|System: Xbox 360|
|Dev: TimeGate Studios|
|Pub: TimeGate Studios|
|Release: April 20, 2011|
|Screen Resolution: 480p-1080p|
Section 8: Prejudice uses the Unreal Engine 3, the same as in Gears of War, making it one the cleanest and most visually-appealing downloadable games to date. There are many different environments to explore, from volcanic zones filled with ash to snow-laden mountain ridges. While the areas are vast, the game doesn't do so well at keeping you in the playing field. Instead of the typical invisible or natural barriers which prevent you from straying too far, crossing the play boundary puts you in a restricted area with warning lights, sounds, and a voice prompting you that shutdown is imminent. There is never any explanation as to why you suddenly die if you fail to return.
With hefty map sizes comes some hindrances. The cookie-cutter crates and barriers pasted throughout the landscape leave a mark of unoriginality, and the buildings and areas you'd expect to have a sizable population are quite barren, with nary a civilian in sight.
As was mentioned before, the voice acting is pretty shoddy. Fortunately, however, the rest of the audio gets two thumbs up. Every weapon produces a different effect and every explosion sounds authentic. The music, while not likely to have you humming in your sleep, does a better job pulling you into the struggle than the actual story does. While the dialogue in the single-player campaign is awful, the quick "pat-on-the-back" lines in the multiplayer keep your morale boosted, only to deflate it just as quickly when you hear you've lost a control point or failed a Dynamic Combat Mission.
When all is said and done, Section 8: Prejudice doesn't feel like a true upgrade to the original, and there's plenty of room for improvement. But with a lengthier single player campaign, action-packed multiplayer battles, and the promise of more game modes in the near future, all for the bargain price of fifteen dollars (and no need to waste gas to pick it up), there's certainly enough incentive to add it to your repertoire. Until the next big FPS blockbuster on your must-buy list is released, that is.
CCC Contributing Writer