|System: X360, PS3, Wii, Xbox, PS2||Review Rating Legend|
|Dev: Treyarch||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Activision||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Released: Nov 2006||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1 - 24||3.0 - 3.4 = Fair|
|Review by Adam||3.5 - 3.9 = Good|
by Adam Brown
When Wolfenstein 3-D came out, I was immediately in love. It was the first game that allowed players to walk around in a first-person view while shooting Nazi hordes. This was groundbreaking in its time but since its release, first-person games where you shoot Nazis have become a cliché in the gaming industry. The most recent form of this cliché has come in the form of the World War II shooter. Over the past few years, the video game market has been flooded with one World War II shooter after another with no end in sight. While the first couple may have been fairly epic and enjoyable, perhaps it is now time to stop kicking this dead horses decayed corpse.
Call of Duty 3 continues milking WWII for every battle it has by having players trying to close the Falaise Gap. This is the battle that liberated Paris from German occupation. To complete this task, you will play on the side of the Allies as members of the American, British, Polish, and Canadian forces. Unfortunately, Call of Duty 3s interweaving storyline isnt very compelling and doesnt really endear any of the games characters to you. This results in the game feeling like fourteen disconnected levels where you are just trying to kill the people who are trying to kill you. While this can still be satisfying, I just wish the game had a little more to offer in the story department.
Although the games story is somewhat of a letdown, the gameplay is what will really drive you through this title. Call of Duty 3 plays fairly well with only a few minor exceptions. The game has some instances of poor hit detection. There were several times that I had an enemys head in my sights when I pulled the trigger and they didnt seem to take any damage at all. Also, while hiding behind cover, I also took damage from some bullets that could never have hit me unless they could teleport through solid matter (a boulder). Ally characters also tend to be more of a liability than an asset. Too often you find that you cant move because an ally blocks your path. They also have a tendency to get in the way of your perfectly lined up shots at just the moment you want to shoot.