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You
won't find a better third party controller than the
Mad Catz Game Pad Pro. by
Vaughn Smith
January
6, 2005 - Mad
Catz has been revolutionizing the third party peripheral
business for a few years now and it is no surprise
to see them embrace the next gen technology of the
Xbox 360 system. Their entries into the next gen arena
are officially licensed by Microsoft and retail for
approximately $5 less than first party wired controllers.
Mad Catz redesigned some key aspects of their controller
for the better and you might find yourself using it
as your first choice rather than a runner up.

Since
the Game Pad Pro's are wired you'll have to get used
to that wire hanging down...again. Having played "wired"
for so many years it honestly does not make a lick
of difference to me whether I'm wireless or not. You
might prefer the unfettered convenience of the wireless
Xbox 360 controllers, so consider this when making
up your mind when looking for an extra controller
or two.
The
first thing that impressed me about the Game Pad Pro
was the weight. I hadn't noticed how heavy the wireless
first party controller actually was until I put the
Mad Catz controller in my hands. I guess two double
A's and the battery compartment add considerably to
the weight. Players who are prone to marathon gaming
sessions will definitely appreciate the lighter density
of the Mad Catz product. Again you'll have to weigh
the varying factors of added weight versus wired.
While
the first party X360 controller is slimmed down considerably
in comparison to the original Xbox controller and
even the Controller-S, the Game Pad Pro manages to
outsleek Microsoft's design. On a side note, I had
a chance to play on a couple of old Xbox controllers
while visiting EA the other day and man, I had to
laugh. Having not used the original controllers for
so many years I could not get over how cumbersome
and awkward they were. It was like holding Shaq's
shoe with some buttons on it. That being said I'm
a big fan of the new X360 controller, the button layout
is clean, the 4 shoulder buttons are definitely a
bonus and the X Guide button is a thing of beauty
in terms of functionality.

Not
surprisingly the Mad Catz Game Pad Pro is an equal
in almost every way to the first party Xbox 360 controllers
and in some cases surpasses the design of the original.
There are some minor design differences but most people
wouldn't even notice. For example the analog control
sticks are raised higher on the Game Pad Pro then
you'd find on the first party pad. This doesn't hinder
gameplay in the slightest but players with smaller
hands might notice that their two thumbs are having
to sit at an increased altitude. Due to the increased
height the analog sticks have a little more play in
them then you'll experience on the first party controller,
but again we're talking about a very minor design
difference. The D-Pad is your standard cross pattern
which is different from the rounded cross of the first
party Microsoft pad. I personally like the cross D-Pad
moreso than the rounded version as inputting directional
commands is usually cleaner. This really comes down
to personal preference.
One
thing to take into consideration if you have exceptionally
large sausage-type digits is the closer proximity
of the face buttons to each other. As I get older
I find myself becoming increasingly more anal about
things and that's how my wife came to find me measuring
the distance between the face buttons with a tape
measure at 2: 13 am. Anyway, the Game Pad Pro features
a distance of 3/16ths of an inch between face buttons
while the first party controller measures in at a
quarter inch apart. The difference may seem negligible,
but if you have to buy XXL mitts in the winter time,
that small measurement could play a significant factor
in your gaming. At least you'll have a built in excuse
when you invariably lose because you suck. "Hey,
it's this damn controller. The buttons are only a
paltry 3/16th's of an inch apart!" Try using
that one during your next XBL marathon but you had
better be wearing your ridicule-resistant overalls,
you disgusting Nintendo fanboy. Sorry about the insult.
The face buttons are raised higher than the first
party pad, which I found to be preferable in the long
run, although it might not make much of a difference
to you.
The
shoulder and bumper buttons feel excellent, although
the bumpers are slightly more recessed into the controller
than the first party pad. But in one well thought
out move on the part of Mad Catz, the shoulder triggers
have been spaced further apart. Xbox 360 owners will
most likely have experienced pressing the R or L trigger
when they meant to press the R or L bumper and vice
versa. This is due to the 2/16th's of an inch spacing
between the two triggers on the Microsoft controller.
Mad Catz thoughtfully and mercifully spaced the triggers
1/4th of an inch apart, making accidental presses
a thing of the past. Yes, I had my tape measure out
again.

The
back and start buttons are also slightly more recessed
into the controller but this won't adversely affect
anything. The X Guide button centered in the upper
regions of the controller which allows one to access
the Dashboard at anytime functions equally well, although
it's not made of fancy metal as you'll find on the
first party pad. It slightly downgrades the look of
the controller in a direct comparison but it's a cosmetic
complaint more than anything else. The X Guide button
also features the green ring of light display allowing
players to have a clue as to what player they are
and what controller they are using. Mad Catz has also
included an Invert Axis button on the back so you
can change the right analog control direction with
the touch of a button - especially good for FPS. They've
also included Turbo but I've never used a turbo button
and don't believe I ever will.
If
you want to use the Game Pad Pro with Windows as a
standalone USB controller you have that option. I
had a little problem with calibration but eventually
got everything under control and I'm happy to report
that it has now become my controller of choice for
PC gaming.
Last
but not least is the casing of the controller. It's
made of a shinier plastic than the first party pad,
but also features rubber along the handles for added
grip during sweaty moments in gaming. Ewww...there's
a particular nasty visual for you. Sorry about that.
The glossy white plastic isn't the most regal of cosmetic
choices and tends to glisten a little too much compared
to the subtle egg shell finish of the Xbox 360 controller.
We
ran the controllers through every Xbox 360 game in
our library over the last week and a half and it's
passed with flying colors. We even managed to tackle
the recently released DOA 4 with it. I've said this
before but I'm extremely particular about the controller
I use. The Game Pad Pro is by far one of the best
third party controllers I've ever used as it addresses
and fixes some of the issues with the original design.
If you're looking for another controller, you're not
going to find a better controller for the money. Available
in White and Black.
Coming
soon: The Micro-Con Game Pad Pro! I've called
the Mad Catz Micro-Con controllers the best video
game peripheral...ever! Perfectly suited for players
of all ages with smaller hands. We'll review this
upcoming product from Mad Catz as soon as it's released.
Features:
- Official
licensed Mad Catz product
- Analog
triggers & joysticks
- Features
vibration feedback technology
- Injected
rubber grips for improved handling
- Analog
joystick invert switch
- PC
USB compatible
By
Vaughn Smith
CCC
Site Director
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