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Once
you get past all of the pomp and circumstance you'll
be able to dive into the various game modes of which
PGR3 has no shortage. Veterans might take immediately
to the Online Career Mode offered in PGR3 for the
first time. This new mode allows you to go through
a series of Championships while playing against human
opponents. Using the new TrueSkills matchmaking system,
you'll no longer have to compete against people who
have no lives and play this game all day, 24/7. Your
TrueSkills rating will als be there to remind everyone
that you aren't as good as you've been boasting. Ha
Ha! (Insert Nelson Muntz voice). If you're a tradionalist,
set your sites on Gotham Career which is the single
player career mode or head immediately to Playtime
which replaces PGR 2's arcade mode. Playtime allows
you to race any track with any car and allows you
set a number of racing attributes such as the number
of laps, time of day etc. Playtime mode also houses
the Route Creator which is exactly what it suggests:
build your own courses from a variety of waypoints
located along several different routes in any given
city which is far less work than starting from scratch.
Once you've built your course, you can race it against
bots, take it online or play it on a LAN or systemlink.

The
meat and potatoes offline mode as mentioned is Gotham
Career. This offline Career mode has been altered
for the better compared to the previous game. PGR2
forced you to complete an entire sequence of race
challenges based on vehicle class (Compacts, Roadsters,
Muscle etc.) set in one city before you could move
on to the next city and class. PGR3 feels much less
restrictive as the class system has been removed in
favor of letting you race whichever model of car you
can currently afford. Let me just say 85,000 credits
buys you a helluva lot of car to start. I made it
through almost the first half of PGR3 with only three
vehicles.
The
Career mode Consists of 23 Championship Series, with
subsequent challenges unlocked by earning trophies.
You'll be up against 3 main categories of race, each
with their own sub-categories and any particular Championship
can consist of varying amounts of the following:
- Timed
Events:
Hot Lap / Timed Run / Breakthrough / Time vs. Kudos
- Racing
Events: One on One / Eliminator / Street Race
- Style
Events: Speed
Challenge / Cone Challenge / Drift Challenge / Overtake
Challenge
You'll
be given your choice of difficulty for any of the
challenges. If you're a classic underachiever PGR3
allows you to settle for Steel Medals but if you plan
on taking the game online, you won't make it very
far with that kind of lazy man's work ethic.

Playing
PGR3 online will most likely occupy the next few months
if not years of your gaming life. It's easy to locate
friends and races and with so many copies of this
game sold, it's not hard finding playmates at any
time of day. I didn't have a lot of time playing online
as my ISP has been up and down lately and when it
was working I had some trouble connecting to the server.
I was assured by an Xbox tech rep that there were
complications and the problem was being rectified.
I certainly won't go on record to suggest that I've
spent much time playing online, but the few races
I did play were outstanding, completely lag free and
enjoyable thanks to the TrueSkills system. If you
don't want to play you can feel free to tune into
Gotham TV and watch the best of the best go head to
head or locate your online friends to see who's in
need of a verbal shunning. It's an interesting and
very voyeuristic feature and I think it's very well
indicated, especially when you can see how great PGR
players create awesome lines through those formidable
tracks that are giving you a headache.
Visually
Bizarre Creations wasn't able to get this bad boy
running at 60 FPS and you'll either notice or not
as the debate rages on as to whether human beings
can actually recognize 60 FPS. I know that I like
when games run at 60 FPS because they look smoother
- call me a mutant but I can tell the difference.
In any event, PGR3 looks great even at 30FPS. Little
visual flourishes such as sun glare as you exit a
tunnel as your eyes adjust to the light, dust on the
windows, crowds who jump back when you smash into
a wall near them, headlights reflecting in your windshield
- it's a visual feast. In terms of the overall picture,
PGR3 is pushing polygons like a crack pusher pushes
ummm...crack? The vehicle models feature 8 times the
polygons used to to create the cars in PGR2 and legend
has it that the Brooklyn Bridge in the New York level
features more polygons than an entire level in PGR2.
The vehicles and environments are gorgeously rendered
and I doubt anyone will argue that once they see the
game in action.
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