score breakdown. |
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There
are only so many ways you can approach a retelling
of one of the most important days in the history of
war, but game developers the world over are doing
their best to recreate the events and make them as
realistic as possible.
D-Day
on the beaches of Normandy during World War II is
one such hisotoric battle and while it has taken on
pop culture status thanks to various incarnations
of the event found in games (Medal of Honor, Call
of Duty et al) and movies (Saving Private Ryan etc.)
game developers love to revisit that moment in time
and strive to recreate the insensity, horror and carnage
that took place.
Infinity
Ward's Call of Duty 2 is one such title and if you've
been less than impressed with previous offerings of
D-Day existing within the T rated confines of the
Medal of Honor series, prepare for pure hell on Earth.
While a videogame can obviously never hope to create
all aspects of such a cataclysmic event,
gamers will be able to participate in the closest
reproduction of Normandy ever attempted.
Keeping
in line with the originals premise, you will still
be able to play as American, British and Russian soldiers
during recreations of historic battles. As you progress
you will be able to unlock various "vignettes"
as you go so that you aren't forced to play through
a particular campaign to the end and will be able
to take part in various battles that might not fit
into the timeline you've been following up to that
point.
First
Person Shooters have been holding the hands of gamers
for far too long now, thanks in part to scripted events
that would automatically take place once the player
reached a particular area or milestone. Playing through
the first time was always a treat, but subsequent
replays left the experience feeling far too predictable.
Infinity Ward is moving away from heavily scripted
events and will
lead players on a wild adventure which will mean terror
is always a heartbeat away and will never play the
same way twice. Enemy and teammate AI has also been
significantly improved and along with that, Infinity
Ward has recorded over 20,000 lines of dialogue for
realistic "battle chatter".
Word
on the street is Infinity Ward is already in pre-production
on CoD3, even though the second game isn't due on
shelves until later this Fall. We're expecting the
list of followers to grow exponentially once the sequel
hits the streets.
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