|System: Xbox 360*, PS3, PC|
|Dev: Might and Delight|
|Pub: Might and Delight|
|Release: October 31, 2012|
|Screen Resolution: 480p-1080p||Cartoon Violence|
The controls here are a bit looser than I would have preferred. They’re not as “floaty” as something like, say, LittleBigPlanet, but don’t expect an über-refined Super Meat Boy-like control experience. At the same time, though, the controls work well enough that they shouldn’t hinder your progression all that much.
Now, I often feel like indie development studios have a much deeper understanding of sound than a lot of mid-level developers do, and Pid stands as a great example of why I feel this way. Pid just sounds great. It’s not an incredibly complex palette of sound effects or anything, but it’s how sound is used throughout the game that reveals just how passionate Might and Delight is when it comes to audio.
For example, there’s one part where you must explore a gigantic, mazelike cavern. There’s this lonely saxophone melody playing the entire time, and as you move closer to the source of the sound, it becomes clearer; as you move further away from it, it becomes more echoed. Not only is this a neat effect, but it gives you an audio cue that helps you get your bearing in an area that could otherwise become frustrating. And once you reach the source of the sound, you meet a lonely saxophonist who’s trapped in the maze; what you thought was just background noise ends up being a diegetic audio element.
Also, the sound of Kurt walking on the clay tiles of the rooftops is my new favorite footstep sound effect in gaming.
Pid is a clever little indie title that looks great, sounds great, and provides a decent challenge. Sure, there’s currently an almost overwhelming deluge of triple-A blockbusters due to the holiday gaming season, but don’t let that distract you from the indie goodness that is Pid.
Editor / Social Media
Date: November 12, 2012