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The
vehicle physics can be intimidating especially if
you're accustomed to Ridge Racer 6 or Need For Speed:
Most Wanted, but once you commit yourself to learning
the nuances of the control you'll begin to appreciate
why people love this series so much. The sense of
urgency to drive a perfect lap is immediately apparent
because the AI isn't going to coddle you on the harder
difficulties. Once you take PGR3 online it gets even
more white knuckled as the competition is not only
better than you and better than the AI, but they're
talking trash to you while leaving your sorry ass
in the dust. Gamers without spines need not apply;
you're going to take a whuppin' and that's that.
As
in previous PGRs, you'll start the game with a stock
amount of credits which you'll use towards purchasing
your first vehicle. Unlike PGR and PGR2 however, you
won't be starting the game with a lame duck of a ride.
Every car in PGR3 meets a minimum standard of 170
MPH, with most rides in the game averaging almost
200 MPH. What this means to the PGR novice is a higher
level of challenge right out of the starting gate.
Certainly this will play havoc with the egos and self
esteems of scores of PGR neophytes but they can always
strive for Steel or Bronze medals for the first play
through while they cut their teeth.
Bizarre
Creation has slimmed down the car shopping process
from PGR2's virtual showrooms to a scrolling menu
which shows cars in the various price ranges. The
showrooms were glitzy but really nothing more than
useless busy work and I do prefer the quicker pace
of PGR3's vehicle selection. Once you purchase a car,
you'll select your color (make sure you really like
the color because unlike PGR2, you're stuck with it
unless you sell the car and buy a new model in a different
color, which is ridiculous x a million + bogus - fun
= bull****). From there you can place the car in your
starter garage. The garage features a disembodied
first person perspective where you can roam about
the area and check out your collection of rides. You
can also play a couple of arcade versions of Geometry
Wars 1 & 2. You can test out any of the cars on
the Nurburgring F1 track but I found this a tad tedious
due to the 10 second load time. However it's completely
necessary to locate the car that feels just right
for your tastes. Your starter garage only holds 4
cars which means that you'll need to find a new garage
to hold more of your collection. There are a total
of 9 garages in the game all designed with the games
various locales in mind - Tokyo, Nurburgring, Las
Vegas, New York & London. All garages except the
starter garage holds up to 10 vehicles. Make sure
you explore every nook and cranny of your garage as
you never know what you'll find.

Speaking
of load times, I was under the impression that this
$500 system I just purchased which comes with 512
MB RAM, 12X Dual Layer DVD drive and 20 GB HD might
take a bite out of loading screens, but it doesn't.
In fact, compared to PGR2, PGR3 is really sluggish
when it comes to loading. I don't mind waiting 20
seconds for a new track to load that
I haven't played yet, but if I stop the race and want
to restart, I expect this next gen game to function
equally as well as the previous game designed for
technically inferior hardware, but it doesn't. You
will sometimes have to endure a load time varying
in length depending on when you've stopped the race,
to play the same race again, with the same vehicle.
In PGR2 restarting is almost instant. I find this
highly vexxing and perplexing at the same time.
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