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New
for PGR3 is the added dashboard perspective which
allows players to see inside an authentically recreated
cockpit of their favorite vehicles. All of the gauges
work which adds to the overall realism in this visual
mode and you'll also be able to use the R analog stick
to see to either side of you. I usually prefer to
play racing games with a behind the car perspective,
but I must admit that I found myself switching between
the "superman" view and the first person
headlight view depending on the track. I didn't care
for the dashboard view as it placed too many distractions
in front of me as well as blocked my open view of
the track. My only complaint in terms of visuals is
the music HUD which materializes onscreen when switching
tracks at the most inopportune times. I've checked
and I can't seem to turn it off. It's a minor annoyance
but it's still bothersome.
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"PGR3
isn't perfect and it doesn't feel quite as on
top of it's game when compared to PGR2 but we'll
chalk that up to rushing to meet the launch
deadline."
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Much
has been written about the physics engine used in
the PGR games - it's not quite arcade and it's not
quite realistic, but if you compare it to Forza Motorsport,
Gran Turismo or Yu Suzuki's insane Ferrari 355, PGR3
definitely falls within the arcade template. The control
and handling of each vehicle is based on four factors
- Speed, Acceleration, Grip and Drifting - and needless
to say you'll have to choose wisely depending on the
track. If you don't have the right car for the job
it's time to do some test driving. Astute observers
of the obvious will notice that smashing into other
cars or walls never creates realistic percussions
such as devastating realtime vehicle damage. I did
notice however that some cars feature damage while
other cars do not. Unlike the obvious cosmetic damage
in PGR2, you may notice your trunk or hood lifting,
fenders and bumpers crunched but you won't see huge
dents in the side of your car. Unfortunately this
time out you can't create your own personalized license
plate. Boo Hiss!

Any
racing series worth its weight has awesome track design
and I have to say that I find PGR3's tracks to be
some of the best I've raced. Where I felt the first
two games in the series featured far too many tight
areas, Bizarre Creations has allowed their track design
team to open things up a lot more on the curves which
makes for some excellent drifting action as well as
allows for more variety in the techniques used to
getting around them. Equally as welcome are the straight-aways
which finally allow players to experience the speed
of the vehicles - to hell with the price of gas!
Since
I cannot profess to have even come near some of the
real vehicles in the game aside from the Nissan Skyline,
I couldn't tell you how accurately they sound to their
realworld counterparts. I understand that there is
something like 30 different sound samples comprised
for each engine to recreate it as faithfully as possible.
For
those always on the cutting edge of the music scene,
you'll love the variety of tracks and musical genres
featured. Everything from Alternive rockers The Presidents
of the United States of America (haven't heard of
these guys in years! Peaches anyone?) to Classical,
Industrial, Hip Hop, J-Pop, Electronica and even Bhangra.
I wasn't familiar with Bhangra music before this game
and I must say that I don't particularly care for
it. I bet you thought I was going to say that I loved
it. Ha, you don't know me very well. If you'd rather
race to the serene musical stylings of Barry Manilow
or the cuddly pillow talk violence of Korn, then simply
choose the Custom Soundtrack option from the dashboard
and play your ripped tunes or stream them from your
iPod.

On
the one hand PGR3 is a slight disappointment due to
the reduced challenge of the difficulties, load times
and 30 FPS, but there are so many other improvements
that these are fairly easy to overlook. As I said
PGR3 feels like more of an expansion of 2003's PGR2,
than an entirely revolutionary product, but it's still
brimming with quality. I can't imagine any PGR2 players
snubbing this new one because of some minor imperfections
simply because the game has so much to offer in terms
of play value with its online play, PlayTime mode,
Route Creator and of course the Gotham Career mode.
Since there are three above average racers at the
Xbox 360 launch, it may be hard pressed to find the
racer you want to invest your hard-earned dough into.
Personally
while I enjoyed Most Wanted and I've always dug the
Ridge Racer vibe (not counting R Racing Revolution),
PGR3 will keep you challenged for quite awhile on
both sides of the internet. If you're a stickler for
100% completion those Platinum awards will keep you
coming back for months, while less enthusiastic racing
fans who don't want to race online will only get 50%
of what PGR3 is offering. PGR3 isn't perfect and it
doesn't feel quite as on top of it's game when compared
to PGR2 but we'll chalk that up to rushing to meet
the launch deadline. Project Gotham Racing 3 is still
a gorgeous looking engrossing racer which will have
you coming back for 'just one more try' and that's
what's important.
