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Monolith's
cleverly designed mazes disguised as levels are the
star of the show. Throughout the games 10 chapters
you will smash, bash, kick, taser and shoot your way
through an apartment building, subway station, library,
dilapidated department store and a school to name
a few. The detailed environments are downright anal
retentive - how many games feature mud and tape already
sanded on the drywall for goodness sake? Everywhere
you look you'll discover little touches of reality
which only seek to immerse you further in this photorealistic
nightmare. The levels are kept tight and confining
to magnify the feeling of claustrophobia as you wander
narrow passage ways and navigate hundreds of dark
corners in the anticipation of something or someone
already aware of your presence just waiting for you....It's
classic horror movie 'Don't go in there!!' kind of
stuff, but of course you have no choice; you have
to go in there if you want to complete the level.
You'll probably rely on the tried and true, keep your
back to the wall methodology, but you'll feel positively
naked when you enter a room that opens up to both
directions. The only rule is that you must play CCO
in the dark with the sound cranked. Anything less
than that and you're a big baby. If you just can't
bring yourself to play it that way, check your birth
certificate. Are you sure you're old enough to be
playing this M rated game?
While
the levels are linear there is still much room for
exploration. Each level consists of three objects
you can hunt for - dead birds, metal pieces and TV's
decked out with X360 systems. That's why there is
such a shortage of new 360's...they're all in this
game! There are a total of 50 Achievements players
can strive for which consist of locating various amounts
of birds, only using melee weapons, using all of the
guns, finding all of the metal and TVs etc. These
Achievements then unlock various other goodies. One
of the pickups you'll definitely want to keep an eye
out for are the Health packages littering the levels.
Pop one or two of these to bring you back to speed.
Be careful though as you definitely don't want to
waste them.

Thomas
moves around the level at a decent click but he can
sprint if he needs to. The sprint button drains as
he runs and considering the action to do is a little
awkward (requires pressing in the L analog stick)
I rarely hussled Thomas' fat ass beyond his normal
pace. Attacking requires pressing the R trigger, while
blocking is mapped to the L trigger. Your taser is
activated by a quick press of the L Bumper and if
you want to get close and personal you can kick someone
with a press of the R analog stick. Forensic tools
require the use of X, while evidence collection requires
a quick press of the R trigger. Control is extremely
pick up and play and while many might not care for
the FPS perspective in a game that relies so heavily
on melee fighting, it simply manages to put you face
first into this freaking horror show. I love it. It
works like magic.
Monolith's
previously released and equally as disturbing F.E.A.R.
for the PC was one of this years hottest (and scariest)
looking games. I'm frankly amazed that they were able
to create two of the most compelling gaming experiences
of 2005 and have them released so close together.
Unlike F.E.A.R., CCO was created on next gen hardware
which obviously means that Monolith had early X360
dev kits when they began construction on Condemned.
The overall quality of the production is even more
impressive considering they were working on first
gen dev kits as well as rushed to have the game completed
for the Xbox 360 launch. Visually Condemned in high
def is nothing short of jawdropping. I would often
catch myself just reading the signage or investigating
the little details, simply because there was so much
to see. Everything from the ornate design of the train
station, the decaying plaster walls with peeling paint,
the cliched kitty cat 'Hang In There Baby' office
posters, the discolored ceiling titles, taped boxes,
the cardboard Santa Clauses decorating Bart's department
store, the shrinkwrapped books waiting for distribution
in the library...the environments in COO are painstakingly
detailed.
The character models are all disturbing in their own
way whether they are human or not and I give Monolith
credit for creating characters who weren't digital
representations of Hollywood wannabes. Thomas is a
middle-aged, heavy set FBA agent with a pugnose which
is in direct opposition to the pretty boy cops on
the lam ala Max Payne / Jack Slate (Dead To Rights).
Rosa, his partner is equally homely which I thought
was absolutely wonderful. I was expecting the usual
hot female partner but I was pleasantly surprised
that the hardnosed reality of the game trickled down
to the characters themselves as it's the only subject
matter that keeps this bizarre story grounded. The
various thugs and creatures you'll encounter are equally
as impressive. You'll find more variety in the human
thugs than some of the cookie cutter monsters, but
that doesn't make them any less startling when they
appear out of nowhere to attack you. My personal favorite
was 'Lunch Lady Doris'.
CCO
also uses ambient sound effects to sustain the tension
of the game at Red Alert. Those with Dolby 5.1 or
at least with good speakers will get the most out
of Condemned's abuse of your auditory faculties. Footsteps,
screams and whispers will keep you on the edge of
your seat because aside from the demented 'Deck The
Halls' in Bart's Department store, you won't be treated
to any ingame music soundtrack. Unfortunately the
voice acting is extremely hit and miss. The script
isn't bad at all, but the emotionless delivery contradicts
the onscreen tension. Let me just say that in regards
to earlier Sega games like House Of The Dead and Capcom's
original Resident Evil, CCO's voice acting comes off
like an Academy Award winner, but I've definitely
heard better.

