
| System: X360, PS3 | Review Rating Legend | |
| Dev: Seven45 Studios | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Seven45 Studios | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Oct. 19, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-3 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
Aside from this, you have the functionality of the controller in the game. Now hold on before you jump this article to go play the game with your snazzy guitar controller. One has the impression that you will play this game as you would a real guitar. However, this is not the case. Instead you will use your pricey peripheral to play the game in the same manner you have all previous guitar-enthused games. Five "buttons" and you pressing them at the right time while you strum your guitar make up the basic gameplay.

The neck of the guitar is broken down into colored fret segments. Just like all predecessors, you have to hit the string "button" and strum. This guitar could have been a fun way to help teach newcomers; instead, it allows you to be as lazy as easy mode in other music games. Successfully hitting the notes is easy; all you will have to do is hold any of the strings in that colored fret. Not only is this wrong, but you will hear sounds that will remind you of an always-practicing, obnoxious trumpet player.
Graphically, Power Gig doesn't hold up much better. While the caricatures and backgrounds look fine, the game looks unpolished at times. As for the button displays, I can understand how difficult it must be to come up with a new and interesting way to display the same functionality of your competitors. Having said this, I think there are probably a few others ways to display them. Instead, we are treated to what is reminiscent to Rock Revolution and their User Interface. Even this is a bit unfair, because the Rock Revolution UI looks good compared to the small circles connected by squiggly lines. There are times, if you are prone to motion sickness, that following squiggly lines may make you a little "squeegee." In all honesty, any problems had with the graphics seem and are trivial to Power Gig's other areas of concern.
Power Gig: Rise of the SixString had such great promise. It could have been a tool to teach people how to play the guitar, make the learning process fun and exciting, and finally show the naysaying professionals there is a valid reason behind the music genre in video games. All of these things were what Power Gig seemed to offer. Instead, we receive a weak track list, a real guitar whose sound quality is questionable, a lackluster gameplay experience for this $180 package, and unfortunately, the list continues. Power Gig: Rise of the SixString should have been the beginning of something wonderful for the music genre, but instead it is something tragic.
By
Matthew Walker
CCC Site Director
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