By
Vaughn Smith
CCC
Site Director
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Rating
out of 5
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Project
Gotham Racing 3 (Xbox 360)
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4.8
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Graphics
The detailed cityscapes and the vehicles
are unparalleled. Go ahead, take an ingame
pic of them and marvel at the realism. |
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4.4
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Control
Not quite Sim, Not quite Arcade. Once you
get used to the nuances of each vehicle
you'll be flying down the highway. |
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4.5
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Music
/ Sound FX / Voice Acting
Great selection of songs in a variety of
genres or play your own tunes. Engine rumble,
whine and roar is excellent but whadda we
know? |
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5.0
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Online
Online career is implemented extremely well.
TrueSkills matching system makes online
play less frustrating. You could play this
forever. |
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5.0
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Play
Value
Online and Route Creator adds unlimited
replay value. Going for Platinum might also
take you forever. |
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4.6
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Overall
Rating -
Must Buy
Not an average. See Rating legend above
for a final score breakdown. |
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4
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Preview
by Sohail
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The
popular and stylish racing series Project Gotham Racing
series will make its next appearance on the xbox 360
in the aptly titled Project Gotham Racing 3 (PGR3).
This next game aims to improve upon its popular predecessor
through new modes, more realistic gameplay, and, of
course, much-better visuals.
CARS:
The
game will contain 180 cars. The class based racing
from the previous game is history and this time around
all of the 180 licensed cars will be of 1 class- The
beautiful and desirable sports cars all of which will
be able to go over 170 MPH. All the cars in the game
will be highly detailed since each car took Bizarre
Creations almost 7 weeks to complete and each car
is made up of around 80,000 polygons. Even the interiors
of the cars will be detailed and accurate because
they will be made up of around 40,000 polygons. The
level of detail of the cars is such that you can actually
make out individual nuts and bolts.
Also
the cars in the game will feature realistic but only
cosmetic damage. Damages will include busted wing
mirrors, cracked headlights, dented rear bumpers,
and a lopsided rear spoiler among many others. Plus
each will cost around the same as they do in real
life. At the beginning of the game you will be given
cash so you can buy your 1st ride and start racing.
RACES:
In
PGR3 old time favorites from PGR2 like kudos challenge,
drift challenge and cone challenge will make a return.
There will also be "breakthrough" races
that are checkpoint-based and will give the game an
arcade feel at times. Another race type in the game
will be "time vs. kudos events. In these
events you have to finish races within a time limit
but the only way you will be able to do that is by
sliding your car and earning kudos points as often
as possible and thus pause the timer. There will be
a total of 23 championships in the game spanning over
4 cities like London and Tokyo. Winning these races
will earn you trophies, badges of honor, and of course
cash.
CITIES:
It
is quality and not quantity that this game is aiming
for. That is why areas of the cities have been accurately
re-created and are around 3 times larger than those
in PGR2. The level of detail in the game is awesome
with every single building being modeled individually
with textures based on photographs
Apart
from the buildings even the crowds watching the races
are highly detailed. Every spectator has been modeled
in full 3D and boasts motion-captured animations.
In fact along some stretches of the roads no 2 spectators
would be alike. Plus spectators would resemble real
life people that are found in that particular city.
For example majority of the people watching races
in Tokyo will be Japanese and so on.
Besides
looking great the crowd will also react vibrantly
to your performance. If you are performing well they
will cheer you on. If you slow down alongside a crowd
some of them will take photos and if you crash into
a barrier that has people behind it, they'll jump
backward in fright.
NEW
TEAM-BASED MODES:
New
team-based modes will make their appearance in the
Playtime menu. Playtime events dont
progress your career but they have instead been designed
to please fans who enjoyed PGR2's Xbox Live play,
especially to those who took part in player-created
online race modes. In team games there will be 2 teams-
Red and Blue. Team based events will include eliminator
events, street races and an exciting Capture
The Track mode. In Capture The Track mode you
will have to capture segments of the track by recording
the quickest split times during a race.
The
Playtime menu will also contain the track creation
mode. It is reported that there will be more than
2 MILLION different circuit configurations on which
you will be able to race against your friends or the
AI.
TRACK
CREATION:
Track
creation thankfully will be a simple task in the game.
On an overhead map of your chosen city there will
be nodes and all you will have to do is simply join
the nodes together in the order that you would like
to race through them. You will be able to create both
circuit and point-to-point tracks. But if you dont
want to do that also there will be a random course
generator to help you out.
PHOTO
MODE:
PGR3
will also feature a photo mode just like Gran Turismo
4 on the PS2. In this mode you will be able to take
a photo of your car during any single-player race
simply by pausing the game and entering photo mode.
