
| System: Xbox 360, PS3*, Wii, 3DS, Wii U, PC | ![]() |
| Dev: Toys for Bob | |
| Pub: Activision | |
| Release: October 21, 2012 | |
| Players: 1-2 | |
| Screen Resolution: 480p-1080p | Cartoon Violence |
The way it works is each player has a set of stones. On the sides of these stones there are arrows, and the more arrows you have on that side the better their defense is and the greater their attack is. You lay down a stone in turns and the person that has the most stones in the end wins. Even though the tutorial holds your hand as it walks you through, the gloves truly come off after you clear the tutorial area. Admittedly, the first Skylanders' memory-based game was a bit too easy, no matter the age demographic, but it seems the advancement was a bit harsher than it needed to be.
Thankfully, you don't get that feeling in any other aspect of the game. There are feats of strength for the Giants characters with simple button-pressing controls and several new puzzles that never reach past the age bracket Skylanders is intended for. Once again, these are just natural advancements to the franchise that make it a smoother and more enjoyable experience.

This is immediately present in the graphics. Right from the beginning of the game, you will notice how much sharper, crisper, and more detailed everything is. Skyland flows with wonderful textures and vivid colors. The cinematics have also received a huge upgrade. Looking more like a Pixar movie than several other games on the market today, and packing in such a skilled and wondrous voice cast, Skylanders: Giants has all the trappings of getting both kids and adults to want to see a complete visual tale about their world.
I really cannot praise Skylanders: Giants enough. Last year's beginnings were just that, a launch pad for what was to become one of the most sought after collectibles of the 2011 holiday season. With tons of new and exciting things to do, new figures to collect, and the ability to use your previous Skylanders, it feels like someone finally got everything right when creating a sequel. Now excuse me, I need to make sure my wallet is where I left it.
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By Matt Walker Editor-In-Chief Date: October 18, 2012 |
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