
| System: Xbox 360, PS3 | ![]() |
| Dev: Might and Delight | |
| Pub: D3 Publisher | |
| Release: TBA | |
| Players: 1 | |
| Screen Resolution: 480p-1080p |
If you've been paying attention, you probably noticed that I mentioned enemy patterns in the last paragraph. That's because, as the booth rep explained to me, Pid's enemies move in very simple patterns. Remember the Goombas and Koopa Troopas in the original Super Mario Bros.? Enemy patterns are like that, generally simple up-and-down or side-to-side movements. It's a stripped-down A.I. style that pays homage to its retro roots while catering to that sense of rhythm I mentioned earlier.

Now, I feel like I might be oversimplifying Pid here. You see, this isn't just a standard puzzle platformer (though it fits snugly into that category); it's also an adventure game with an incredible atmosphere. You won't always be solving puzzles; you'll be exploring the world of Pid as well. There's a plethora of secrets to uncover here for those willing to take the time to look for them.
The reward for thorough explorers comes in the form of stars, which are collectible and act as the game's currency. You'll use these to buy tools and upgrades, which can be carried in your backpack. Players who like to venture off the beaten path will definitely have a more fulfilling experience than those who just want to blaze through recklessly, though Pid still manages to entertain both playstyles.
After my play session, I found it hard to not be excited about Pid. It's planned for release later this year on PSN, Xbox LIVE Arcade, and various PC download services. (Steam was mentioned as a possibility, but hasn't been officially confirmed yet.) We can't wait.
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By Josh Wirtanen Editor / News Director Date: August 2, 2012 |
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