
| System: Xbox 360, PS3, PC | ![]() |
| Dev: Arkane Studios | |
| Pub: Bethesda Softworks | |
| Release: October, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p |
The goal this time was to kidnap a particular man and carry him to a specified drop point. Oh yes, you can carry the bodies of people you've killed or put to sleep, and one part of staying hidden after killing a guard is making sure the body is hidden. There were a few times we even experimented with throwing bodies off of docks to let the river take care of the evidence for us.

Our goal was made particularly difficult by a Tallboy who guarded the area. Tallboys are armored soldiers who walk around on gigantic stilts. They have tanks on their backs filled with flammable whale oil that can be shot to make them explode, but this isn't always the best means of taking them down since it will alert nearby city guards to your presence. In our play session, we found it was better to try to sneak by the Tallboy than to engage it in battle.
What we walked away with was a very good feel of what Dishonored offers in terms of player option. Every mission in the game can be tackled in several different ways, and the developers seem perfectly cool with letting the player utilize methods that they never even thought of.
Either way, the time we spent with this game only made us hungry for more. We can hardly wait until we get the full game in our hands this October.
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By Josh Wirtanen Editor / News Director Date: July 27, 2012 |
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