Risk: Factions Review
Risk: Factions box art
System: X360 Review Rating Legend
Dev: Stainless Games 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Electronic Arts 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: June 23, 2010 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-5 3.0 - 3.4 = Fair
ESRB Rating: Everyone 10+ 3.5 - 3.9 = Good

To be fair, while the graphics take the game in the wrong direction, they’re well-done on a technical level. The animations truly come to life, and if you don’t mind a layer of absurdity on top of your hardcore strategizing, they do provide a little bit of a break from the difficult game.

Risk: Factions screenshot

In the single-player mode, the cutscenes have some decent jokes in them (they remind us of the cutscenes from the DS game Squishy Tank), and while puking zombies may not fit with the overall theme of Risk, they are fun to watch. In the time we spent with the game, we noticed not a single technical hiccup, whether we were playing alone, locally with a friend, or online against other players. Also, the orchestral music sounds epic.

The one area in which Risk: Factions truly shines is local multiplayer. Once you get past the cutesy presentation, the download serves as both a re-creation of the board game (you can play “classic” Risk if you want) and a streamlined, improved version of the concept. One major improvement is the “fast battle,” which skips the dice-rolling and just tells you who wins. (Otherwise, even though this is a video game, you have to watch digital dice roll.)

Another improvement over classic Risk is that you no longer have to capture the whole world, which brings the total play time down to about 30 to 45 minutes per game. Instead, the goal is to accomplish three objectives (such as capturing a given continent, or invading a certain number of territories in a single turn) while holding on to your capital. This is similar to the “mission” version of the Risk board game, and especially when you’re playing locally and can talk to your competitors to pass the time, it keeps the game from dragging on.

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Also, thanks to the digital nature of video games, the developers were able to take some liberties with the maps. The classic map of the world is still available, of course, but there are also some new maps with interesting features. In one, you can control a dam and flood other players’ territory. In others, controlling various landmarks (missile silos, barracks) can improve your attack and defense odds.

In short, Risk: Factions is a serious but misguided attempt to bring the classic board game to the Xbox 360. For those who want it mainly for the local multiplayer, it’s not a terrible buy. But the single-player game is dreadful, and without voice support, the online games get boring in a hurry.

By Robert VerBruggen
CCC Freelance Writer

RATING OUT OF 5
RATING DESCRIPTION
2.4
Graphics
They’re fine on a technical level, but the cutesy visuals don’t fit the spirit of Risk.
4.6
Control
No real complaints here.
4.1
Music / Sound FX / Voice Acting
The sound effects are comical enough to go with the visuals, but the orchestral music works well.
2.7
Play Value
The local multiplayer is great, but the single-player and online games are boring.
2.9
Overall Rating - Average
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • True world domination: RISK was always about world domination, but now with online capability over Xbox LIVE, you can experience true world domination as you take on players from around the world.
  • Overkill moments: As rivals go head-to-head during unique, animated combat missions, enemies will be able to trigger Overkill moments, based on the roll of the dice, and unlock avatar awards while attempting global supremacy.
  • New game elements: RISK: Factions offers five strange new factions, mixed with a quirky sense of humor and an animated art style.


  • Screenshots / Images
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