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Space Chimps Review

Xbox 360 | Wii | DS
Space Chimps box art

System: X360, PC, Wii, DS, PS2
Dev: Brash Ent.
Pub: Brash Ent.
Release: July 15, 2008
Players: 1-2
ESRB Rating: Everyone 10+
Review by Jason Lauritzen


Review Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best

Platform-centric games usually don't have great combat and Space Chimps is no exception. Luna can only perform one-hit attacks, whereas Ham can lay out a three-hit combo. The enemy A.I. is pretty rudimentary (characters waddle from side-to-side), so taking down an enemy is never all that satisfying.

Space Chimps screenshot

The designers tried to mix things up by including a Panzer Dragoon-like, on-rails shooter portion that has you flying on what looks like a stingray, but these levels have terrible controls. Trying to target enemies can be a pain; sometimes they fly to the edge of the screen where you can't shoot them and then let out a string of shots.

Since Space Chimps is based on a computer-animated movie, the cutscenes come off as the best part of the visual package. These short scenes have fidelity on par with recent Pixar releases and work well as interstitials between levels. However, much of the in-game graphics just can't measure up to the cutscenes. Most of the game looks like a previous generation title running at a higher resolution. The audio department is headed up by the Blue Man Group and it shows - a lot of the tracks have fantastic drumming paired with inventive instruments. It's a shame that most of these tracks are locked away, forcing you to complete the game before you can hear them all.

Space Chimps is a short ride - maybe too short. Most gamers - even the young ones - should be able to complete the whole game in about three hours. To keep players coming back, each level has Dole bananas (there's some good marketing) that players can pick up to unlock new costumes for the two main characters. Aside from that, there is some bonus concept art, arcade levels that play like on-rail shooters, and a level select that allows you to replay any level. On the 360, the game has no problem doling gamer points for simple achievements - you'll get 20 for just watching the ending credits.

Spanning double the length of its on-screen counterpart, Space Chimps is a brief, albeit fun romp. There's not a lot to really rag on and there's not a lot to really applaud - "average" is the key word for this platformer. Kids should have a fun enough time, but don't expect this title to push past its core audience.

By Jason Lauritzen
CCC Freelance Writer


Rating out of 5
Rating Description

3.0

Graphics
The cutscenes are fantastic and have a Pixar-like quality. The in-game graphics don't measure up; it looks like someone took a game from the last generation and gave it a resolution bump.

3.4

Control
Basic platforming is simple and there aren't many button combinations to memorize. The flying levels are a wreck.

3.5

Music / Sound FX / Voice Acting
The music provided by the Blue Man Group is great and the voice acting should keep kids entertained.

2.8

Play Value
Heard of one-sitting games? Space Chimps is it - you can beat the entire game in just three hours. The bonus content won't keep you occupied for much longer.

3.1

Overall Rating - Fair
Not an average. See Rating legend above for a final score breakdown.


Game Features:

  • Alternate between playing Ham and Luna, exchanging humorous banter between the two acrobatic chimps.
  • 13 levels including three bosses.
  • Battle two-player co-op style or fight as one-player with an advanced A.I.-controlled hero at your side.
  • More than 35 new enemies from the Fluvian world to challenge your combat skills!
  • Unlockable multiplayer cooperative arenas utilizing the chimpball or traversing on the back of Fluvians.
  • Screen Resolution: Up to 1080p (Full HDTV, Widescreen).


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