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Get
ready for drudgery...in real time. by
Patrick Evans
June
21, 2006 - Let
me start of by pointing out that I do not mind the
all-too-often practice of porting a game from one
system to another. Without porting, I would have never
been able to enjoy Grand Theft Auto 3 as I didnt
own a PS2 at the time. Porting, aside from being an
easy cash ticket for publishers, can allow players
that dont have the means to plunk hundreds of
dollars on a new system just to play a game they are
excited to play. But when you port a four-year old
MMO from the PS2, I start to take issue, especially
when there is very little to offer over the original
systems release.

That
oh-so-subtle crack at Final Fantasy XI essentially
sums up my entire review of its Xbox 360 incarnation,
and though the detailed review below does list plenty
of positives for the game, Square Enix does nothing
to alleviate the negatives of the original or provide
reason for new gamers to join their world, especially
at twelve bucks a month subscription fee.
The
land of Vanadiel has seen its fair share of
destruction, what with the forces of the shadows and
beast men reeking havoc across the landscape some
years ago. The nations of Bastok, Windia, and San
dOria have established tentative relationships
with one another and deal with the beast men threat
on a daily basis. This is where you ultimately come
in, choosing one city to pledge allegiance to start,
along with your race, sex, appearance, and initial
profession. The initial selection is pretty limited,
having only Warrior, Monk, Red Mage, Black Mage, White
Mage, and Thief to initially choose from, but later
on that number expands to nearly twenty with the inclusion
of Samurai, Summoner, Dragoon, Blue Mage, and others.
Initially,
players that are just starting out will literally
have no clue as to what is going on. The first quest
that you are issued is to meet with a person to exchange
a pass for money, but you better use your map, because
they are no where near you. Cant find them?
Ask someone with the say chat, and they will give
you their precise location. Wait, dont know
where D-4 or wherever they say he/she is? Oh yea,
the map is laid out on a grid, but no one will tell
you that. When you finally find this person, they
will give you your minuscule cash and send you on
your way. In my experience, this is one of the least
friendly titles for new players looking to get into
the experience.

In
fact, the first ten levels of any profession will
challenge a players patience and not their playing
ability. Dubbed the solo levels, until
you reach level ten or eleven you are pretty much
stuck pounding on puny monsters just outside your
hometown. The first five or so levels will go by fast,
taking on average just two or three hours. Those next
five levels, on the other hand, are a pain and will
take double that time or longer to achieve. To level
effectively early in this game you need a high level
friend on your server that can set you up with money
for armor, weapons, and that can accompany you to
power level your character.
When
you get past level ten and finally find some combat
with party members, the action picks up. Parties pick
up experience relatively quickly compared to the dragging
solo action, and after level 18 you can finally begin
to select sub-jobs. This is, of course, after completing
a quest that could take as long as a dozen or so hours
to collect the necessary items for this particular
fetch quest.
This
brings me to my biggest issue with this title- the
unnecessarily long time to accomplish anything in
this title does nothing but irritate any player without
truck-loads of patience. Want to head to Vakrum Desert
to level up with friends? If you logged out from your
hometown, then prepare for a 20 or 25 minute trek
just to get to the place. When you get there, prepare
for a wait as parties are tremendously slow to form,
especially when there is a shortage on White (note:
healing) Mages in the area close to your current character
level. Once you find a party, do everything in your
mortal power to prevent your own death, because the
experience penalty for dying will take considerable
chunks of your overall EXP every time you die, and
will even knock you down a level if you just recently
earned a level-up. More than a few times at character
level 15, I would take my warrior to the desert and
logoff so I could spend the entire next day leveling,
wake up the next morning and spend an hour waiting
to find a group to play with. This isnt fun,
this is irritating and counter-intuitive, period.

In
purchasing the Xbox 360 version of FFXI, you obtain
every expansion pack that has been released for the
title on PS2 and PC, including the Treasures of Aht
Urhgan. But, it really doesnt matter because
there are restrictive level requirements for everything,
including access to the other expansion packs Chains
of Promathia and Rise of the Zilart. The power leveling
and restrictions based on character level are typical
of MMORPGs, but they feel much more overbearing here.
Take my warrior, Davereckand, who didnt attain
his secondary profession until over 60 hours of gameplay.
You cant ride a chocobo until level 20, and
its even further for some of the games coolest
storylines and experiences.
What
makes all this drudgery worse is that this game has
aged poorly in its four year lifetime. Remember, originally
a PS2 game, other versions are forced to be retarded
visually in order for all systems to run the game
efficiently. What this means is that the environments
are bland, the character models are repetitive, and
the spell effects are underwhelming. Rendering has
been improved, of course, to separate the Xbox 360
version, but because of this compatibility issue it
looks nothing compared to the potential of the systems
power.

FFXI
is a very hard sell to anyone that is new to the franchise.
The easiest word to describe it is drudgery, what
with its excessive traveling times, difficult leveling
structure, and level requirements for anything cool.
If you do wish to take a ferry or an airship, the
game makes you wait for the next scheduled ship to
reach port. Thats what we humans do in our everyday
life, and if I wanted to wait for public transportation
to take me somewhere that will ultimately end up as
a waste of time, I would go and get a real job at
Best Buy or something.
By
Patrick Evans
CCC
Staff Writer
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