Negatively
speaking there really isn't much I can complain about,
although I'm sure some gamers would find the pace
a little repetitive. The game does lose some points
for it's linear nature because you know you're being
lead down the garden path to the end of the level
while Thomas' "instincts" manage to take
the fun out of deciding when to use your forensic
tools. I also found it odd that nobody wants to bring
our poor hero a gun. Everytime he has a clandestine
meeting with some major figure in the game, he walks
away empty handed and starts the level with zippo.
Someone around here was whining that the game was
entirely too repetitive and consisted only of the
following:
- Find
a weapon
- Open
a door
- Beat
up bad guys
- Open
another door
- Repeat
above to taste
- Find
the end of the level
It
should be noted however that all games can easily
be stripped down to their basic elements, but it's
how the game plays out inbetween these factors which
determines the entertainment value.
CCO
has all of the gameplay, story, visuals and atmosphere
that you could possibly want in a mystery game and
I think does them all to a proverbial "t".
It's not the longest game you'll have ever played
the first time through (10 hours or so), but since
it offers a selection of difficulty modes, the robust
roster of collectibles which unlock movies that shed
more light on just the hell is going on and rewards
you for meeting various objectives, there is a decent
dose of replay value. Monolith is definitely onto
something and I can see Condemned: Criminal Origins
becoming a franchise along the lines of Silent Hill
featuring changing protagonists. Out of all of the
launch titles available for the Xbox 360 CCO manages
to set itself apart from the competition providing
an action packed, spine-tingling adventure that hasn't
already been done to death on the current gen consoles.
If you're a thrillseeker who isn't afraid of things
that scream in the darkness, you just found your next
challenge.
Features:
- First-person
view gives maximum visceral effect.
- Next-generation
lighting, mapping, and filtering techniques provide
for environments of unprecedented detail and visual
quality.
- Intelligent
enemies respond strategically to your offensive
and defensive maneuvers.
- High-level
physics allow players to manipulate background items,
which respond realistically when picked up, kicked,
or bumped.
- A
tightly wound story is backed with strong character
development and major plot twists.
- Meticulously
crafted 5.1 surround sound will cue players to the
location of off-screen enemies.
By
Vaughn Smith
CCC
Site Director
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Preview
updated: You know how the police department
always likes to complicate things? You know....like
they have a bunch of different guys that handle
certain jobs. One guy is in forensics, one guy is
a profiler, one guy is a detective... Total beauracratic
red tape my friends! You can thank the teamsters
Union for that nonsense.
In
Monolith and Sega's upcoming action thriller, Condemned:
Criminal Origins, you'll play as an officer of the
law who can do all of those jobs himself. Ultimately
that just means more donuts for you, tubby!
Your
job is to catch a series of violent serial killers
(are there any other kind?) and you will need cool
toys, weapons, fists and smarts to bring him to
justice. Either that or access to the Batsignal
and let the Dark Knight handle it. That way you'll
have more time to play with your new Xbox 360.
The
game will be played in the first person viewpoint,
and from what we've heard, it will be definitely
one to play with the lights off and the sound cranked.
However it won't be your typical FPS, in fact, Sega
and Monolith aren't even referring to the game as
a first person shooter. While you will have the
opportunity to wield deadly firearms in the game,
melee combat will feature more heavily than shooting.
Melee fighting in the first person perspective can
be done quite effectively if you think back to Namco's
innovative Breakdown and Starbreeze's incredibly
entertaining Chronicles of Riddick game.
A
secret report from Mr. StewXX, whom we haven't heard
from in awhile says that he has seen this game in
action and that "we'll all freak out because
it's insanely atmospheric. Think Silent Hill but
ramped up in every department - the visuals, especially
the animation are stunning."
StewXX
described a scene in which the lead character encountered
a weaponless enemy, who turned tail, ripped a shelve
off the wall, knocking the contents to the ground,
and used the support beam from the unit to attack.
He also mentioned that detective work will play
a very important role - hunting for clues
and using items such as a fingerprint scanner and
footprint detector will figure very highly in the
end result.Condemned sounds like it might be more
along the lines of a violent adventure game, rather
than a mindless first person shooter/fighter.
We're
imagining a playable version of Se7en, but minus
Brad Pitt and Morgan Freeman and all of the bad
acting. Yeah, that would rock!
Stay
tuned for the E3, for more information and media.
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