|System: Xbox 360, PS3, PC|
|Dev: Telltale Games|
|Pub: Telltale Games|
|Release: November 15, 2011|
|Screen Resolution: 480p-1080p||Blood, Mild Language, Mild Suggestive Themes, Use of Tobacco, Violence|
But the game's biggest flaw is the fact that it's remarkably unpolished. Before I explain what I mean here, I have to make one thing clear: I played the downloadable PSN version of this game. PC and iOS users might have an entirely different experience than the one I had.
Unfortunately, Jurassic Park: The Game is poorly optimized for the PS3 and ends up being very choppy. This is no small flaw here; it's practically game-breaking. So many animations simply wouldn't run properly on my PS3, sometimes freezing for two seconds at a time. This is a real problem in a game that's largely based around quick time events, especially when during those frozen two seconds, there's a QTE prompt that you miss, causing you to fail the scenario and start over. The game is extremely generous with its checkpoint system, which lessens the problem quite a bit, but still, when you're trying to earn one of the several achievements awarded for getting through an entire event without any slipups, the choppiness can lead to some incredibly frustrating moments.
And some animations wouldn't run at all; there were a few instances where I missed entire scenes that somehow vanished in the middle of this choppiness. In fact, after my second time through the final chapter, the ending of the game wouldn't even load. I had to replay the entire chapter to see the "bad" ending.
Speaking of which, there are indeed two endings. Which of these you'll see depends entirely on a single choice you make toward the very end of the game. However, without looking at the achievement list beforehand, this decision point isn't all that clear considering how quickly it's thrown at you. It's nice to have the option here, though, as this is a decision that will determine whether a particular character can ultimately be seen as a redeemed soul or one whose greed was just too powerful a force. And I love that I am able to decide something this major, even if it comes only five minutes before the game's conclusion.
One last item I felt particularly disappointed in was the lack of truly great puzzles. This type of game cries out for such things, and the SEGA CD Jurassic Park game proved that the JP license was a perfect match for exploration-based puzzle-solving. There are only a few memorable puzzles in the entire game, and most of them hold your hand and guide you all the way through. The two or three that you'll solve without any in-game prompts are satisfying, but there's nothing here that will keep you stumped for very long.
Jurassic Park: The Game is an incredible story that's not allowed to reach its true potential due to some game-breaking glitchiness, sub-par visuals, and a lack of meaningful puzzle elements. But still, any true fan of Jurassic Park will find a lot to appreciate in this return to Isla Nublar despite these flaws.
CCC Editor/Contributing Writer