|System: Xbox 360, PS3, PC|
|Dev: Ska Studios|
|Release: August 14, 2013|
|Players: 1-4 (local or online)|
|Screen Resolution: 480p-1080p||Violence, Blood and Gore, Use of Drugs and Alcohol|
There's only one major problem here, but unfortunately, it can seriously detract from your enjoyment of the game: The checkpoint system is just really horrible. When you die, you might find yourself booted back through quite a bit of gameplay, including boss fights. When replaying, you sometimes have the option of running past normal enemies instead of fighting them, but you have to redo the bosses--and at any rate, being forced to run through parts of a stage you've already beaten is just an insulting waste of time. This becomes especially infuriating toward the end of the game, when the difficulty really starts ramping up.
Usually, I coped with this by just re-fighting all the enemies for EXP, turning my deaths into an opportunity to grind rather than a pure time-waster. It also helps to stock up on health potions; the inventory limit is quite generous. (This is just one way the game can resemble action-RPGs such as Torchlight--the health is basically unlimited, but you have to use it well.) But many people will probably just quit in frustration, and a more efficient checkpoint system would dramatically improve the game. No one likes redoing things they've already mastered just to get to the hard part. Perhaps more checkpoints can be added via patch at a later date.
Someone intent on nitpicking could highlight some smaller issues, too. The radio shows that play in some of the shops repeat themselves too soon, and a few of the bosses can feel pretty cheap. While the idea of having a cell phone that keeps track of messages and stats might work in theory, it’s a little small on the screen and kind of annoying to navigate.
But there's no getting around the fact that Charlie Murder is a blast to play, alone or with friends, and that it's well worth your $10 if you love beating the crap out of zombies and laughing at bloody, disturbing, slapstick antics. There must be at least a few gamers out there who meet that description.
Date: August 15, 2013