Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Review
Xbox 360 | PC
Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Box Art
System: Xbox 360*, PS3, PC
Dev: Zeboyd Games
Pub: Penny Arcade
Release: June 25, 2012
Players: 1
Screen Resolution: 480p-1080p

If you didn't get a chance to play either of the previous titles, don't worry about it. Taking a few minutes to tour the Detective Agency will give you all of the back-story that you need. In fact, here are the only two pieces of information that you really need to know: 1. Tyco spouts incoherent Lovcraftian social commentary. 2. Gabe punches stuff.

There. Now you're caught up.

However, unlike the plot, the combat system is deceptively complex, and those of you who played Grandia on the PlayStation/PS2 may have a leg up on other players. The game is definitely turn-based, but it also includes an action bar that displays the order of character action. Some characters move more quickly than others or have the ability to increase their speed, which means that as the round progresses, they could skip ahead of other players/enemies in the order.

Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Screenshot

This may sound like an elementary change, but it has a pronounced effect on every decision that you make during the battle sequences. You suddenly find yourself trying to dodge their attacks with clever timing or figure out ways to push yourself ahead in the order.

And to further complicate things, Zeboyd has added what they call "Class Pins" to the mix. It's basically a secondary skill tree that allows you to level up a number of attacks and spells.

Actually, the class pins are a primo example of one glaring problem with Rain-Slick 3; there is a major emphasis on humor over gameplay. As you collect the pins, you have the ability to equip them, but their titles are frustratingly nondescript. There's no way to know what kinds of attacks you will gain (if any) until after you're actually in battle. Considering how well-thought-out the rest of the combat system is, it almost seems like an oversight on the developer's part. I'm sure it was all done in the name of comedy, but that doesn't make it right.


I'm not even going to comment on the controls. If you've played an SNES, you know how to play this game. And if you haven't played an SNES, your dad will probably enjoy this game a lot more than you will, so just hand the controller over to him. Besides, his life has probably become sad and lonely, so just give him this one thing.

At the end of the day, Rain-Slick 3 is good fun. Plus, even if you're on the fence, the game is only five bucks. How can you go wrong?

Josh Engen
Contributing Writer
Date: July 20, 2012

Every game should be 16-bit.
Simple, yet complex. Perfectly suited for the game type.
Music / Sound FX / Voice Acting
Just like every SNES game ever made.
Play Value
Surprisingly deep considering that it's based on an Internet comic.
Overall Rating - Great
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Zeboyd's stylized 16-bit pixel visuals take inspiration from all-time classic menu-driven RPGs.
  • Gain power with a unique multi-class job system!
  • No experience with Rain-Slick 1 & 2 necessary!

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