|System: PC, X360, PS3||Review Rating Legend|
|Dev: Mercury Steam||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Codemasters||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Oct. 23, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
In a number of encounters, your squad will be separated and you will have to travel solo and figure out puzzles and other various tasks in order to make it back to the rest of your squad. More often than not, you will have to survive a context sensitive situation. I know it is extreme God of War-ish, but the visuals and the sense of dire peril really aid these into an evolutionary step. There's also the ability of Captain Jones that allows you to posses certain enemies. While this is a great concept, it sometimes become a little idiotic and trivial.
The highlight for me were the graphics. Not necessarily the character models because those were a little off at moments, but rather the environments. Dripping with gore from every orifice, Jericho gives horror fans exactly what they want. The graphics honestly made me really like the game more. I could look past the nature of the gameplay and other faults as long as I was looking at the various dark demented creatures and settings from the mind of Clive Barker. The sounds also play on the horror appeal. The gruff voice acting is a bit conventional and overdone, but the score does appeal to the senses in a few ways. It even, on occasion, reminds me of the score from Hellraiser.
Jericho doesn't really bring anything new to the gaming world. It does blend the gory horrific mind of Clive Barker and a shooter game. Just in time for Halloween, this will be a game to remember and help fill your night with the required amounts of gore On the other hand, if you are looking for a horror game with a deep gameplay experience, this is probably not the next must buy game.
CCC Project Coordinator