
| System: Xbox 360, PS3 | ![]() |
| Dev: Eurocom | |
| Pub: Activision | |
| Release: November 1, 2011 | |
| Players: 1-16 | |
| Screen Resolution: 480p-1080p | Blood, Mild Language, Mild Suggestive Themes, Violence |
But even with all of the hiccups, GoldenEye 007: Reloaded's campaign is incredibly entertaining. It deviates enough from the original (and the movie) to make for an interactive and compelling experience, while staying true to the subject matter in a way that's both modern and classical. In short, it's the perfect renovation for hardcore fans of the original single-player campaign, and the multiplayer offers a similar experience.

I'm actually not sure how they did it, but they managed to capture the look and feel of the original multiplayer experience in a way that seems entirely authentic. Reloaded includes many of the same maps and classic gameplay modes (like Golden Gun and Escalation), but the throw-back experience really hits its climax when you switch on classic mode. In this mode, the Modern Warfare-style health regeneration is removed in favor of health packs. Your dad will love it.
However, some would say that this nostalgia comes at a pretty significant cost. Reloaded often feels dated right out of the box. Even though all of the models, maps, and movement have been reworked, it all feels familiar in a way that's slightly disheartening. Yes, Activision has managed to shrink wrap nostalgia in a way that's almost picture perfect, but it feels like spending time with a hot girlfriend who moved away years ago. Sure, she's still hot, but you've learned to live without her. Plus, you know about an even hotter girl named Modern Warfare 3 who's moving in next week.
Overall, I must admit that even with all of the overly nostalgic conciliations, GoldenEye 007: Reloaded is a genuinely fun game in and of itself. Activision has made some incredibly intelligent decisions in their revision strategy (Daniel Craig is the first Bond actor who can believably kill a Russian since Sean Connery), but in the end, nostalgia just isn't a strong enough foundation to build a truly great game on.
By
Josh Engen
CCC Contibuting Writer
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