|System: Xbox 360, PS3*, PC|
|Dev: Stainless Games|
|Pub: Wizards of the Coast|
|Release: June 26, 2013|
|Screen Resolution: 480p-1080p||Violence, Blood, Suggestive Themes|
Yet the most engaging mode is the newest addition to Magic 2014; it’s called Sealed Play. Here, you are given six sealed Booster Packs to unwrap, and must create a deck of only forty cards from this pool. There is an inherent excitement about not knowing what each pack will contain, and Sealed Mode is probably the closest fans of the real card game will come to draft rules (as well as digitally unwrapping a crispy, crinkly pack of cards). There is even a campaign specifically for Sealed Play, as well as a multiplayer mode.
Along with all the unlockables and game modes, Stainless Games has also addressed technical issues from past versions. Load screens are very quick, the turn timer is slightly faster, and the interface has been fine-tuned. Little adjustments such as the option to attack with all your creatures rather than having to individually select them makes the game more accessible and engaging for all.
Magic: The Gathering – Duels of the Planeswalker 2014 will never trump the physical card game, though I don't think that is its intention. For me, it was a way to become reacquainted with the rules and mechanics without the embarrassment of asking a group of veterans. It offers plenty of challenges for solo gamers and a great deck building tool that, with a little time, will have every card seared into your memory. Though not as socially engaging as playing with others around a table, the online multiplayer runs smooth, with players eager to show off their combo skills in the handful of impressive game mode. And best of all, at a mere ten dollars, it is by far the cheapest way to get your hands on a plethora of digital cards.
Date: June 28, 2013