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Fable II Hands-On Preview for Xbox 360 (X360)

Fable II Hands-On Preview for Xbox 360 (X360)

Ins and Outs of the New Albion

July 31, 2008 – I got to see a lot of different games at E3 2008 that ran the gamut, both in terms of genre and quality. One of those titles I got a good deal of hands-on time with was Fable II. Additionally, I had a twenty-minute group chat with developer Peter Molyneux, as he walked us through the opening stages of the game. Happily, I can report that, other than the occasional bug that’s still being worked out, the game marks a new and improved return to the world of Albion, 500 years in the story’s future.

Fable II screenshot

Fable was a highly ambitious IP that turned out to be a fan favorite title for the original Xbox. People gushed over the ability to shape your character anyway you wanted. And that held true for more than just stats and powers. The fact that a character’s visage and reputation mirrored their deeds offered gamers a true role playing experience. However, anyone who has downloaded the title from Xbox Originals or has picked it up out of the bargain bin will know that the game definitely feels a bit dated. That’s why it was so encouraging to see Fable II rise to the occasion and use the 360’s graphical and online capabilities to re-imagine this title that is obviously so near and dear to the creator’s heart.

Combat in Fable II has been both completely revamped and simplified. Three powers are available to you and mapped to three corresponding face buttons. Holding down on one of the keyed buttons will allow for more powerful attacks, while tapping it rapidly will unleash quick, hounding attacks. As an added bonus, this simple “one-button system” allows players to access their abilities instantly. That means it is quite possible to force enemies back with a will attack (magic), slice through the nearest baddie with a sword flourish, and then shoot another with your shotgun over a cliff. This can all be done in literally less than two seconds.

Fable II screenshot

Furthermore, the more stylish, brutal, or technical your assaults are, the more experience you will gain. Consequently, linking combinations in interesting ways will make your character more seasoned much more quickly. Also, magical attacks can be executed with an area effect centered on your character, or you can fling arcane energy at your enemies like a ranged weapon. Finally, experience can also be used to improve your arsenal, making more powerful flourish attacks possible. I found this new combat style to be very easy, though a little bit shallow. However, I expect battles to be more rewarding with my own character and when I have mastered the control techniques.

Outside of combat, Peter Molyneux and the crew at Lionhead Studios have emphasized storytelling by creating emotional moments, loading up the plot with cutscenes, creating a massive open world devoid of artificial barriers, and including tons of secrets, side quests, love interests, and even odd jobs. One non-combat mechanic in particular allows players to project their character’s personality on the world around them. When talking with people, players can bring up a radial menu to express their emotions, make conversation, praise their dog, flirt with women, intimidate scoundrels, whistle, and even perform jokes and entertain passersby. Subsequently, Albion is not only massive, but players will find an interesting sandbox within which they can play for hours upon hours.

Fable II screenshot

That said, for those of you that like to skip through the details and get to the killing, Fable II has been designed to allow you to pass over everything. However, if you’re not interested in the plot and character motivations, why would you ever want to play an RPG? In any case, the developers never wanted to make players feel bored or confined, so players are given the ability to blow through a conversation or cutscene at the press of a button.

Along those lines, Lionhead also wanted story progression to be quite clear. As such, if players dawdle and dither a bit, a glowing trail will dance on the screen, showing them how to get to the next objective. Although again, the devs don’t want to railroad gamers, so the line will disappear for a while if you decide to go off and explore on your own. This little line should make the game more accessible to a very wide array of gamers and their varying levels of patience. In other words, players can quickly advance the main story, making the game feel more like an action/adventure title rather than a more plodding RPG.

Fable II screenshot

Also, I think players really will enjoy the dog in Fable II. He is your companion throughout your adventures. It will serve as another guide post for you; it will root out hidden treasures and artifacts; and it will serve as an early warning system and proven battle companion. Plus, your dog will mirror your character’s personality. In the twenty minutes I had with the game, the dog proved to be very useful and never hampered my progression.

The quality of presentation in Fable II is quite remarkable. As previously stated, the game world is huge. The towns, woodland trails, shops, castles, and people all look and seem as if they are part of a living world. The visual style is that of a highly-detailed, cartoon-like world. For example, roofs bow in an exaggerated manner, with a smooth curve that connotes a cozy, magical (yet lived in), fairytale world. Also, camera angles are used in very cinematographic ways. For example, all the cutscenes can be viewed from several different angles and perspectives simply by pressing a button; players will quickly notice that the game is full of these cinematic details. Despite the game’s mature rating, there is no blood and gore – again, keeping the style a bit more on the cartoon-side.

Other than the intriguing graphics, the sounds in Fable II are culled straight from our world. Mundane items are brought to life through realistic sounds and add a level of detail not found in most titles. Furthermore, the voice over work in Fable II is excellent. The sheer amount of text and actors used in Fable II ensures that the world sounds like a real, living place.

Finally, this game will employ a stellar online multiplayer component via Xbox LIVE. Rather than having to wait through tedious lobbies and loading screens, players can instantly invite their friends into their game on the fly. When hosting another player, you will be able to set the terms of payment. What are terms of payment? You will actually be able to designate what percentage of gold and experience your buddy will take from the partnership. That means joining up with others will help you more easily advance the plot of Fable II and they will be truly rewarded for their efforts. Additionally, Fable II goes beyond the GamerCard. We know that going berserk and killing your friend’s virtual family is not only possible in Fable II; it’s permanent. Your actions will leave an indelible mark on their Albion. But be wary, your online reputation and experience level will reflect your actions in the world.

Look for Fable II to be another hit RPG when it releases in October. The deep setting, interesting stories, and engaging online component will almost certainly make this title a must-buy for fans of RPGs and action/adventures. Stay tuned for our full review in the coming months!

Game Features:

  • Choices, consequences: Fable II expands upon the scope and depth of the Xbox classic by adding incredible new features and creating a wider, more complex kingdom of limitless choices, and consequences. Players will have the option to play as a man or woman, get married, have children, and live a life of their own design.
  • A land far, far away: Revisit the sprawling world of Albion more than 500 years after the events of the original Fable.
  • Fight with ease: Fable II pioneers a new combat system designed to allow players to truly master hand weapons such as swords and maces, ranged combat weapons such as bows and guns, and an entirely new magic system.
  • A hero’s best friend: This groundbreaking addition to the game is integral to the theme of unconditional love in Fable 2. The canine companion will act as friend, compass, and protector.
  • Experience the world together: For the first time in the Fable series, gamers can experience the expansive and immersive world of Fable II with friends, utilizing the new and exciting Dynamic Co-op Mode, bringing the long-awaited multiplayer function to the world of Fable 2.
  • Xbox LIVE Arcade mini-games earn major cash: Carbonated Games has partnered with Lionhead Studios Ltd. to bring an unparalleled experience to gamers through Xbox LIVE Arcade. Gamers can start earning in-game currency for the Fable 2 world later this year, before the game’s release to retail, by downloading and completing exclusive mini-games, which will be available for download on Xbox LIVE Arcade and allow gamers to purchase weapons, armor and more for their hero.
  • Screen Resolution: Up to 720p (Standard HDTV, Widescreen).

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