You will be able to position the camera anywhere you
like and other photo mode options will include tilt,
zoom, shutter speed, manual or automatic focusing,
aperture, contrast, color, brightness, a sepia effect
and exposure. Like Gran Tursimo 4 cars in photo mode
look better than they do in-game. The photos that
you take can be stored on the hard drive just like
any uploadable media and you will also be able share
your car photos with online friends via a photo-sharing
application planned to be released sometimes after
the Xbox 360 launch.
PGR3
ONLINE:
An
awesome online feature of PGR3 will be GOTHAM TV.
This feature will let you switch between TV-style
channels committed to friends or top racers of the
world and watch them racing live. The developers claim
that up to 30,000 players will be able to tune into
Gotham TV at the SAME time and if you happen to be
one of the players whose race is being broadcast a
message will flash up on your screen to let you know
that your performance is on the air. Plus there will
also be a news ticker running on Gotham TV that will
keep you up to date on record lap times, performances
and car purchases of your friends etc. Besides Gotham
TV there will also be leaderboards and other essentials
online. Online modes will support up to eight players
and will take advantage of Xbox Live's new matchmaking
features on the 360 that will automatically pit you
against players with the same driving skills as yours.
Sadly not all of these features will be available
online from day one.
Besides
Xbox Live the game will also support split screen
and system link
With
the sensation of speed that this game creates with
motion blur effects this game is definitely not trying
to be a simulator by implementing grueling physics
or touchy handling. The goal of this game is to make
every player feel as though they are an professional
racecar driver. Whether this goal will be achieved
or not? Check out review in November to find out.
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Preview
By Vaughn
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Updated
Features List below & new screens added: Bizarre
Creations has been working towards building the perfect
racer since they launched into the coding of Metropolis
Street Racer on the Sega Dreamcast a few years back.
The franchise became Project Gotham Racing when it
appeared on the Xbox and while the Xbox 360 game will
boast the number 3 on its box, we all know it's really
the big 4.
Anyone
who has spent time with PGR2 online will tell you
that it doesn't get much better than that, aside from
perhaps Forza Motorsport, but that's really just splitting
hairs. Project Gotham has always been about driving
the perfect race, both offline and online and PGR3
will continue that tradition. The game can be punishingly
difficult, leaving smashed controllers in its wake,
streaming obscenities heard online, wails of "Nooooooo!"
echoing through the house, but when you pull it together
and cross that finish line in first place, the absolute
destruction of your emotional psyche and the inevitable
crumbling relationships with loved ones, you'll realize
that it was all worth it.
PGR3
was built with the next generation Xbox in mind and
work began almost immediately once PGR 2 shipped.
Martyn Chudley, Bizarre Creations' managing director
and designer, revealed some secrets to Xbox online.
"Looking
at the specs, we realized we could push PGR 3 into
new directions and add loads more realism," Chudley
said. "...with the power of Xenon [Xbox 360],
it's all about everything - including the damage -
being bigger, better, more realistic, and in your
face!"
There's
nothing I like to hear more than an overused "in
your face" reference, but in this case, we're
thinking that Bizarre Creations just might pull it
off.
One
area of cosmetic enhancement focuses on eradicating
the dead city streets which were present in the first
couple of games. The development team promises the
streets in PGR3 will be alive with activity and even
went so far as to motion capture crowds to give the
game a distinct realistic look, rather than settling
for the cardboard cutout style of NPCs that so many
racing games utilize. Yeah, but can I crash into the
poser wearing the jazz tam sipping his cafe latte
delicately at the street side patio? I promise I'll
just nick him. Right in the soul patch.
Having
spent more than a few hours with every incarnation
of PGR over the years, I was relieved to hear that
Bizarre Creations is finally going to allow players
to race with the vehicle they prefer, rather than
being forced to learn the nuances of a new vehicle
everytime a new challenge appears. That's worth the
price of admission alone right there.
Another
wonderful bout of good news was the revelation that
PGR3 will be an Xbox 360 launch title, much like PGR
was back in 2001 when the Xbox debuted. Well, there
goes my hard earned money....Damn.
As
time goes by, we'll fill in the holes. Stay tuned!
Features:
- 80
cars - taking nearly 6 weeks each to create
- 5
Cities which include London, New York, Tokyo
- Each
car in the game will have a minumum Max speed of
170 miles per hour
- Each
car will be incredibly detailed - with up to 40,000
polygons just for the cars interior
- Race
Creator mode - take tracks from the 5 cities and
alter them
- Improved
damage model
- Screenshots
can be taken from any angle
- 3D
spectators in the crowd
- Licensed
soundtrack
- 12
racers per race onXBL
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Review
Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best
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