
| System: Xbox 360, | ![]() |
| Dev: SEGA | |
| Pub: SEGA | |
| Release: September 6, 2011 | |
| Players: 1-2 | |
| Screen Resolution: 480p-1080p | Blood and Gore, Intense Violence, Partial Nudity, Strong Language, Suggestive Themes |
And while we're talking about the environment, let's talk visuals. If you were wondering if this game would finally be the Kinect title that would include the awesome visuals we've grown accustomed to from current-generation game, you can think again. The castle itself is horribly bland, and the screen is often devoid of anything besides a monster or two and some repetitive textures. Even the monsters look bad, as most are poorly designed and have very repetitive animations. Scary games are all about atmosphere, and unfortunately, Rise of Nightmares has none.

Sound doesn't really help matters either, as Rise of Nightmares has one of the worst audio design schemes I can recall. The background music can best be described as grating, as it is generally just made up of loud noises and agitating sound effects. When you pair that with a frustrating control experience, the combination is enough to make you want to throw an invisible controller. Though the voice acting isn't terrible (depending on your tolerance for bad foreign accents) the music sent me over the edge in a hurry, cementing the experience as something horrifying (and not in the way originally intended).
In fact, that idea just basically sums up the Rise of Nightmares experience as a whole. The game is scary, but only because it plays so poorly. Though I still like the idea of Rise of Nightmares, the finished product isn't something that I can see any gamer getting excited about. The poor control mechanics and broken movement system already make the game practically unplayable, and when you add it to poor production values and a story that it is incredibly hard to care about (it's not even funny in a bad way), then you've got a Kinect game you should stay away from. Sure, you don't have to heed my warning, but doesn't one of the standard horror tropes state that the first victim always gets ample notice? Don't be that first victim. Leave this game on the shelf.
By
Amanda L. Kondolojy
CCC Senior Contributing Writer
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