|System: X360, PS3, PC, Wii, PS2, DS||Review Rating Legend|
|Dev: Treyarch||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Activision||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 4, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2 (12 Online)||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
Graciously, Quantum of Solace does offer a comprehensive multiplayer mode. Taking a cue from GoldenEye, the team at Treyarch has done a nice job of emphasizing the multiplayer experience. Players can play ten different modes across twelve unique levels. Modes include conventional shooter staples, including Conflict (Deathmatch), Classic (Arcade Deathmatch), Team Conflict (Team Deathmatch), and Territory Control (Domination). Also, the classic Bond mode, Golden Gun, is back. One player wields the Golden Gun (a one-hit kill weapon) and the rest try and take him out. This mode is a ton of fun!
Additionally, Bond Versus and Bond Evasion are interesting modes unique to the game. Bond Versus, like Golden Gun, pits everyone against one player. However, Bond can either kill all opponents (no respawning) or disarm explosives to garner points. In Bond Evasion, everyone is divided into two teams and a random player is selected to act as Bond. If one team can get Bond to the exit without getting killed they win. Later, the sides switch roles and a new player on the other team becomes Bond.
The 12 multiplayer maps are quite enjoyable. Maps are varied and include such distinct areas as rooftops, docks, a chemical plant, a construction site, a hotel, a freighter, etc. Each level was designed with specific modes of play in mind. As a result, maps are small, medium, or large, take advantage of wide open, outdoor spaces, or even confine play for more frantic, tight fights.
As is typical from modern Activision shooters, players will gain experience points to open up weaponry, including grenades and attachments, and they'll be able to customize their load-outs during multiplayer. Also, opening up gadgets functions similarly to perks in the Call of Duty series, giving players distinct advantages. All the modes and multiplayer mechanics are enjoyable and serve as a robust element for Quantum of Solace. Of course, a maximum of only 12 players can join in on any one level. Consquently, games tend to be short and furious. Also, the amount of fun found in Bond Versus, Golden Gun, and Bond Evasion often relies on the skill of the player playing as Bond. It seems as if games played in a large party of friends online or over system link (LAN) will prove to be more enjoyable than playing with randoms, as multiplayer games feel quite intimate.
Quantum of Solace uses the same game engine as Call of Duty 4: Modern Warfare and World at War. This makes the game very attractive and very smooth. Some of the character models are a little crude, but the realistic animations, detailed interiors, and sweeping landscapes are all of high quality. Players will notice no screen tearing or framerate dropping, even with a lot of action and explosions onscreen.
Not surprisingly, the background music is a mix of classic Bond themes and classical music that really set the mood. The explosions and ambient sounds are also ideal. The main characters are voice acted perfectly, but stock declarations by the various thugs, while context appropriate, get extremely repetitive. Nonetheless, the sonic experience is quite enjoyable.
Quantum of Solace won't be up for any "game of the year" awards, but it is a solid title that offers a satisfying, though elementary, single-player campaign and a strong, but perhaps niche, multiplayer experience. It's not a total return to form for the Bond franchise, but it seems to be headed in the right direction.
CCC Editor / News Director