
System: X360, PC
Dev: Synetic
Pub: Crave Entertainment
Release: Aug. 22, 2008
Players: 1-4
ESRB Rating: Teen
Review by Amanda L. Kondolojy
In addition to the main mission mode, there is also a single-player race mode and a multiplayer mode. All the tracks and vehicles in these extra modes must be unlocked in single-player mode, so you may have to go through all the levels really fast in easy mode before you invite a friend over to play. Both the race mode and the multiplayer feature standard positioned race play, where you choose your car, choose your track, and then see who can get to the finish first. There really isn't anything remarkable about these modes, and the only surprise I found was that there was no online play.

Another thing that I was severely disappointed with in this title was the visuals., This game looks like it was made for the PlayStation 2….five years ago. The graphics are very blurry with no real detail, and the environments are very generic. The opening cinematic was especially painful because you could see the lightened pixels in the light reflections on the top of the cars. It's a real shame there are still games made that look like this, especially for a system with as much technical power as the Xbox 360.
Controls here are fairly standard and feel the same as most other automotive games. You'll use the right trigger to accelerate and the left to brake and reverse. Steering is tied to the left stick, and you are able to use the face buttons for sirens in the mission mode or a Nitro boost in single race and multiplayer mode. The controls are nothing really special, but their simplicity works well.
The whole idea of Crash Time: Autobahn Pursuit is actually sort of suspect. I mean a game where you play as the cops instead of running from them? And European cops to boot? It sounded like a pretty weird premise, but I was willing to go with it for a little while. But in the end, it is not the game's premise that makes it mediocre. In fact, the premise is one of this game's only original qualities. It seems everything else about Crash Time is something that has either been done in a game before, or is just poorly executed. It's a real shame, because this game could have been a lot more, but as it stands, Crash Time is just not worth stopping the clock for.
By
Amanda L. Kondolojy
CCC Staff Contributor
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