|System: Xbox 360|
|Dev: Harmonix Music Systems, Backbone Entertainment|
|Pub: Harmonix Music Systems, MTV Games|
|Release: October 16, 2012|
|Players: 1-2, Up to 8 players alternating|
|Screen Resolution: 480p-1080p||Lyrics, Mild Suggestive Themes|
Dance Central 3 certainly has more replay value than Dance Central 1 or 2. Players can still play together and battle against each other, but the game introduces a variety of new modes as well. There is a H.O.R.S.E.-like mode that guides you through creating a move and then asks your friends to mimic it, a freestyle "Keep the Beat" mode that tasks you with outperforming your opponent in your own way, and a mode that focuses entirely on posing. They are all fun little diversions, but by far the "Make Your Move" mode is the most fun. In a way it becomes "Embarrassment Chicken," tasking your opponent with doing only the most difficult, crazy, and wacky things that you yourself are willing to do.
Still, even though these modes are fun, the basic mode is where the party's at. The Kinect sensor works better than ever before, capturing your moves perfectly. If you screw up, you can be sure that it's your fault and not the sensor's. Even with multiple people playing at once, the Kinect rarely glitches out, making Dance Central 3 one of the best designed games in the Kinect library.
As I said before, Dance Central is one of the few games that's worth going out and buying Kinect for, and Dance Central 3 makes that purchase all the more worthwhile. It's filled with innovation, a huge track list, working motion capture controls, and The Electric Slide! How can you hate on a game that features The Electric Slide? Dance Central 3 is one of the best, if not the best, game the Kinect has to offer, and yet there is still room to grow in Dance Central 4. Here's hoping the next game will have a more refined feedback system and "Thriller" by Michael Jackson.
Angelo M. D’Argenio
Date: October 16, 2012