|System: Xbox 360, PS3*, PC|
|Dev: From Software|
|Pub: Namco Bandai|
|Release: March 11, 2014|
|Players: 1 (2+ Online)|
|Screen Resolution: 480p-1080p||Blood and Gore, Mild Language, Partial Nudity, Violence|
Moving on from the settlement, there was no direction to speak of. There were only a plethora of doors and cracks in walls and misted caves that I could enter to continue my cursed walk. One of the things I like best about the Dark Souls series is that there are never any hints, help or tutorials to get you going. You really just have to learn as you go—as I imagine you would if you awoke a cursed soul in an unfamiliar place.
The Kingdom of Drangleic is a place wrought with the stuff of nightmares, and they are all out to get you. Having chosen an apparently simple path to begin with, the enemies I faced escalated as I progressed. There were a few times where I was being hit with volleys of arrows from enemies that I could not get to. There were times when I would be in the heat of battle, find myself precariously close to a cliff edge, then get knocked off by a simple hit and have to start all the way back at the last bonfire.
There were really only a few things that I saw wrong with the game as a whole. There were times where the graphics engine had not caught up with what was going on and there would be a flowing bit of clothing that would appear to materialize through an enemy or set piece. There were several times that the direction of my character’s attacks never really seemed to be headed in the direction I was commanding. Lastly, there were some poorly rendered areas of tall grass and trees that looked cheap and kind of low budget against the backdrop of an incredibly rendered background. But all in all, I had no real issues with the game. There wasn’t anything I encountered that would make me not want to continue playing. That being said, I think I am going to go play more…right now.
Date: March 11, 2014