
| System: Xbox 360, PS3, Wii, 3DS | ![]() |
| Dev: Next Level Games | |
| Pub: SEGA | |
| Release: July 19, 2011 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Mild Blood, Mild Language, Violence |
To spice up the combat even more, upgrades like the Ricochet Shield, which will strike up to three enemies in one throw, and Shield Shockwave, which has you smash your shield into the ground, are available for purchase after you've amassed the required amounts of Intel Points.
With combat being the highlight of the game, it's no surprise that the most addictive feature in the game is Challenge Mode, where you're pitted in a sizeable amount of scenarios (after they're unlocked, of course.) You'll be working against the clock to accomplish objectives, both survival-based and acrobatic, earning a bronze, silver, or gold medal depending on your finish time. You'll also receive more Intel Points to spend.

Although the combat animations are well-implemented, the characters themselves look detached from the backgrounds, which oftentimes results in limbs magically disappearing into walls and tables. The castle itself is nothing spectacular, and the sterile design of the rooms, hallways, and machinery leaves much to be desired. Even explosion effects seem half-baked and unrealistic, which seems counterintuitive for a game based on a comic book. All the artistic elements just feel like they were done completely separate from each other and then carelessly slapped together.
The music, on the other hand, is absolutely superb. Composer Bill Brown, whose extensive credits include many of the Tom Clancy games, really outdid himself with Captain America: Super Soldier. He created compositions that perfectly fit every scene of the game. I would even put his work on par with legendary composer John Williams.
Just as good are the sound effects, which have the perfect amount of resonance for everything from gunshot echoes to explosions to the various WWII-era machinery. And boy, do the Captain's punches crack! When timed perfectly with the slow motion close-ups, they emphasize the fact that he's no average Joe in a fancy outfit.
While many movie tie-ins fail by sticking too close to the big screen story (which are always better to watch than to play), Captain America: Super Soldier tries a different approach by being very loose with the plot. Unfortunately, this tactic doesn't improve the model. But if you can overlook the subpar script and lackluster graphics, the gameplay itself is rather enjoyable. It may be simple and unchallenging, but it's satisfying nonetheless, with nice pacing to keep the action moving. And with a healthy Challenge Mode and tons of collectibles to gather, this superhero fares far better than most of his comic book brethren in the video game industry.
By
Sean Engemann
CCC Contributing Writer
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