Dragon Ball Z for Kinect Review
Dragon Ball Z for Kinect Box Art
System: Xbox 360
Dev: NAMCO Bandai
Pub: NAMCO Bandai
Release: October 9, 2012
Players: 1
Screen Resolution: 480p-1080p Blood, Cartoon Violence, Mild Language

The biggest problem with Dragon Ball Z for Kinect is that it's just not fun. It's an accurate simulation of DBZ with rapid punches and long charging special attacks, but this actually isn't as fun to play as it is to watch. Your arms and legs get incredibly tired as you flail over and over again, and once you defeat an opponent, you'll be brought to the next battle to do the exact same thing. Every character controls in the exact same way, and every battle is an almost carbon copy of the last. Flail at the screen, dodge an attack or two, flail at the screen, quick-time event. That's all you'll ever be doing for the entire game.

Dragon Ball Z for Kinect Screenshot

There is a serious lack of replay value here. There is no online or local multiplayer, no leaderboards, no time trials, nothing other than the story mode and a single-player mode where you can set up dream matches between whatever characters you like.

As I said before, every fight is almost identical to the last. The only way characters differ is in their special moves, which you won't be using that often. Not only that, but you unlock characters by scanning QR codes. What the heck is the point of this? It's frustrating enough to have to unlock characters by doing things in game. Now you have to scan codes outside the game to complete your roster? Why is this fun?

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Dragon Ball Z for the Kinect is just a mess. It has the novelty of DBZ fighting with motion controls. It has spectacular graphics that look like a moving anime. It even has cutscenes that stay true to the anime itself. What it doesn't have is a competent gameplay system. It's just another flail-fest that makes you tired and sweaty and sore, and your only reward is getting to watch the game's next cutscene. If you really wanted to watch the entire DBZ plot again, you could just pop in your old VHS tapes or hop on the Internet to watch Dragon Ball Z Abridged. Both options are far less repetitive than Dragon Ball Z for Kinect.

By
Angelo M. D’Argenio
Contributing Writer
Date: October 9, 2012

RATING OUT OF 5
RATING DESCRIPTION
4.1
Graphics
The graphics are probably the best part of DBZ for Kinect. The cel shading makes it look just like a moving anime.
2.0
Control
Punch until you punch some more; that's all you'll do.
3.1
Music / Sound FX / Voice Acting
The voice acting is competent enough, but the dialogue is corny, and they couldn't get the entire original voice cast.
2.1
Play Value
It's just another flail-fest that gets old very quickly.
2.2
Overall Rating - Poor
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Immersive Dragon Ball Z Gameplay - Get closer to authentic Dragon Ball Z battles, famous combos, and super attacks, such as Kamehameha, with the Xbox 360 Kinect Sensor!
  • Perform 100+ different DBZ moves, including long-range blast attacks (Kamehameha, Spirit Bomb, Final Flash, Special Beam Cannon) and close-range melee attacks (Jab, Uppercut, Hook, Charge Ki, Guard, Kick.)
  • Authentic story and visuals - Faithfully rendered Dragon Ball Z universe and storylines from DBZ series created by Akira Toriyama.
  • Experience the DBZ world in first-person view for the first time!


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