|System: X360||Review Rating Legend|
|Dev: Screenlife Games||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Microsoft||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 6, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
by Jonathan Marx
Scene It? Lights, Camera, Acton for the Xbox 360 is the logical progression for the Scene It? interactive DVDs. No longer do you have to fumble around with the pause button and worry about repetitive content. The four bundled Big Button Pad controllers and the intuitive gameplay make the game very easy to manage for gamers of all ages and dispositions. The presentation is a bit hokey, and the game modes aren't perfectly structured. However, there is a good deal of movie trivia content to be explored and with the prospect of more downloadable content in the future, it will quickly replace your old Scene It? DVDs.
Navigating through the game menus is very simple. The game is easily controlled with either the standard Xbox 360 controllers or the Big Button Pads. Of course, the game show feel of the title best lends itself to the use of the buzzers. The Big Button Pad controller is a simple design that feels good in the hand. The large button at one end is easily and quickly depressed, so it functions as a buzzer. The buzzer also can be used to navigate through menus by pressing on the top, bottom, left or right side much like a D-Pad. The rest of the buttons correspond to the red, green, blue, and yellow buttons found on the face of your standard Xbox 360 controllers. These buttons are organized vertically with a point in relief on the second button from the top. This makes it easy to quickly access the appropriate button without having to waste time looking down to orient your finger positioning. These controllers are wireless via an infrared input that you'll have to run through the USB slots of your Xbox 360.
The IR controls, paired with the fact that they require two AA batteries for each controller leaves gamers longing for the true wireless technology of the 360. Fortunately, it's not that big of a deal. The IR cord is long and thin enough to accommodate any entertainment center, and it functions flawlessly. Overall, the four packed-in controllers are worth it because they increase the play value by streamlining and simplifying the controls for players of all ages. This is a game that your parents will probably want to play, will enjoy playing, and at which they will excel. This may open them up to the idea of interactive video gaming, and in turn get you more games this holiday season. Microsoft is definitely taking a page out of Nintendo's book and trying to appeal to a much larger audience with this game.
There are only two modes of play, and one of them is not particularly well thought out. This is unfortunate because it will essentially leave you playing only one of the two modes. In both Party and Play Now, the first person to answer correctly will get the most points. Party Play mode differentiates itself from Play Now in that it continually selects challenges at random. This mode could have been good except for the fact that once a player has selected their answer, it is visible to the other three. This has the effect of keeping games tighter than they really should be. We made a rule that you couldn't look at the other players' answers, but the occasional glance when you are stumped is inevitable. Furthermore, you have to play Party Play with four players or you'll be constantly waiting for the timer to expire before you can move on to the next round. This really makes game pacing in Party Play slow for three or fewer players. The Play Now mode, thankfully, keeps your answers hidden from view while dividing the game into categories and rounds. It also moves at a much faster pace and allows you to choose between either short or long duration games. This will be the mode that nearly everyone will play due to the greater level of competition and faster pacing.