|System: Xbox 360|
|Release: March 20, 2012|
|Screen Resolution: 480p-1080p||Cartoon Violence|
Actually, that's probably the biggest issue with the game: the amount of space required. While my Kinect space has worked just fine for games like Dance Central, Kinect Rush just needed more. It assumes that you will be exaggerating your movements in order to control your character. It was probably designed this way so that children really get into the game, and, when I finally had enough space to do so, I got into the game as well. However, this is not a game for people with small playing spaces. You need one heck of a large living room to operate the game correctly.
The graphics here really stand out. Since every single game world is modeled after a Pixar movie, it feels natural for the characters to be animated in a 3D space. Much of the action looks as if it came straight from the movies themselves, and the characters retain all the subtle nuances that make them who they are. For example, Woody moves with the jittery, arm-flailing movements that you'll remember from the Toy Story films.
I'm obviously not the target audience for Kinect Rush, and I'm sure that many of my control problems stem from that fact. Still, when I was done playing, I walked away from the game with a huge smile on my face. No matter what which way you look at it, Kinect Rush is a fun game, and it would make an amazing birthday present for a child. They'll get a kick out of being transported into all of their favorite Pixar worlds. If you are looking for a new family-friendly title to add to your Xbox library, this is probably the best one on the market right now.
Angelo M. D'Argenio
Date: March 22, 2012