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War!
What is it good for? Absolutely nuthin! Except for
having some fun on the Xbox 360. by
Vaughn Smith
December
12 , 2005 - Developers
desperately tried to make the Vietnam War the "it"
war of 2004 at least in terms of video game franchises
but unfortunately it was missing an integral ingredient:
World War 2! Gamers gots to have their WW2 and with
so many different series available on the PC and consoles
dedicated to the Axis & Allies, the competition
gets harder to beat each year.
Infinity
Ward was the runt of the litter when it came onto
the scene with it's little known Call Of Duty series,
which attempted to take a bite out of the market from
already popular franchises Commandos, Battlefield
1942, Medal Of Honor and Wolfenstein (to name but
a few). To their credit, they succeeded in quickly
establishing Call Of Duty as the new benchmark to
beat. Now a little older and a little wiser, the Call
of Duty series ups the ante in terms of visuals and
action while once again allowing the Russians, the
Brits and the Americans to tell their sides of the
stories of war.

Unfortunately
most of the good "battles" have been played
to death (Omaha Beach anyone?) in the previously aforementioned
series and Call Of Duty 2 doesn't blow the doors off
in terms of historically significant clashes that
you haven't already played, but when you're hiding
in a foxhole fighting for your life, these kinds of
things don't really matter a whole helluva lot. What
CoD 2 does deliver is white knuckle
intensity that rarely let's up and let's face it -
that's why you want to play it in the first place.
To that very end, Infinity Ward succeeds with flying
shrapnel. It's just you and the war. Us vs. Them.
Good vs. Evil. And if it wasn't taking place in the
comfort of your living room, it would be terrifying
as all get out. The encompassing objective of each
mission, be it British, Russian or American, is to
turn the tables on the Germans and end their occupation
of the areas you'll be fighting in. CoD 2 is a constant
battle for the upperhand rather than an epic clash.
Don't
get too attached to your brothers in arms on the battlefield
as some of them won't be coming back. It's definitely
a surreal moment to watch one of your comrades dragging
the body of a wounded soldier. You tilt the camera
down to look into the blank stare and actually feel
empathy for this digital creation. As in real war
these moments don't last; it's not long before the
bullets start whizzing by your head and you have to
push on to fight the good fight striving to keep your
vital organs in their right places.
CoD
2 plays identically to the PC version released last
month aside from the obvious mandatory controller
usage which you'll have to adapt to if you've never
played a console FPS before. The locales you'll visit
are Stalingrad, Africa and France respectively and
each environment presents its own version of a living
hell.

The
fighting in CoD 2 is nothing short of intense. The
bullets, explosions and frantic yelps from comrades
rarely let up and most of the time you're unfairly
outnumbered, but that's war for you. I mean, come
on. What are you going to do...sit down in your foxhole
and write a nasty letter to Hitler or Rommel telling
them to lay off? The various difficulty levels which
range from 'shooting gallery simple'
to 'one shot and you're dead' will allow
you to determine how realistic you want this war to
be. For the most part, CoD 2 is as as realistic as
I would expect war to be. One moment your brother
in arms is telling you to get down and the next minute
he's gone. Explosions rock the ground shaking your
perspective sometimes to the point of dizziness, the
throaty low rumble growl of an approaching enemy tank
will strike terror into your heart while everwhere
you look smoke, debris and fire will engulf you. There
are incidents of blood but you'll be spared the more
grisly visual details of war such as severed limbs
and mutlitated bodies. There is an ever so slight
gentle reminder that you are, in actuality, still
playing a game and that's the health regeneration.
If you do happen to be in the line of fire, Infinity
Ward allows you to "get to cover" which
will miraculously cure those nasty bullet wounds to
the temple and chest you've incurred, as long as you
don't hit get again within the time the screen is
red (which indicates you've been hit). You'll also
be given a radar screen which will show you where
the bad guys are hiding or the location of your current
objective as well as how many bullets/magazines/grenades
you've got left. It suspends the belief a little,
but after all it is still a game.
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