
| System: Xbox 360 | ![]() |
| Dev: Fuelcell Games/ Shadow Planet Productions | |
| Pub: Microsoft | |
| Release: August 3, 2011 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Mild Fantasy Violence |
The only downside is that those who are very skilled will probably be able to blast through this game in three or four hours. Though some exploration is necessary, you can complete the game without trying to unlock all of the tools, upgrades, or artifacts, and just floating from boss fight to boss fight can make this a very quick game experience. If you try to collect and unlock everything, the time jumps to seven or eight hours, which is respectable for a Live Arcade title. However, once you've unlocked everything, there isn't much else to do in Insanely Twisted Shadow Planet, which certainly hinders its replayability.

Insanely Twisted Shadow Planet is a game with a simple premise: purge the planet of evil. But evil in this game takes such a beautiful form that it's almost a shame to vanquish it. Still, the gameplay works so well and the puzzle elements of the game are so sublime that you'll get over it quickly. The only real issues that hold Insanely Twisted Shadow Planet back from being one of the best downloadable games of the season are its short playtime and its shooter/puzzle identity crisis.
If there was just a bit more content in the game, and if the focus was more on solving puzzles, I have no doubt that this would be a huge hit. However, as it is, Insanely Twisted Shadow Planet is a great game, even if it is slightly flawed. And in a summer that has been sparse with games, this may very well make this title worth your time and money. It certainly is a nice diversion, and if nothing else, this is one "twisted" game that won't appall or frustrate you. Insanely Twisted Shadow Planet is about style first, followed by substance, and if you want something a little different than the other titles out there, this game fits the bill nicely.
By
Amanda L. Kondolojy
CCC Senior Contributing Writer
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