|System: X360 (XBLA), PS3 (PSN), PC||Review Rating Legend|
|Dev: Naked Sky Entertainment||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: PUBLISHER||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: May 13, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-12||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
The Conquest gametype also features control points that must be taken, however, both teams act more as attackers and defenders. There are two control points placed in the middle of the map, equidistant from each team's base control point. Each team must capture both middle control points before they are able to attack and capture the enemies' base. However, once one of the middle points is lost again, the attacking team must go back and capture both before being able to continue capturing the main base.
Overall, the three gametypes suit the style and gameplay of D-A-C perfectly. They are simple and easy for gamers to jump into without the need of a tutorial, which is available just in case. Nevertheless, Conquest and Assault are probably too similar for one to be distinctively better than the other, while Team Deathmatch is just way too standard to turn any heads. While the three gametypes provide enough gameplay variety for now, they will definitely become repetitive quickly. With any luck, players will be given new gametypes in the form of downloadable content.
There are a few apparent flaws in Star Trek D-A-C, however, that keep it from being a near-perfect arcade game. For example, when playing in games with other players, if the host of the game is disconnected or leaves, all the players are immediately disconnected in mid-game. While this isn't necessarily a problem with Xbox LIVE, it can become frustrating, especially if it occurs repeatedly. On a comedic note, this particular element has caused many gamers to jokingly refer to the game's title as Star Trek "Drops All Connections."
One limitation is the number of players that can play together at once. Sure 6 vs. 6 is plenty considering the average size of the maps and how quickly players can navigate them, but it isn't uncommon to lust for larger battles. Star Trek D-A-C isn't Halo 3; it isn't going to tax your Xbox 360 or bog down your connection either, so why the limitation of 12 players? With larger maps available, D-A-C feels like it should be able to accommodate at least 32 players, which would allow for some serious ship-to-ship carnage. And, while a PC version is planned, there has been no word as to whether it will suffer the same 12-player limitation. Once again, these are things that could be improved upon through downloadable content, but whether that happens remains to be seen.
Star Trek D-A-C is a movie tie-in game that manages to be fun and entertaining, even if it does seem to lack the depth of previous of Star Trek titles and any plot tie-in to the film. The controls are about as uncomplicated as they come, while still taking practice to completely master. With only four maps, three ship classes, and three game types, D-A-C's replayability is called into question, but could be extended with the help of downloadable content. Interestingly, it's difficult to say whether Star Trek D-A-C should be considered a "good" movie tie-in game. Frankly, aside from the visual style and sound effects, it's connection to the film doesn't really go beyond the marketing efforts, which in hindsight, is probably a good thing.
The bottom-line is that Star Trek D-A-C is a fun action game that does most things right. And for many, similar to the movie, its appeal is very much hit-or-miss. Star Trek fans that have been disappointed with past games that focus too much on ship combat aren't going to find their sought-after depth here. With that said, downloading the demo before throwing down the 800 Microsoft Point is the way to go.
CCC Freelance Writer