
| System: X360, PS3 | Review Rating Legend | |
| Dev: Spike | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Namco Bandai | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Nov. 2, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
Speaking of backgrounds, Raging Blast 2 has the same flaw that nearly all of its predecessors had - the invisible border. While the landscape appears to stretch out for miles around the battlefields, there are invisible borders that fence the combatants in. It really shatters suspension of disbelief when Vegeta smashes Cell through the air, only to have Cell collide with open air and promptly drop to the ground. While it is obvious that the invisible walls are utilized because of hardware limitations, there should be a way to incorporate limits in the game in a less intrusive way. If the developers cannot create the illusion of openness, perhaps they should confine the player to enclosed arenas.

One of the biggest draws of Raging Blast 2 is the inclusion of the new anime feature. The Plan To Eradicate the Super Saiyans isn't exactly new, as it was released in Japan years ago as a "visual strategy guide." This feature has been remade for American audiences and will introduce many to the villain Hatchiyak for the first time. Hatchiyak also appears in the game, making his (American) video game debut with the feature providing his backstory (since the Galaxy Mode refuses to do so). While The Plan To Eradicate the Super Saiyans can't really be reviewed as part of the game, it is a nice inclusion and adds value for anyone attempting to justify a purchase.
As always, the voice casts reprise their roles and provide convincing performances. While DBZ isn't a serious drama, the voice actors all still do a great job in their respective roles. The option to retain the original Japanese voices is also available for purists. The soundtrack is decent, though largely forgettable.
One of the greatest things about Raging Blast 2 is the vast amount of unlockables. The game presents the player with numerous goals and rewards the diligent gamer with numerous unlockables which run the gamut from anime stills to new characters. There are a lot of things to unlock and collect, so gamers with the "Gotta Catch Em All" syndrome may find themselves entertained in their quest for completion.
Ultimately, the pleasure a player receives from Dragon Ball: Raging Blast 2 depends on a lot of different factors. Aside from a few characters that have never been in a DBZ game before, Raging Blast 2 doesn't offer anything new. The fighting system, the environments, and most of the characters appear to have been copied and pasted from Raging Blast. However, there is fun to be had in smashing your opponent through mountains or blasting them into oblivion - if you can forget that you have done in many times before.
By
D'Marcus Beatty
CCC Freelance Writer
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