|System: Xbox 360, PS3, PS2, Wii, PSP, PC|
|Dev: Visual Concepts|
|Pub: 2K Games|
|Release: October 4, 2011|
|Players: 1 (2+ Online)|
|Screen Resolution: 480p-1080p|
Supposedly, every aspect of NBA 2K12 can be updated dynamically—and by "dynamically," I mean "on the fly." If player stats, team jerseys, or even court appearances change, 2K12 can be updated to reflect these changes. It's pretty awesome, but I can't honestly say I have seen this in action yet. Most likely, all the awesome bits of the dynamic update system will happen behind the scenes and will rarely be noticed by gamers. That being said, it's still a nice touch and I can't wait to see the first update when it comes down the pipe.
The gameplay itself is largely the same as 2K11's. The A.I. difficulty has been reduced, but only slightly. Some matches are still incredibly difficult, and this can lead to a measure of frustration.
The game's analog stick shooting controls are good on the whole, but in the heat of a match you can certainly screw up. In fact, this has cost me entire games. Is this a realistic shooting setup or just a frustrating non-traditional control scheme? I'll let you decide that one. Most people tend to like it, so I wouldn't feel right about docking any points for something that I just can't seem to get the hang of.
As I said before NBA 2K11 was, in my opinion, one of the best basketball games ever made, and more of the same is welcome. Instead of re-inventing the wheel, 2K12 just made the wheel a whole lot prettier, and that's good enough for me. If you are a basketball fan, there is absolutely no reason not to get this game. Check it out, play it, love it, and just hope that 2K can find another way to outdo themselves when 2K13 comes around next year.
Angelo M. D'Argenio
CCC Contributing Writer