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Team
Ninja takes it up a notch in both visuals and gameplay
and the series is far better for it. by
StewXX
December
31, 2005 - The
highly anticipated Dead or Alive 4 is finally here.
After various incarnations such as Dead or Alive Xtreme
Beach Volleyball, Dead or Alive Ultimate and DOA2:
Hardcore, we have all been anxious to see what surprises
are in store for the official fourth installment.
Since its debut as an arcade game, Dead or Alive has
become a videogame classic, making appearances on
the Saturn, PSone, Dreamcast, PS2 and the Xbox. It's
always evolving and it's only fitting that this fourth
installment is released on the powerhouse known as
the Xbox 360. It does take advantage of the console's
might but it certainly doesn't push it to its limits.
Dead
or Alive 4 is the best-looking of the series and it's
the most complex, offering hardcore gamers a lot more
than they bargained for, even in the single-player
mode. The action is faster and there are new moves
and new characters to get used to. If you want to
learn all of the nuances of this combat system it's
going to take a lot of practice. Dead or Alive 4 is
more than just a button-masher.

With
all the new features, characters, moves, improved
graphics and online modes this is still a fighting
game. It's not the same arcade fighting game that
you may have encountered on the Dreamcast. Although
it may look as though you have to dial in some of
the combos this is mostly attributed to the blocking
system in which you have to determine if the attack
is coming from above, below or in the middle. I admit
it's an awkward system for those weaned on the earlier
arcade versions but it's something you actually develop
a feel for over time. To me there is nothing more
frustrating than having to memorize a series of button
codes to execute moves and combos. But unless you
want to deal with the randomness of modifiers you
are going to have to expect some level of complexity
in the control department if you want more combat
depth. The developers have managed to strike a good
balance between depth and control complexity. Beginners
can still enjoy the fighting while button mashing
while hardcore tournament gamers can dig deeper than
ever before and spend the next couple of years perfecting
their skills.
Truth
be told, there are few people that will be able to
rule this game. Most of what you need to learn can
be assimilated in a week or two depending on how much
you play. No amount of practice will totally prepare
you for the different fighting styles that you will
encounter online. When you're faced with a player
that is more skilled than you are, you are bound to
get your ass kicked. Fortunately you will learn how
to adapt to new players' styles and thus limit the
element of surprise. You are always going to be at
a disadvantage when fighting a new player, unless
he or she is weak. But the single-player mode is more
predictable.
The
single-player mode is not to be dismissed. It's designed
to give you a workout like you've never experienced
in Dead or Alive. The developers went to great lengths
to fine tune this mode even enlisting the help of
some of the best tournament players in the Orient
to test the gameplay extensively and give feedback
on it. After listening to the opinions of the pros
and making the appropriate adjustments, we are presented
with an AI that seems to psychically anticipate your
every move. The blocking is almost perfect and the
AI is quick to counter. Sometimes too quick. Unlike
previous installments in the series, the AI is incredibly
aggressive putting you on the defense for the majority
of the match.

When
a powerful kick or punch is missed or blocked you
can continue to attack, whereas in the other games
you would stall for a split second leaving you vulnerable
to a counter move. This works both ways. So if your
opponent doesn't connect that doesn't mean it's safe
to go on the offense because he or she can get right
back in the swing of things without missing a beat.
Players are vulnerable when they are knocked in the
air or knocked to the ground. The opposing player
can move in a take a big bite out of that player's
health meter.
There
are other things to beware of that can reduce a players'
health meter. The environments are interactive and
are filled with various creatures and objects that
can interfere with your matches. Dinosaurs such as
raptor and pterodactyls will run or swoop at you in
the Experimental Playground level. In Savanna Safari
a cheetah will attack you if you get too close to
it. When fighting on the streets of Vegas you'll have
to watch out for cars because they certainly won't
watch out for you. All of these encounters can adversely
affect your health but no so much as to determine
the match.
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