
| System: X360, PS3, Wii, DS | Review Rating Legend | |
| Dev: Zoe Mode | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Konami | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Oct. 15, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-3 (1-6 Online) | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
The boring career mode is mercifully short, but unfortunately there is not much alternate content or interesting modes to supplement it. The online modes are very weak and only consist of battle, versus, and co-op. Actually, getting online is somewhat difficult in this title as well, as the game never seems to be able to find anyone to play with in the online realm. In addition to the online modes, there is also an offline practice as well as a quick-play mode. Both of these modes give you the opportunity to play at your own pace yet are unremarkable.

The only mode with any real merit in Rock Revolution is the Creation mode. This mode allows you to toy around with the different instruments to create different songs. There is also a studio option that is fairly deep and allows you to mix different instrument tracks. Although these modes arent exactly the most user-friendly, it is fun to tinker around with your different instruments for a few hours to see if you can come up with a nifty tune or two. But once you are done playing around with the different instruments, chances are you wont come back to this mode.
Although Rock Revolution is completely cross compatible as far as peripherals are concerned, there is an official Rock Revolution drum kit that you can purchase if you so desire. But be warned, the drum peripheral for Rock Revolution is pretty ugly. With seven total inputs comprising of six pads and a pedal, this drum set is definitely overly complex. And with the design featuring a stacked construction rather than the simplistic linear construction of the Rock Band or Guitar Hero: World Tour drum kits, you will have to literally stare at the drums to locate where the pads are before hitting them. Nothing about the Rock Revolution drum peripheral is intuitive, and if you absolutely must play this game, you are better off using another drum peripheral. Fortunately, the game does adjust to simpler drum kits, so you wont have to worry about missing any of those seven inputs as a result of using a simpler set.
It is quite unfortunate that the company that essentially invented the music genre has produced such a poor title, but Rock Revolution just doesnt have any redeeming qualities. From the poor music selection to the bad visuals, this game doesnt stand well on its own, and cant even be considered good as a supplement to current music titles. The best way to describe Rock Revolution is like a Xerox copy of fine art. Sure, it looks like the real deal, but there is nothing unique about it and in the end its just a cheap imitation of something that truly is revolutionary.
By
Amanda L. Kondolojy
CCC Staff Contributor
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