|System: Xbox 360, PS3, PC|
|Dev: Eko Software|
|Release: June 18, 2013|
|Screen Resolution: 480p-1080p|
Visually, Storm’s presentation is earthy and new age. It focuses on the world as it should, and stylizes the graphics to fit the natural feel it’s striving for. Distant, mountainous backgrounds and blurred, close-up foregrounds give the screen a sense of depth, and intermittent ambient weather effects blow across the screen, creating motion in an otherwise static environment. For a puzzler, this game pulls off these traits admirably and separates itself graphically from most other games in its genre.
The soundscape of Storm isn’t terribly impressive, but does its job adequately. Weather effects sound as they should–thunder, running water, wind, etc. The light and airy orchestral soundtrack is more likely to put you to sleep than entertain, even though it is well crafted. Couple that with the less than exciting gameplay, and what you get is a recipe for a digital Valium, the likes of which the world has never seen–and may never see again.
This game is a puzzler, pure and simple. It uses some fairly unique mechanics, has an interesting art style, and stays true to its simplistic core. However, it is decidedly average (with a few high points) and never really slips the bonds of the puzzle genre, which it was clearly trying to do. This particular game would have been an excellent candidate for handheld and touch platforms, since it is better in bite-sized bits and seems like more of an on-the-go sort of game. But, alas, it is only available on consoles and PC–an odd marketing choice for this type of game.
Overall, it is a fun game for a little while, but once the novelty wears off, you will see it for the puzzle game it is so desperately trying not to be. However, if you have a weather-based obsession, this is probably going to dominate your life for the unforeseeable future. Sorry.
Date: July 3, 2013